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It's Time To Re-Examine Lrms (Again)


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#21 Pjwned

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Posted 22 June 2015 - 10:00 PM

View PostNovakaine, on 22 June 2015 - 09:52 PM, said:

ROFL!
Man lurms are the weakest weapon in the game.
With the most counters of any weapon.
However what makes them deadly is this - sheer noobery.
And how did this happen?
No one bothered to shoot at the lone Hunchie behind them until the end of the match.
Not a single mech turned to say.
"Er der's a Hunchie behind us sumbody go shooty at him."
If just one mech had challenged me he would have died, but the next mech would have probably have gotten me.
Just one.
Oh on a side note it was 5 lurm Kills and 2 Laser kills.
Novakaine loves him some Lurms.
Posted Image


Considering the absolutely ridiculously overquirked nature of the HBK-4J, yeah I can believe that it gets kills.

Not saying that other mechs without absurd cooldown quirks can't get good stats with LRMs either, but your example isn't exactly proving a lot with LRMs themselves.

Edited by Pjwned, 22 June 2015 - 10:01 PM.


#22 Cyborne Elemental

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Posted 22 June 2015 - 10:20 PM

View PostNovakaine, on 22 June 2015 - 09:52 PM, said:

Blah blah blah.


And you're playing the most ridiculously overquirked mechs that can LRM boat in the game, and thinks this is an indication that all LRM boats can do equally well..

Sorry if this isn't changing my mind about how bad LRM's are the other 99% of the time.

#23 STEF_

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Posted 22 June 2015 - 11:29 PM

View PostShinikaru, on 22 June 2015 - 08:20 PM, said:

It's been quite some time since LRM's were a thing that was disproportinate to the other weapon options, but we have all noticed that people are boating them again, and boating them in large numbers.

With the ahem "balancing" of just about every other mechanic lately (lasers, heat, ballistics (ac, lbx get no love), mostly to the softer side, LRM's are once again begging to become that thing that is more OP than the rest, as they stand out more then the rest.

Too many people going too much LRM all the time, over other weapons, due mostly to the other options getting softened. This has hit the brawling side adversely, as some of us simply won't jump on the bandwagon; we only pay the price while the numbers tally.
I say that from both sides. Too many of my mates unwilling to actually engage a front line because they're LRM boating....Too many of my mates also unable to push in because were facing face-pummeling numbers of incoming missles.

I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk.
It deserves a discussion, in relation to the constantly unbalanced-triad of missles/lazers/ballistics.


Think on it.

edit for my amazing spelling.

Must fix for you.

"people are boating them again, and boating them in large numbers." Maybe for the challenge.

"LRM's are once again begging to become that thing that is more OP than the rest"
Sorry bra. LRM is a crappy weapon system. Youu are doing something wrong if u are having problem with it.

"I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk."
LRM: low reward, high risk.
LRM spread dmg, toooooooooooo way slow missiles.

I propose to BUFF lrm, so ppl can use in comp. too.
Actually we have 2 weapon system instead of 3.

#24 bad arcade kitty

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Posted 22 June 2015 - 11:36 PM

View PostStefka Kerensky, on 22 June 2015 - 11:29 PM, said:

I propose to BUFF lrm, so ppl can use in comp. too.
Actually we have 2 weapon system instead of 3.


you forget (s)srms -_-

lrms could get some velocity buff imo, it wouldn't need a complicated remake (and from what i saw in lol remakes usually make things worse) and could nicely balance them at the same time

#25 H I A S

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Posted 22 June 2015 - 11:41 PM

View PostShinikaru, on 22 June 2015 - 08:20 PM, said:

It's been quite some time since LRM's were a thing that was disproportinate to the other weapon options, but we have all noticed that people are boating them again, and boating them in large numbers.

With the ahem "balancing" of just about every other mechanic lately (lasers, heat, ballistics (ac, lbx get no love), mostly to the softer side, LRM's are once again begging to become that thing that is more OP than the rest, as they stand out more then the rest.

Too many people going too much LRM all the time, over other weapons, due mostly to the other options getting softened. This has hit the brawling side adversely, as some of us simply won't jump on the bandwagon; we only pay the price while the numbers tally.
I say that from both sides. Too many of my mates unwilling to actually engage a front line because they're LRM boating....Too many of my mates also unable to push in because were facing face-pummeling numbers of incoming missles.

I think part of it is LRMS are such an easy thing for new players to gravitate too, high reward low risk.
It deserves a discussion, in relation to the constantly unbalanced-triad of missles/lazers/ballistics.


Think on it.

edit for my amazing spelling.


Put your Gauss in his Face and see him crying, because LRM's are Crap.

#26 Mcgral18

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Posted 23 June 2015 - 12:22 AM

View PostMister D, on 22 June 2015 - 10:20 PM, said:


And you're playing the most ridiculously overquirked mechs that can LRM boat in the game, and thinks this is an indication that all LRM boats can do equally well..

Sorry if this isn't changing my mind about how bad LRM's are the other 99% of the time.


A pocket LRM60, for those not in the know.


67% cooldown reductions

#27 Navid A1

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Posted 23 June 2015 - 12:27 AM

View PostMcgral18, on 23 June 2015 - 12:22 AM, said:


A pocket LRM60, (with the cooldown rate of a normal LRM10 and weght of a single LRM20) for those not in the know.


67% cooldown reductions

FTFY

Edited by Navid A1, 23 June 2015 - 12:28 AM.


#28 kapusta11

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Posted 23 June 2015 - 12:31 AM

L2P OP, and that's not even a joke.

#29 Khobai

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Posted 23 June 2015 - 01:07 AM

LRMs need a buff if anything.

#30 Madcap72

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Posted 23 June 2015 - 01:24 AM

5x LRM5 Catapult this weekend...


lern2lerm B)

Posted ImagePosted ImagePosted Image

#31 Joseph Mallan

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Posted 23 June 2015 - 01:45 AM

View PostShinikaru, on 22 June 2015 - 08:27 PM, said:


you have to look at it from not just the higher elo perspective. i'm quite aware that in higher tier games, range fighting is quite less common, Not all of us drop in constant premades, sometimes pugging Is the game.

I really need to find a decent company. That's beside my point.

Actually it is THE point. Missiles work best in a game with low FpS. I used to get awesome numbers as an LRM boat. But When I got a system that could give me 40+ FpS I found I could brawl. Now that my FpS are under 20 again... I really think its time to use missiles again.

#32 MeiSooHaityu

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Posted 23 June 2015 - 02:02 AM

Locks (in PUG play) are just too unpredictable for LRMs. That is why I don't use them (much) and I'm sure that is also why others don't use them much or at all.

I think sometimes people boat them just hoping they can get just a long enough lock to launch 60+ LRMs and have them connect once. These mechs are slow, ineffective most of the match, and vulnerable due to as much tonnage as possible being thrown into LRMs. I think the only reason people run these is to hope they "kill secure" a teammate's kill before they die, or the match is over.

Some players think this is OP, but really if you learn a map, and establish a firing line from cover, you are ok. Also, NORMALLY a team mate or 3 will have ECM. Stay next to them and push with them.

The only LRMs I run are generally on skirmishers and even then that setup is rare for me. I have a feeling no one feels they are OP.

I think some feel LRMs are OP because it feels like a limited talent weapon system that does damage. That "INCOMING MISSILE" followed by LRMs raining down from heaven is too strong because they can't see their opponent.

Trust me, I have run those builds and every 900 damage match is normally followed by a lot of 200 damage matches. LRM boats are so unpredictable in PUGlandia (without dedicated team mate scouts) that it just isn't worth it. They aren't that OP because of it, just lucky sometimes.

#33 El Bandito

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Posted 23 June 2015 - 02:41 AM

View PostMadcap72, on 23 June 2015 - 01:24 AM, said:

5x LRM5 Catapult this weekend...


lern2lerm B)





One in Caustic, another in Alpine. Yep. That's just map giving you a boost. Nothing special.

Edited by El Bandito, 23 June 2015 - 03:33 AM.


#34 Joseph Mallan

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Posted 23 June 2015 - 02:43 AM

View PostEl Bandito, on 23 June 2015 - 02:41 AM, said:



One in Caustic, another in Alpine. Yep. That's just map giving you a boost. Nothing special.

Forest colony(snow)
Caustic
Canyon
...
...
...

#35 GeistHrafn

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Posted 23 June 2015 - 02:57 AM

There's actually been enough LRM usage in solo queue lately, I've broken out my Narc Raven. Has made for some really good games.

#36 bad arcade kitty

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Posted 23 June 2015 - 02:59 AM

View PostRhazien, on 23 June 2015 - 02:57 AM, said:

There's actually been enough LRM usage in solo queue lately


it's because a few people see it as the easy way to get 30 points for the summer heat event and also because some heroes during the following hero event can be run as lrm boats too

Edited by bad arcade kitty, 23 June 2015 - 03:00 AM.


#37 Soy

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Posted 23 June 2015 - 03:07 AM

i just hate boobs that chainfire lrm5s 80meters from spawn point, ugh, uninstall

i dont hate much about this game but thats one thing

hell i got reported last night for calling one of those folks a ****** in game

like what, oh im sorry, did i disrupt your spacebarring while you eat sandwich and watch movie when i called you a ******? ******

#38 MeiSooHaityu

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Posted 23 June 2015 - 03:07 AM

View Postbad arcade kitty, on 23 June 2015 - 02:59 AM, said:


it's because a few people see it as the easy way to get 30 points for the summer heat event and also because some heroes during the following hero event can be run as lrm boats too


That is a good point. If you have a hero on a list and you're crap with it, I could see throwing LRMs on something just to hope it earns enough for a point.

Heck, I even saw an LRM5 launcher on a Grid Iron....crazy!

#39 Blue Boutique

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Posted 23 June 2015 - 03:12 AM

View PostRhazien, on 23 June 2015 - 02:57 AM, said:

There's actually been enough LRM usage in solo queue lately, I've broken out my Narc Raven. Has made for some really good games.


Think I ran into one of your NARCs on Caustic earlier, I hate you already :D for keeping me out of the fight.

#40 El Bandito

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Posted 23 June 2015 - 03:33 AM

View PostJoseph Mallan, on 23 June 2015 - 02:43 AM, said:

Forest colony(snow)
Caustic
Canyon
...
...
...



Oh you are right.





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