So I put forth a compromise, change the burn time.
Have bigger jump jets burn longer. For example:
Class 1 - 2x current burn time
Class 2 - 1.75x current burn time
Class 3 - 1.5x current burn time
Class 4 - 1.25x current burn time
Class 5 - No change (lets face it, they are fine as is).
While I understand the nearly morbid fear PGI has of Highlanders and Executioners actually being able to jump quickly, the fact is that currently they can hardly even jump at all, even equipping maximum jump jets. This compromise should not create "Poptart II" as the mechs won't rise quickly, but will eventually be able to reach points like the canyon walls in River Canyon, or the citadel in River City. So at least consider it PGI, lets see if we can make this added weight actually worth something. (Then introduce real collision damage (not knockdowns) and let DFA become an option
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