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Decent Builds For The Gargoyle


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#1 Blue Hymn

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Posted 23 June 2015 - 06:57 PM

So, a friend of mine was stating (with absolute certainty) how the Gargoyle is a piece of trash, since it's limited to 20 tons of pod space and doesn't have anything worthwhile compared to other mechs.

As a challenge, I decided to give it a try, mainly because I'm a stickler for punishment and playing underdog mechs, while also seeing if I can build it to be a potent piece of machine for a fast 80 ton assault.

This is what I got.

Goliath

6 small pulse lasers, an UAC10 with 3 tons of ammo, plus an srm4 with 1 ton of ammo. Been having some pretty good success with this build. Main reason why I think the Gargoyle Prime is having difficulties is that 20 tons ain't much to work with, especially with ballistics for such a limited amount of space. But, if you consider that the Gargoyle and the Thor are very similar (20 tons to work with for weapons, for example), it ain't that difficult to bring Thor builds onto the Gargoyle. They're practically almost the same, other than the Thor having jumpjets, and the Gargoyle having more armor.

Anyone have any other decent builds they've found success in with the Gargoyle?

#2 Autologus

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Posted 24 June 2015 - 03:18 AM

Try this build out, it is amazingly fun. This thing can throw out AC rounds so fast it will make your head spin. With the cooldown and -30% jam quirks it just keeps firing.

GAR-D

#3 Max Bekker

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Posted 24 June 2015 - 04:54 AM

What's wrong with this build? I'm running a similar build on the Executioner, with loads of fun and kills:

GAR-PRIME

#4 Malcolm Vordermark

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Posted 24 June 2015 - 05:57 AM

Well, it doesn't really offer anything that the heavy clan mechs don't already do, and they do it better than the Gargoyle. I would actually place pod space pretty low on the Gargoyle's list of problems. The main issue is that hard point location precludes any hill humping and forces the mech to corner peek. The second biggest problem is that lighter mechs have slightly better damage profiles for less weight.

It does have a niche when weight class is the limiting factor (instead of tonnage) and a team wishes to close the distance quickly.

Anyways, it is a fine pugland mech. Here are some of my favorite builds.

LPL + 5 ER ML
Gauss + 5 ER ML

#5 Mad Ox

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Posted 24 June 2015 - 06:25 AM

Just uses a different style of play then what most envision for an Assault Mech. It took some work while mastering it but with stock pod was able to find mixes that ended up being fun and rather nasty.

My fave being the Prime with 2 LBX2 (or 2 LBX5), 2 SRM6 (2 SRM4 with LBX5s) and ERSL or ERML depending on my ammo.

#6 Shalune

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Posted 24 June 2015 - 02:12 PM

Your friend, like most people, is probably just parroting what they heard, that "the Gargoyle is trash." And when it was released, it was. It was fast for its size, but otherwise objectively worse than other clan mechs.

Then it got quirked to handle like a Stormcrow. Still people are shortsighted, so they just whined that it didn't get broken IS-like weapon quirks.

Then the TBR and SCR got their best builds nerfed, and people either went to the HBR or different loadouts without much thought.

The Gargoyle is in an amazing spot right now. I'd argue it's easily in the running for most effective flashlight build post-TBR nerf (the other two being Ebon Jag and HBR of course). I run it as follows, and with the improved handling like it more than the pre-nerf TBR:

http://mwo.smurfy-ne...78ab9ce5869ba08

THEN cACs got buffed. The cUAC/20 benefits the most, being the punchiest, and already having a short ideal range that minimizes the need to lead. I haven't tested it enough to be as confident in this build, but it's tons of fun and very effective in pub games if piloted right:

http://mwo.smurfy-ne...c623e27071f9e41

#7 Too Tall Kowalsky

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Posted 15 July 2015 - 11:48 AM

I've had success building it like a bigger DGN, specifically a LBX-20 in one arm and 4x SPL in the other (4x ERML also works, but the added heat and beam duration doesn't compensate for the added heat and range for me). You won't be on point during pushes and can't stop an advance like a DWF, but you can do some serious disarming if you let your lance-mates push in ahead of you to draw fire. Also cleans up the aftermath like a champ and the LBX is a good deterrent to keep (most) lights away from the less nimble in your assault lance. You just have to remember to work your target over with the lasers before you start with the LBX. I've been meaning to try out a UAC-20 with the recent changes, but haven't gotten around to it yet. Previously, I could never get the cUAC or cAC to perform as well as the room sweeper.

I've also been trying out 2x UAC-5, 2x ERML, since chain firing the two ACs is a great distraction and has good potential for sustained damage, but I personally can't get as much damage out of it thanks to low pod space for ammo; I still haven't gotten used to compensating for the burst fire on clan ACS, especially versus smaller/faster targets.

2x LPL and 4x ERSL has also worked out once I got used to the heat management.

I like the GAR a lot and having started MWO in a DGN, it was easy to get used to thinking of the chassis as a big heavy (like thinking if the DGN as a big medium) and playing accordingly. I just wish the damn thing were shorter.

#8 Kain Demos

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Posted 15 July 2015 - 11:54 AM

In the minds of a lot of people the Gauss+CERML builds are the strongest in the game. Typically those are:

SCR Gauss w/4 CERML
HBR Gauss w/4 CERML
TBR Gauss w/5 CERML (personally I skipped JJs and ran 6 and more cooling)

People like to **** on the Summoner and Gargoyle but both can easily run Gauss w/4 CERML. The Gargoyle even gets Cooldown quirks and velocity buffs for the Gauss rifle.

However, my favorite and best Gargoyle build is the D with 12 SPL and 24 DHS. You just have to avoid open areas and always stay near cover but within your range you will easily own anything in this game. The limited range assures this build will never achieve "meta status" but damn is it fun and rewarding to play. This 'mech does not own my damage record but it is the only 'mech I have ever made a serious run at the "Death Star" achievement (12 kills in a match) with, falling short by 2.

#9 Leone

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Posted 24 July 2015 - 03:35 AM

For the 'goyle, I have two I switch between as my initial pushing mech for CW. It has the most armour for it's speed and lets me tank for my unit on the initial push, when the fight can be the most brutal.

My first build I take on Boreal and Grim, both cold brawly maps.
http://mwo.smurfy-ne...e50d5bd3473a5bd

For everything else, there's the classic C
http://mwo.smurfy-ne...68429639b0cd29c

~Leone.

#10 Audacious Aubergine

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Posted 14 August 2015 - 04:04 AM

With the just-announced sale on Wave I mechs, I was just about to start up a thread asking if Gargoyles were worth it. I think I've found my answer here.
6 SPL + LB-X 20 seems like a good starting point. Unsure about the other two variants to get but I'll tinker about

#11 Rear Admiral Tier 6

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Posted 14 August 2015 - 04:16 AM

9 er mediums in arms,tc1 and heatsinks

6 er mediums and 6 er smalls,tc1,heatsinks

8 smalls and uac10 + 3 tons

those have worked well for me,61 points armor to the legs,otherwise full armor.

#12 Audacious Aubergine

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Posted 14 August 2015 - 04:27 AM

Which variants for each of those?

#13 Rear Admiral Tier 6

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Posted 14 August 2015 - 04:33 AM

View PostFreebirthToad18999, on 14 August 2015 - 04:27 AM, said:

Which variants for each of those?


D-ct works for all,9 er ml one works with all cts,uac10 + 8 smalls,d-ct and c-arms

#14 Audacious Aubergine

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Posted 14 August 2015 - 04:47 AM

Cool. Though I think I'd still need three different variants (or at least the CT) to unlock Elite tier skills?

#15 Rear Admiral Tier 6

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Posted 14 August 2015 - 05:49 AM

View PostFreebirthToad18999, on 14 August 2015 - 04:47 AM, said:

Cool. Though I think I'd still need three different variants (or at least the CT) to unlock Elite tier skills?


yep,9 er mls is a good leveling build,fire them 6 + 3 for maximum effectiveness

#16 Audacious Aubergine

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Posted 15 August 2015 - 12:28 AM

I'm quite amused that I bought three mech bays when they went on sale a couple weeks ago even if I "didn't think I'd need them." HAH.

#17 Yev5x

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Posted 01 October 2016 - 03:28 PM

I have 12 small lasers on mine. It sounds funny but in close range, it is deadly.

#18 Tier5 Kerensky

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Posted 15 October 2016 - 01:06 PM

I recently saw enemy Gargoyle with only small pulse lasers, I wasn't able to count them but maybe around 7-10 of them.

We barely won and that thing made 800+ damage. Gargoyle is pretty rare sight to begin with, and such laser vomit Gargoyle, wow. So I have no idea if it's good but it's definetly worth a try.

Edited by Teer5, 15 October 2016 - 01:06 PM.


#19 Ruccus

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Posted 15 October 2016 - 02:25 PM

View PostTeer5, on 15 October 2016 - 01:06 PM, said:

I recently saw enemy Gargoyle with only small pulse lasers, I wasn't able to count them but maybe around 7-10 of them.

We barely won and that thing made 800+ damage. Gargoyle is pretty rare sight to begin with, and such laser vomit Gargoyle, wow. So I have no idea if it's good but it's definetly worth a try.


Yes, it's a Gargoyle GAR-D 12 SPL build. I've played that build before and made impressive numbers. I remember my best one because we dropped on Alpine and before we started I told my team that I was sorry I was going to be useless because I only had SPLs. By the end of the match I had 6 kills and 1103 damage.

Here's the build (though with stock f/b armour): GAR-D

Another build I like is this one (the GAR-C arm means -30% jam chance): GAR-PRIME





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