Atm i'm thinking of using the missile quirks above the AC quirks mostly due to weight restraints, ton per firepower missiles give a larger alpha, and the missile velocity + reduced spread is very appealing with artemis. http://mwo.smurfy-ne...f96fe72566d77df
Alternatively, droping shielding armor for more SRM ammo seams promising. I also fear lacking an ams being a problem, perhaps dropping either Artemis (no suggested) more armor or down grading to regular large lasers would allow more heat sinks, ammo and AMS.
However I'm sure other people have tried this mech (the mech specs section is barren for this mech) and I am skeptical of putting an auto cannon on it since they are too heavy for the fire power they bring. A gauss rifle is nice heat wise but makes the structure bonus to arms worthless when it explodes. What advise do you suggest for a nice balance of power, survivability and speed. Sadly an AC 20 doesn't fit either. With unload alpha then torso twist as the main strategy, AC5 dps isn't advised for torso twisting. LRMs are out of the question too. Adding 2 machine guns feels like a joke and definitely not worth the 1.5 tons of weight.
Perhaps I'm just misinformed or missing the big picture here for this mech. Feel free to link builds, the more ideas the better. Also any insight would be appreciated as well.
Edited by Tycon, 23 June 2015 - 07:41 PM.