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Highlander-732B: Building A Tank


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#1 Tycon

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Posted 23 June 2015 - 07:38 PM

After looking through the forums for advise on picking an assault for CW tanking, this mech for a 90 tonner is insanely tanky! The arms are slightly worse than the Banshee but still great for torso twist arm tanking. The armor quirks alone carry this mech to being a tank. However maximizing offensive, defense and mobility is a tough practice. With the primary role as close/mid range damage sponge in mind, trying to maximize the quirks seams difficult. Ideally max engine size is irreplaceable for a brawler mech, a standard 325 feels like a must have. An XL engine for a tank is out of the question imo.

Atm i'm thinking of using the missile quirks above the AC quirks mostly due to weight restraints, ton per firepower missiles give a larger alpha, and the missile velocity + reduced spread is very appealing with artemis. http://mwo.smurfy-ne...f96fe72566d77df
Alternatively, droping shielding armor for more SRM ammo seams promising. I also fear lacking an ams being a problem, perhaps dropping either Artemis (no suggested) more armor or down grading to regular large lasers would allow more heat sinks, ammo and AMS.

However I'm sure other people have tried this mech (the mech specs section is barren for this mech) and I am skeptical of putting an auto cannon on it since they are too heavy for the fire power they bring. A gauss rifle is nice heat wise but makes the structure bonus to arms worthless when it explodes. What advise do you suggest for a nice balance of power, survivability and speed. Sadly an AC 20 doesn't fit either. With unload alpha then torso twist as the main strategy, AC5 dps isn't advised for torso twisting. LRMs are out of the question too. Adding 2 machine guns feels like a joke and definitely not worth the 1.5 tons of weight.

Perhaps I'm just misinformed or missing the big picture here for this mech. Feel free to link builds, the more ideas the better. Also any insight would be appreciated as well.

Edited by Tycon, 23 June 2015 - 07:41 PM.


#2 Hit the Deck

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Posted 23 June 2015 - 08:27 PM

I think this 'Mech is almost made to take an XL because:
  • 19 additional armor on side torsos
  • no speed buff (have to take higher rated engine to match his brothers' speed)
  • not so good at brawling because it only has 2M and still has arm actuator (so no AC/20 like you said)
Due to these reasons I think it would be more suitable to play it as a ranged 'Mech (and because of CW). Something like these maybe: Mind you that I don't have a 732B (but have 3 other HGNs) so take this with a bucket of salt ;)

Edited by Hit the Deck, 23 June 2015 - 08:32 PM.


#3 MacBeth

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Posted 23 June 2015 - 09:31 PM

I've had some pretty good success running the HGN-732B as a hybrid line mech/Brawler. At the start of the match you run it like a slightly weaker BNC-3E but once you get within range, its all about overwhelming you opponant with a constant barrage of AC and missle fire, with the occasional burn from your medium lasers. In most cases you put out so much damage that most enemies will either flee or die. The only problems are face time and heat effiencey, but I've only found these to be of minor concern, especially with the amount of armor you have on this beast.

http://mwo.smurfy-ne...352e8dbb9704feb

Edited by MacBeth, 23 June 2015 - 09:34 PM.






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