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Correct The Leopard


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#21 Lyoto Machida

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Posted 24 June 2015 - 08:04 AM

Yes, I agree...would have been nice to see the TT load out but PGI isn't about that life. Maybe someday this will be "a Battletech game" instead of a mech shooter with no backstory.

View PostPaigan, on 24 June 2015 - 05:27 AM, said:


Is it me or is this a rather ... rude? ignorant? stupid? ... statement?
"I know I'm doing it wrong, but I'm mentally gridlocked and lazy, so I'm doing it anyway"

On the topic itself:
I bet there's a very good reason for PGI to simplify the dropship armaments.
Like preventing additional LRMs in the air (maximum hits per frame issues and what not), saving developer time, etc.

They surely wouldn't say "Hey, we have a perfect viable preset, let's all think about in length how to do it worse".

Personally, I think the simplified approach is quite good.
Maybe they over-buffed them a little with too many weapons, quirks and accuracy.


View Postcdlord, on 24 June 2015 - 05:40 AM, said:

Speaking of rude..... And you never know, there may be a time when we'll see these in PUG matches or in the PvE.


That's part of the problem. I don't mind the lasers either.... :D


View PostPaigan, on 24 June 2015 - 05:54 AM, said:


Ah, yes, always a funny pattern:

1.) person A behaves rude
2.) person B says "hey, that was rude"
3.) A complains about B for pointing it out because it makes A feel uncomfortable.

There's a technical term for the third point: immaturity.
The mature thing would be to apologize, be thankful and prevent it in the future.
But I've spent enough of my time on this already.


View Postcdlord, on 24 June 2015 - 05:59 AM, said:

You've got a history of holier-than-though opinions so please leave. You're no good here.


He's always like this...maybe wasn't hugged enough as a kid or something.

#22 CDLord HHGD

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Posted 24 June 2015 - 08:13 AM

View PostLyoto Machida, on 24 June 2015 - 08:04 AM, said:

Yes, I agree...would have been nice to see the TT load out but PGI isn't about that life. Maybe someday this will be "a Battletech game" instead of a mech shooter with no backstory.









He's always like this...maybe wasn't hugged enough as a kid or something.

It's sad too. He did have some good counterpoints. It was just lost in his delivery....

#23 Revis Volek

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Posted 24 June 2015 - 08:23 AM

View PostRedDragon, on 24 June 2015 - 06:44 AM, said:

Why should it have cannons? The Leopard doesn't field any ACs ... :ph34r:

View PostJohnny Z, on 24 June 2015 - 06:55 AM, said:

Your right the dropships should have cannons that would be awsome. 4 Ac 2's on each side! Ac 20 would be cooler but no range. Dropships with cannons would be epic.



By Canon he means Lore, like from the fluff or the stories, not actual Canons like on pirate ships or what they used in civil war times.

https://en.wikipedia...n_%28fiction%29

#24 xengk

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Posted 24 June 2015 - 08:50 AM

View PostWintersdark, on 24 June 2015 - 06:35 AM, said:

Why do you say that? You've never seen the dropship aimbot with projectile weapons.

MWO's projectile tracking code works just fine for LRM's, which can lead targets just fine.

It's pretty trivial, actually, to have PPC's aim for CT and hit the CT 100% of the time if the target isn't actively evading. Leading due to projectile velocity is easy and built into CryEngine, as it's a very basic part of shooter AI. Even if it wasn't, it's just simple math.


True, it was never done in the game.
The LRM tracking code locks on to your CT and direct the missiles to it, with the ability to correct flight path in between.
PPC aiming will require the code to predict where your CT will be after factoring mech speed & direction, PPC travel time, and firing angle. It is possible, I have seen other vehicle shooter game provide leading reticule for player to aim.
Then again, 20x3 pin point damage from the dropships will probably 1hitKO anything that is not a full health Heavy or Assault.

Quote

Yeah, I can see LRM's being a severe issue. Even if they spread their targetting around, 3 inbound dropships each with LRM60 (in addition to everything else) shelling everything within a kilometer even without direct LOS? Eeeeergh.

Depending how much quirk they receive, it could be several volley.
Example; 1 volley on inbound, 1 volley while hovering, and another volley while exiting.
Potentially 60LRM x3 per dropship, some unlucky pilot is going to eat 540 missiles.

#25 LordMelvin

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Posted 24 June 2015 - 09:51 AM

View PostLexx, on 24 June 2015 - 06:43 AM, said:

Make them Broadswords instead!

http://www.sarna.net/wiki/Broadsword

See if anyone tries to camp a spawn with those hovering overhead unloading CLAN weapons on them!


2x ER Large Lasers
2x ER PPCs
8x Medium Pulse Lasers
2x Small Pulse Lasers
1x Anti-Missile System
5x LRM-20s withArtemis IV FCS
2x Streak SRM-6s

I'll take 100. Who needs to aim when you can just scorch the earth instead?

#26 FupDup

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Posted 24 June 2015 - 09:53 AM

Guise, I figured it out!

The dropship is just using a customized loadout, like almost all of us do with our mechs. :P

#27 Hit the Deck

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Posted 24 June 2015 - 09:59 AM

View PostFupDup, on 24 June 2015 - 09:53 AM, said:

Guise, I figured it out!

The dropship is just using a customized loadout, like almost all of us do with our mechs. :P

Did it get the idea after watching the 'Mechs it ferries do battle on the ground below?

#28 Malcolm Vordermark

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Posted 24 June 2015 - 10:00 AM

View PostFupDup, on 24 June 2015 - 09:53 AM, said:

Guise, I figured it out!

The dropship is just using a customized loadout, like almost all of us do with our mechs. :P


After carefully reviewing meta mechs, the drop ship pilot decided to boat lasers.

#29 Lugh

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Posted 24 June 2015 - 10:04 AM

View PostRouken, on 24 June 2015 - 05:31 AM, said:

The AI can only handle hit scan and lock on weapons, PPCs are out of the question for the moment. When CW came out, drop ships had 5 ER LL and 7 ML. They have been upgraded to 12 ER LL. I'm not sure why they lack the LRM20s, but upgrading the ML to ER LL is more dangerous than 3 LRM20s that spread damage everywhere and can be avoided easily.

Oh really? Do tell me more about how one avoids LRMs in the open in a drop zone, oh you who are so wise in the ways of LRM avoidance?

#30 Lyoto Machida

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Posted 24 June 2015 - 10:19 AM

View PostLugh, on 24 June 2015 - 10:04 AM, said:

Oh really? Do tell me more about how one avoids LRMs in the open in a drop zone, oh you who are so wise in the ways of LRM avoidance?


The same way everyone else does when there's no cover...ECM?

Of course, drop ships would have to be coded to respect our ECM in the first place...

#31 RedDragon

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Posted 24 June 2015 - 10:38 AM

View PostDarthRevis, on 24 June 2015 - 08:23 AM, said:



By Canon he means Lore, like from the fluff or the stories, not actual Canons like on pirate ships or what they used in civil war times.

https://en.wikipedia...n_%28fiction%29

Why would they use canons on pirate ships? I'd have guesses most pirates couldn't really sing ... :ph34r:

Edited by RedDragon, 24 June 2015 - 10:38 AM.


#32 Malcolm Vordermark

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Posted 24 June 2015 - 10:56 AM

View PostLugh, on 24 June 2015 - 10:04 AM, said:

Oh really? Do tell me more about how one avoids LRMs in the open in a drop zone, oh you who are so wise in the ways of LRM avoidance?


During the 10 seconds it takes for the missiles to reach you, either walk behind something or twist your torso. The spread of LRM20s is substantial enough I would actually be more worried about the ER LL.

#33 Levi Porphyrogenitus

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Posted 24 June 2015 - 11:00 AM

There's a lot to be said for simplicity, but in my opinion this is a case where flavor trumps it. I'd be happy to have a little extra effort put into implementing a canon Leopard payload, even if it pushes back some other CW map balance/functionality changes.





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