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Sore Losers And How To Play Better


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#41 Mawai

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Posted 24 June 2015 - 03:26 PM

View PostRushin Roulette, on 24 June 2015 - 05:33 AM, said:

Blaming and flaming someone just because of a build decision is silly. However, I must say sometimes teammates really, really do tax me and sometimes I do let out a rant ingame due to soem absolute stupidity.

Such as the guy in the assault moving forwards and backwards behind you sniping with the advanced zoom module... problem is they cant see anything close by them and mor often than not shoot off an arm or cored me from behind although I was standing still and have been there since before they started sniping from that position.

Luckily these gimps are rare, but they annoying enough, especially if they try to compare their higher damage with your sub 100 damage in the end screen... no **** Sherlock... maybe that was becasue you destroyed 90% of my weapons before the fight started and I was forced to go into the main battle with a single med laser and a nearly detroyed mech.


Hmmm ... if you were aware of this guy then situational awareness might indicate that it would be a better idea for you to move and find a different position to shoot from instead of somewhere in front of the sniper who is moving back and forth using advanced zoom :) ... the other point is that it is generally a bad idea to remain stationary for any length of time in any mech ... it makes it much easier for opponents to pinpoint you ... so I'm not sure why you'd be standing still for so long anyway :)

That said, it is always irritating when a team mates shoots you when you weren't doing anything that should cause such an accident.

#42 Kira Onime

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Posted 24 June 2015 - 03:27 PM

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#43 Light-Speed

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Posted 24 June 2015 - 04:14 PM

View PostI Zeratul I, on 24 June 2015 - 06:17 AM, said:

Most attempts at inter team coordination are too generic and oversimplified to be effective in real world scenarios.

Example: "let's go tunnel."

If the majority of mechs on the team are LRM boats, a tunnel centric approach isn't likely to end well. In worst case scenarios you could have 11 LRM boats heading into a tunnel with the one person giving orders being the only brawler build and no one would realize it until it was too late.

Another example: "we're base camping."

If the majority of mechs on the team are short range brawler builds, base camping could end in them being picked apart from long range. A coordinated push might be a better option in that scenario.

This leads to one issue with coordination: what specific loadouts everyone on the team is using is the key deciding factor for determining what type of plan they should use. If your team is composed mainly of LRM boats your plan would be different from a case where your team is composed primarily of brawlers.

Without individual loadout data it is kind of pointless to discuss. There's no way of knowing whether your strategy will be a good or bad matchup with the builds everyone is using.

Maybe that's the randomness dice rollers and tabletop players have been waiting for?


I came to the same conclusion too when I tried to looked at this game from a strategic point of view... the command function is utterly useless.
If they can let the players gives themselves titles like "bad company" or whatever, then why can't they let the players give themselves ingame tags that describes their strengths and weakness, what jobs they do, etc such as "pure lrm boat" (best if you don't leave this guy behind the team), "solo short range striker scout" (scout, strike if possible, but run at the first hint of trouble so you don't want to follow this guy, especially if you are slower because the guys chasing him will run you down), "absolute crap flamer atlas" ("hey you, you can help me hold this tunnel right?" *10 sec later, post-mortem. "hey where did you go?).
Of course, if you actually see their build like you locked onto them it'll be better. Thinking of newbs that play their mostly short range mechs as lrm boats in the back because they have 1 lrm... deserve to be yelled at before the rest of the team died. Or teammates with critical spots that you don't know about so you don't want to rely on them to tank much dmg (EX: losing the high firepower of a red side torso XL teammate because you didn't want to lose too much armor so soon and backed up).
It'll be cool if PGI can come up with a layer of the HUD that appears when you look at your teammates and shows the weapons and health each component have (as compared to filling your HUD with another page of info like that of locked enemy mechs)
I think it's stupid that the "thinking man's shooter" is completely limited to tactics reliant on luck and that you tend to get more information and so almost always understand more about the enemy mechs you are fighting rather than your typically solo queue teammates' mechs. MWO is a game where each person can have their own different loadouts and, therefore, playstyles that are not apparent at the first glance (whereas many other games have much less diversity and so don't have to worry about something like this) and it's about time that PGI realized and responded to this extra variable because it will improve solo queue teamwork by a lot.

Edited by Nightingale27, 24 June 2015 - 04:23 PM.


#44 InspectorG

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Posted 24 June 2015 - 04:37 PM

View PostJman5, on 24 June 2015 - 11:17 AM, said:

Everyone tries to make the key to winning seem so complicated and multifaceted, but it's really quite simple. The losing team does X damage, the winning team does X + Y damage. That Y damage is what separates the two teams and determines the outcome 99% of the time. It can get a little wonky in group queue because tonnage can be mismatched, but in solo queue your weight classes are matched 1:1.

If you want to win more, you need to get your team's total damage up more. The more damage you do personally, the less damage some numbskull on your team needs to do in order to hit that magic number that lets your team win.

The sooner you guys stop pretending that your 100 damage is special because you're an elite navy seal sniper, the more games you will start winning. So my advice is to drop the ego about your accuracy, and focus on getting your raw damage up any way you can.


This^

AND focusing fire.

My experience, the team that has a 3 mech lead first usually wins.

Each loss focuses incoming damage on fewer targets, hence, ye olde snowball.

#45 Robot Kenshiro

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Posted 24 June 2015 - 04:45 PM

*chomps on popcorn* Guys, this is some awesome stuff here. I love everyones input, totally read every single post/reply/quote. We all should create a unit, I reckon we'd rock it! =)

#46 masCh

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Posted 24 June 2015 - 05:06 PM

View PostTitannium, on 24 June 2015 - 05:02 AM, said:

ye,m but sometimes, its rly hard to not say a word. You see a DDC without ECM like i did yesterday.... i repeated in the chat, turn ecm on, if you have it. no response. After 3 minutes without any word, the guy in DDC without ECM(probably sold it), went rambo, a get killed outside of the team.


Huh? Who reads chats in game? Keep social stuff to the social tab in the mechlab

#47 Alardus

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Posted 24 June 2015 - 05:27 PM

Better to follow a fool with a plan than follow no one and no plan.

#48 Flak Kannon

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Posted 24 June 2015 - 05:37 PM

Those that drop with me know I almost always try to communicate.

My playtime, more mid-morning, is primetime in Europe, and therefor, at times it feels like many do not understand the English I type.

I understand that.

To those that want to lead, fine, just don't get mad at those who don't follow. I may say something passive aggressive via chat at times, but the days of flaming teams, I'm past that. Some drops will be a loss no matter how good you are.



Enjoi

#49 Rushin Roulette

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Posted 24 June 2015 - 08:31 PM

View PostMawai, on 24 June 2015 - 03:26 PM, said:


Hmmm ... if you were aware of this guy then situational awareness might indicate that it would be a better idea for you to move and find a different position to shoot from instead of somewhere in front of the sniper who is moving back and forth using advanced zoom :) ... the other point is that it is generally a bad idea to remain stationary for any length of time in any mech ... it makes it much easier for opponents to pinpoint you ... so I'm not sure why you'd be standing still for so long anyway :)

That said, it is always irritating when a team mates shoots you when you weren't doing anything that should cause such an accident.

I was standing still, becasue I was in a brawl mech waiting for the fight to get close enough and I was behind a house on Frozen City, so no way for the opponents to target or lock onto me as I was behind cover. Plus I was already standing there before the "sniper" repositioned himself, so no way he did not know I was there.

Once he was standing next to me, he then started moving back and forwards peaking with his dual Gauss CTF... problem was the weapons were mounted on the left side and he was peaking around the right side of a building past my position.

#50 Kristov Kerensky

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Posted 25 June 2015 - 12:23 PM

Had a case of this again last night, guy starts going off on me for reasons I'm not aware of, since I hadn't talked to him or ever even seen him before, he has one of those names that you just don't forget.

It's a loss, not a stomp but a loss, and this guy starts going off about it's MY fault we lost, every drop I'm in my team loses and he's sick and tired of losing because of me.

I'm at a total loss when he goes off like that, my last 3 drops before that were all wins for my team, and I've never seen this guy before. I simply typed out that my WLR was over 1.0 so I don't know what he's talking about, since my last 3 drops were wins.

He continues in that same vein until the match is over, and we see the scores. Someone else takes the guy to task because I've got kills and good damage, while HE has 20 damage and that's it, not even an assist. He comes back with 'I'm in raven and was on the front line!'. Others state he wasn't on the front line, he was behind them and fired into their backs, and he disconnects as a response.

No idea why the guy went off on me, I hadn't talked to him, wasn't talking about him, nothing. My last 3 drops were wins and he sure as hell wasn't in any of them, nor was he in any of my following drops after, and his own performance was beyond pathetic, Raven 3L who wasn't on the firing line, hiding behind others, and 20 pts of damage total, going off on someone who had kills and good damage. His name isn't one I'll forget, even IF he hadn't done what he did, it's just one of those that stick out. I'll definitely be watching for him in the future, hopefully he'll be on the enemy team, so I can show him just how bad I really am ;)

Edited by Kristov Kerensky, 25 June 2015 - 12:23 PM.






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