Jump to content

Laser Heat Sink Implementation


3 replies to this topic

#1 Ch_R0me

    Member

  • PipPipPipPipPipPipPip
  • The Named
  • The Named
  • 665 posts
  • Twitter: Link
  • Twitch: Link
  • LocationIn DireStar with Heavy Naval PPC

Posted 24 June 2015 - 05:57 AM

After reading the newest posts from my thread "Confessions Of Failed Mechwarrior About Space Battles", I've found in Sarna.net a thing about "Laser Heat Sink".

In short version: It's a prototype Clan Tech created in 3051 which emits heat as a light (so you'll see mechs like with thermovision without using thermovision). For me, it should be a nice stuff to use in potential vacuum maps, which there isn't possible to use conventional Standard and Dual Heat Sinks (as mentioned in thread above, last posts).


PGI: Is there any chance to implement this?

#2 Night Thastus

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 825 posts

Posted 24 June 2015 - 07:02 AM

So...you want to make it so no-one can use space maps unless they had Laser Heatsinks?

Hate to say it, but it's a terrible idea.

From what I can tell (the wording on the Sarna page is weird) Laser Heatsinks aren't affected by the environmental temperature, since they have to heat the gas in the first place.

Doubt it'll ever be added though.

#3 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 24 June 2015 - 09:06 AM

there isn't a real upside to those compared to normal heatsinks

you just don't have negative effects on hotter worlds (reduction in efficiency) AND no benefits on cold worlds

in a way we have that as a quirk on one hero already

View PostNight Thastus, on 24 June 2015 - 07:02 AM, said:

the wording on the Sarna page is weird


the hot exhaust gases from the engine (fusion engine) are lasered :D
the infrared spectrum of the light (which humans feel as heat, from flames, the sun etc.) is converted to "normal" light Columbia University - Ultracold molecules and then released through a set of mirrors

which can be seen on the battlefield, as a kind of "laser show" I guess :D



normal heatsinks are "just" radiators

Edited by Peter2k, 24 June 2015 - 09:07 AM.


#4 Peter2k

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,032 posts
  • LocationGermany

Posted 24 June 2015 - 09:09 AM

View PostManganMan, on 24 June 2015 - 05:57 AM, said:

it should be a nice stuff to use in potential vacuum maps


I guess technically speaking you're right, but there are many things not following physics quite through in games
for fun reasons





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users