Ppc Velocity
#1
Posted 24 June 2015 - 10:42 AM
#2
Posted 24 June 2015 - 10:58 AM
#5
Posted 24 June 2015 - 01:38 PM
For example LL work on LPL? Really? I'll eat my hat if that is true. I've never heard that before. If that's true I'm putting LPL on my TDR-5S and it'll be a beast (it would have 25% buff to LPL range and cool down, and 12.5% to heat) but I don't think it is. That's why people use LPL on the 9SE. I could be wrong and I suppose I should test that specifically but can't be bothered with the game at the moment.
I did an easier test of 1 PPC and 1 ERPPC on the TDR-9S which has quirks for "ERPPC COOLDOWN" and the ERPPC is firing faster, so the quote above about all PPC quirks applying to ERPPC and vice versa is partially wrong, at least (I think I read that PPC velocity applies to ERPPC but haven't tested that).
I also did an easy test of a TDR-5S which has quirks for "LARGE LASER COOLDOWN" with 2LL and 1ERLL, and the 2LL are firing faster than the 1ERLL. So, I have no reason to believe based on that that LL quirks apply to LPL given they don't apply to ERLL.
What is true is that you have generic quirks like energy (applies to lasers, and PPCs), families like laser (applies to all lasers) and weapons specific like large laser, large pulse laser, ER large laser (applies only to that specific weapon).
Part of this confusion might come from ghost heat where you have groups for example that encompass large laser, large pulse laser and ER large laser for ghost heat penalties.
Basically, stop spreading nonsense about quirks, before testing it first.
#6
Posted 24 June 2015 - 01:41 PM
#7
Posted 24 June 2015 - 03:59 PM
#8
Posted 24 June 2015 - 05:50 PM
OCZ650W, on 24 June 2015 - 01:38 PM, said:
Well, that's because the playerbase is too stupid to be able to program the relevant details like tooltips, fluff text, etc into the game...I'm not just referring to quirks either.
#9
Posted 24 June 2015 - 05:54 PM
#11
Posted 24 June 2015 - 06:51 PM
Works on heatgen, cooldowns, velocity, anything that works on PPC will work on ERPPC and vice versa afaik.
Double check the quirk bonuses after a build, should be showing up, or you can hover over the weapon after you put it in a hardpoint, it will list active quirk bonuses right there at the bottom.
#12
Posted 24 June 2015 - 07:46 PM
1> When the specific weapon is actually named. Example: Medium Laser Range +10%
or...
2> When a single quick encompasses an entire class of weapons. Example: Energy Range + 15%
The same holds true for the ballistic and missile classes as well.
Know the difference.
Under option #2, EVERY energy weapon from small laser to the ERPPC and all energy weapons between (LPL, ML, PPC, etc), gets the bonus of 15% added to range. Under option #1 only the medium laser gets the quirk.
I'm not sure how it pertains to the specific quirk mentioned in the first post, I'll test for myself.
UPDATE!!!
I went and tested the Thunderbird -9S, it has quirks for the ERPPC galore (cool down, velocity, heat generation). The ERPPC coold down quicker and the volicity id higher, no doubt. For sure, the cool down and velocity quirks on the -9S do NOT cross over to the PPC. I didn't test the heat generation but at this point I'm willing to bet the same results would occur.
So if the quirks cross over on the Panther something is wonky.
Edited by BigBenn, 24 June 2015 - 08:07 PM.
#13
Posted 24 June 2015 - 07:50 PM
Bishop Steiner, on 24 June 2015 - 06:16 PM, said:
Yes, you are right. But we were told at the start in no uncertain terms that it would not work this way.
Andi Nagasia, on 24 June 2015 - 03:59 PM, said:
Crazy. One would expect tooltips to be updated as well, but eh... maybe one shouldn't.
Bush Hopper, on 24 June 2015 - 01:41 PM, said:
No such luck, I'm afraid.
This is just crazy! I mean, I'm glad for it and hope it's not a bug.
Edited by Felio, 24 June 2015 - 07:58 PM.
#14
Posted 24 June 2015 - 08:27 PM
http://mwo.smurfy-ne...echlab#modified
OK...well, yeah, it's still an AWS so maybe not.....
#15
Posted 25 June 2015 - 12:43 AM
Felio, on 24 June 2015 - 07:50 PM, said:
Yes, you are right. But we were told at the start in no uncertain terms that it would not work this way.
Crazy. One would expect tooltips to be updated as well, but eh... maybe one shouldn't.
No such luck, I'm afraid.
This is just crazy! I mean, I'm glad for it and hope it's not a bug.
So actually this is no real category quirk pass or at least an inconsitent one. Else the AC quirks would apply to all ACs. Again a plus for the energy weapons
#16
Posted 26 June 2015 - 10:26 AM
#17
Posted 26 June 2015 - 10:41 AM
Weapon. for example ER Small Laser, LRM10
Family. for example Lasers, SRM, LRM
Class. for example Balistics, Missiles, Energy
The confusion is that PPC is both a weapon and a Family of weapons (PPC and ER PPC), and there is no way of knowing which is applied, other than manually testing.
#18
Posted 26 June 2015 - 11:38 AM
The 10K has ERPPC heat quirks totalling -25%.
ERPPC produces 11% heat from 0% (cool map)
PPC produces 6% heat from 0%.
ERPPC should be running at 11.25 heat per shot.
PPC should be running at 8.75 heat per shot,
If 11% from one ERPPC shot then the PPC shot should produce about 8% heat. Instead it produces around 6%.
Conclusion: needs more testing but feels like the ERPPC heat quirk is affecting PPCs. Could be other factors at play though.
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The cooldown quirk is definitely not working. The ERPPC cools down faster than the PPC.
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Its unclear whether the velocity quirk is active on the PPC projectile. Too hard determine on visuals alone.
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It definitely seems that the 9R's PPC velocity quirk is active on ERPPC projectiles, especially since it shows on the in-game display as shown by the screenshot posted by another user.
Updated: read post below.
Edited by Yosharian, 26 June 2015 - 11:58 AM.
#19
Posted 26 June 2015 - 11:55 AM
ERPPC quirks do not appear to affect PPCs in any way.
(Basically I tested heat levels at a base of 30% instead of at 0%. Seems like there's extra cooling hidden away behind the 0% mark which caused an anomaly in the first test.)
Edited by Yosharian, 26 June 2015 - 11:57 AM.
#20
Posted 26 June 2015 - 12:56 PM
It's possibly the main reason why i don't use them.
At least make it quiter.... . Sorry for OT.
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