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Ppc Velocity


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#1 Napoleon_Blownapart

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Posted 24 June 2015 - 10:42 AM

Does the PPC velocity quirk work on the erppc also?it looks like it does in testing grounds.

#2 Felio

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Posted 24 June 2015 - 10:58 AM

No.

#3 Yosharian

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Posted 24 June 2015 - 11:10 AM

View PostGorantir, on 24 June 2015 - 10:42 AM, said:

Does the PPC velocity quirk work on the erppc also?it looks like it does in testing grounds.

Yes. All PPC quirks work with ERPPCs, and vice versa. Tested with my Panthers.

Unless it was 'fixed' in the last patch, anyway.

#4 Tyler Valentine

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Posted 24 June 2015 - 12:41 PM

View PostFelio, on 24 June 2015 - 10:58 AM, said:

No.


he meant to say yes :P PPC quirks work on ERPPCs, LL quirks work on LPL, etc...

#5 OCZ650W

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Posted 24 June 2015 - 01:38 PM

Personally I think there is a lot of confusion over this and I'm sure at least some of the comments above are wrong. It wouldn't surprise me if there were bugs in the game either, however.

For example LL work on LPL? Really? I'll eat my hat if that is true. I've never heard that before. If that's true I'm putting LPL on my TDR-5S and it'll be a beast (it would have 25% buff to LPL range and cool down, and 12.5% to heat) but I don't think it is. That's why people use LPL on the 9SE. I could be wrong and I suppose I should test that specifically but can't be bothered with the game at the moment.

I did an easier test of 1 PPC and 1 ERPPC on the TDR-9S which has quirks for "ERPPC COOLDOWN" and the ERPPC is firing faster, so the quote above about all PPC quirks applying to ERPPC and vice versa is partially wrong, at least (I think I read that PPC velocity applies to ERPPC but haven't tested that).

I also did an easy test of a TDR-5S which has quirks for "LARGE LASER COOLDOWN" with 2LL and 1ERLL, and the 2LL are firing faster than the 1ERLL. So, I have no reason to believe based on that that LL quirks apply to LPL given they don't apply to ERLL.

What is true is that you have generic quirks like energy (applies to lasers, and PPCs), families like laser (applies to all lasers) and weapons specific like large laser, large pulse laser, ER large laser (applies only to that specific weapon).

Part of this confusion might come from ghost heat where you have groups for example that encompass large laser, large pulse laser and ER large laser for ghost heat penalties.

Basically, stop spreading nonsense about quirks, before testing it first.

#6 Weeny Machine

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Posted 24 June 2015 - 01:41 PM

Seriously? Then AC/2 quirks should work for AC/5s, too...and LB-X quirks for ACs ;)

#7 Andi Nagasia

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Posted 24 June 2015 - 03:59 PM

Every since Mikes Category Quirks came out Yes,

#8 Lyoto Machida

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Posted 24 June 2015 - 05:50 PM

View PostOCZ650W, on 24 June 2015 - 01:38 PM, said:

Personally I think there is a lot of confusion over this and I'm sure at least some of the comments above are wrong.


Well, that's because the playerbase is too stupid to be able to program the relevant details like tooltips, fluff text, etc into the game...I'm not just referring to quirks either.

#9 Y E O N N E

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Posted 24 June 2015 - 05:54 PM

PPC quirks often apply to ERPPCs, but I am not sure about the reverse. I know the cool-down quirks in the BJ-3 are applying evenly to both PPC and ERPPC even though the max benefit are only listed to apply to standard PPC.

#10 Bishop Steiner

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Posted 24 June 2015 - 06:16 PM

View PostFelio, on 24 June 2015 - 10:58 AM, said:

No.

actually, yes

#11 Cyborne Elemental

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Posted 24 June 2015 - 06:51 PM

Sure does.

Works on heatgen, cooldowns, velocity, anything that works on PPC will work on ERPPC and vice versa afaik.

Double check the quirk bonuses after a build, should be showing up, or you can hover over the weapon after you put it in a hardpoint, it will list active quirk bonuses right there at the bottom.

#12 BigBenn

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Posted 24 June 2015 - 07:46 PM

Remember, there are ultimately two categories in which a weapon class can benefit from a quirk.

1> When the specific weapon is actually named. Example: Medium Laser Range +10%

or...

2> When a single quick encompasses an entire class of weapons. Example: Energy Range + 15%

The same holds true for the ballistic and missile classes as well.

Know the difference.

Under option #2, EVERY energy weapon from small laser to the ERPPC and all energy weapons between (LPL, ML, PPC, etc), gets the bonus of 15% added to range. Under option #1 only the medium laser gets the quirk.

I'm not sure how it pertains to the specific quirk mentioned in the first post, I'll test for myself.

UPDATE!!!

I went and tested the Thunderbird -9S, it has quirks for the ERPPC galore (cool down, velocity, heat generation). The ERPPC coold down quicker and the volicity id higher, no doubt. For sure, the cool down and velocity quirks on the -9S do NOT cross over to the PPC. I didn't test the heat generation but at this point I'm willing to bet the same results would occur.

So if the quirks cross over on the Panther something is wonky.

Edited by BigBenn, 24 June 2015 - 08:07 PM.


#13 Felio

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Posted 24 June 2015 - 07:50 PM

View PostBishop Steiner, on 24 June 2015 - 06:16 PM, said:

actually, yes


Yes, you are right. But we were told at the start in no uncertain terms that it would not work this way.

View PostAndi Nagasia, on 24 June 2015 - 03:59 PM, said:

Every since Mikes Category Quirks came out Yes,


Crazy. One would expect tooltips to be updated as well, but eh... maybe one shouldn't.

View PostBush Hopper, on 24 June 2015 - 01:41 PM, said:

Seriously? Then AC/2 quirks should work for AC/5s, too...and LB-X quirks for ACs ;)


No such luck, I'm afraid.

Posted Image

This is just crazy! I mean, I'm glad for it and hope it's not a bug.

Edited by Felio, 24 June 2015 - 07:58 PM.


#14 Bishop Steiner

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Posted 24 June 2015 - 08:27 PM

meet your new meta overlord!!!!!
http://mwo.smurfy-ne...echlab#modified

OK...well, yeah, it's still an AWS so maybe not.....

#15 Weeny Machine

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Posted 25 June 2015 - 12:43 AM

View PostFelio, on 24 June 2015 - 07:50 PM, said:


Yes, you are right. But we were told at the start in no uncertain terms that it would not work this way.



Crazy. One would expect tooltips to be updated as well, but eh... maybe one shouldn't.



No such luck, I'm afraid.

Posted Image

This is just crazy! I mean, I'm glad for it and hope it's not a bug.


So actually this is no real category quirk pass or at least an inconsitent one. Else the AC quirks would apply to all ACs. Again a plus for the energy weapons :wacko:

#16 Yosharian

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Posted 26 June 2015 - 10:26 AM

I am 100% sure the heat quirks work. Not certain on the others. Will test again tonight.

#17 Agent 0 Fortune

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Posted 26 June 2015 - 10:41 AM

So the take away is that there is a taxonomy for quirks.

Weapon. for example ER Small Laser, LRM10
Family. for example Lasers, SRM, LRM
Class. for example Balistics, Missiles, Energy

The confusion is that PPC is both a weapon and a Family of weapons (PPC and ER PPC), and there is no way of knowing which is applied, other than manually testing.

#18 Yosharian

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Posted 26 June 2015 - 11:38 AM

Mech tested: Panther 10K

The 10K has ERPPC heat quirks totalling -25%.

ERPPC produces 11% heat from 0% (cool map)
PPC produces 6% heat from 0%.

ERPPC should be running at 11.25 heat per shot.
PPC should be running at 8.75 heat per shot,

If 11% from one ERPPC shot then the PPC shot should produce about 8% heat. Instead it produces around 6%.

Conclusion: needs more testing but feels like the ERPPC heat quirk is affecting PPCs. Could be other factors at play though.

---

The cooldown quirk is definitely not working. The ERPPC cools down faster than the PPC.

---

Its unclear whether the velocity quirk is active on the PPC projectile. Too hard determine on visuals alone.

---

It definitely seems that the 9R's PPC velocity quirk is active on ERPPC projectiles, especially since it shows on the in-game display as shown by the screenshot posted by another user.

Updated: read post below.

Edited by Yosharian, 26 June 2015 - 11:58 AM.


#19 Yosharian

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Posted 26 June 2015 - 11:55 AM

Ok so I typed a shitload of extra stuff and through the wonders of accidental hotkeys it got lost, but the short version is:

ERPPC quirks do not appear to affect PPCs in any way.

(Basically I tested heat levels at a base of 30% instead of at 0%. Seems like there's extra cooling hidden away behind the 0% mark which caused an anomaly in the first test.)

Edited by Yosharian, 26 June 2015 - 11:57 AM.


#20 Love in an Annihilator

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Posted 26 June 2015 - 12:56 PM

On a side note: could we get another sound for the ppcs?

It's possibly the main reason why i don't use them.

At least make it quiter.... . Sorry for OT.





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