

Maddog And Survivability...
#1
Posted 05 May 2015 - 12:52 PM
But why on earth do my maddogs die so goddamn quickly...
#2
Posted 05 May 2015 - 01:28 PM
Large torso's where all the other weapons are. (Also, easy as hell to spot out and focus)
#3
Posted 06 May 2015 - 09:55 AM
#4
Posted 06 May 2015 - 09:58 AM
You have to be very conscious about how you take damage with this 'Mech and you have to know when to face-tank and when to twist. Surprisingly when you lose a side it becomes much easier to tank due to the dead side becoming a huge shield side.
Edited by Tahribator, 06 May 2015 - 09:58 AM.
#5
Posted 06 May 2015 - 02:15 PM
Edited by Quickdraw Crobat, 07 May 2015 - 10:25 AM.
#6
Posted 07 May 2015 - 09:52 AM
Of course this is after rolling my Dragons and Awesome's to mastery, without torso twist those things will drive you mad. As such I have gotten good at torso twisting when needed assuming I remember too, D'OH!!!
#7
Posted 08 May 2015 - 04:33 PM
When twisting and running away I try to roll the torso as close to 360 as possible, even spreading damage on rear plates purposely. You need to stay back behind friends. Stay at range. You're the vulture on the hill looking for opportunistic moments. Don't wade in unless it's game over. Rambling over...
#8
Posted 04 June 2015 - 06:24 PM
I cut my teeth on Hunchbacks and my only other heavy is a Jager, so I thought I would be good to go with the Dog's playstyle.
HELL no. I feel like my CT is cored no matter which direction I'm hit from within about 2-3 volleys from anything. I was actually impressed with the stock weapon loadout since I consistently get 400-800 damage in my SRM Hunchies, but I die after literally 1 or 2 volleys every single match.
Just what the hell. This has got to be the most frustrating mech in the game. Why did they make it suck so hard? Why?
#9
Posted 04 June 2015 - 06:37 PM
theta123, on 05 May 2015 - 12:52 PM, said:
But why on earth do my maddogs die so goddamn quickly...
From Sarna itslef:
Quote
Could be a role application problem. The MDD is not as survivable in a brawl as other mechs. Courtesy of the really wide arms, that shield NOTHING. So your STs are always the first to go. You have to be a second line mech for a good period of the match.
#10
Posted 05 June 2015 - 01:09 AM
The Mad Dog is an excellent brawler.
The trick is you have to build asymmetric and load all of your weapons on one side of your mech which you use as a gigantic shield.
Once you lose that side torso it serves as a 40% damage shield and if you are torso shielding correctly, there is no way the opponent can get your weapons because the side torso profile will completely block their view of your opposite side. When paired with SRM/ballistics, this is a lethal combination that will allow you to solo almost any other mech.
I have been quite successful running a 4 brawler MDD dropdeck in CW.

#11
Posted 06 June 2015 - 10:20 PM
Asian Tupac, on 05 June 2015 - 01:09 AM, said:
This....
Get MDD-A. LBX20, 3SRM6 all on one side and it will wreck almost anything in it's path up close (not to mention LBX's chance for extra dmg so you're doing more then 20. You can have 2 MDD-A's with 2LPL+3SRM6 build as well for some extra range.
I run MDD-A as a streakboat as well. 2xSSRM2, 2xSSRM4,2XSSRM6, Large laser, BAP, 8 Tons, 14DHS. Different reload time of streaks induce pretty much constant cockpit shake wihout causing too much or skipping the ghost heat completely.
Depending on how you build it... MDD is an excellent brawler

#12
Posted 09 June 2015 - 07:58 AM
Edited by Escef, 09 June 2015 - 07:59 AM.
#13
Posted 09 June 2015 - 08:42 AM
Hmmmmm ...
`tis a good joke actually, BUT : sometimes it just magically works ... *points finger accusingly at HSR*
#14
Posted 10 June 2015 - 01:08 PM

#15
Posted 17 June 2015 - 06:47 AM
#16
Posted 17 June 2015 - 10:22 PM
It has a massive alpha (6xSRM6 & 4xSPL) that can be delivered very quickly to avoid face time with the enemy and if you front load your armour and use seismic, you will find it is durable enough to trade around cover with the big boys.
You absolutely have to manage heat well or your dead. If caught in the open chain fire the SRM as it tends to panic the enemy mech and extend your life span.
#17
Posted 17 June 2015 - 10:40 PM
Later in the game get closer with steaks and lasers taking advantage of the open armor.
With this mech I have gotten over 1k damage quite a few times. If u do get caught alone against multiple enemies u are in trouble though so good battlefield awareness is needed.
I find with the lurm 5's that around 80% hit CT unless u are shooting them from side on, on assaults they hurt bad and on mechs running away they hurt even more.
#18
Posted 17 June 2015 - 11:58 PM
It was a mech to use LRM's before engaging up close to have an advantage over an enemy.
Let's say a stock mad dog Prime like-build versus somethign like a thunderbolt with SRM's and medium lasers and machine guns and maybe an LBX 10.
Thunderbolt wins.
Now if the Mad dog uses it's LRM's first and to weaken the mech, the thunderbolt is now cored in a torso, lost an arm containing the LBX 10, and may have lost some ammo for the SRM's and heatsinks, his other areas are orange and red in armour while some is still yellow, you use your lasers to pick at the weakest areas and boom.
Mad dog prime wins.
#19
Posted 18 June 2015 - 06:34 AM

#20
Posted 21 June 2015 - 01:35 AM
Figure i play it as a better katapult.
Right now I only own IS mechs..
I want 4 er-med lasers and either 2xLRM20 or srms..
Which variant should I buy, prime or?? only have 15k so can only buy one variant.
I could buy a timberwolf iinstead but hear they got nerfed.. and kinda like the mad dog looks.
Edited by deanon, 21 June 2015 - 01:38 AM.
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