Jump to content

I Dreamed About Jjs...


15 replies to this topic

#1 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 25 June 2015 - 12:33 AM

That's it, I officially dreamed about JJs.

More precisely:
I dreamed about reading an MWO news item (yes, it has come so far...) titled the Hellbringer to get a jump jet variant. While "reading" in the dream, I thought "meh, don't care much". But then I continued reading and in the text it said the Warhawk as well (and some other not yet jump-capable clan mechs, but I didn't care again).

So PGI, if you want to literally make a (small) dream come true, please add a Warhawk variant (or hero or whatever) with jump capability!
I would be so happy :wub:

#2 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 25 June 2015 - 12:46 AM

View PostPaigan, on 25 June 2015 - 12:33 AM, said:

That's it, I officially dreamed about JJs.

More precisely:
I dreamed about reading an MWO news item (yes, it has come so far...) titled the Hellbringer to get a jump jet variant. While "reading" in the dream, I thought "meh, don't care much". But then I continued reading and in the text it said the Warhawk as well (and some other not yet jump-capable clan mechs, but I didn't care again).

So PGI, if you want to literally make a (small) dream come true, please add a Warhawk variant (or hero or whatever) with jump capability!
I would be so happy :wub:


The only warhawk from lore in timeline is "Warhawk Tarra"...
The thing is, it's identical to a warhawk prime but has more heatsinks and no LRM 10.

the hardpoints for tarra and quirks will be nearly identical if anything slightly stronger then the Warhawk prime and warhawk C arms also will provide a simular mix.


Could be possible for a random warhawk to get JJ as a hero but the hardwired side torso kinda takes most of the space for JJ placement... it would be most likely in the leg or ct... however what we will accomplish with this: I would not know...

#3 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 25 June 2015 - 12:49 AM

Like this?

https://www.youtube....3hBsQY#t=14m39s

#4 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 25 June 2015 - 01:17 AM

View PostHit the Deck, on 25 June 2015 - 12:49 AM, said:




Quote

Masakari-J



Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3059
Cost: 20,957,108 C-Bills
Battle Value: 2,817

Chassis: Unknown Standard
Power Plant: Unknown 340 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 ER PPCs
2 Large Pulse Lasers
2 LRM-5s
2 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.50
Engine: XL Fusion Engine 340 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 24(48) 14.00
Heat Sink Locations: 3 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 172 9.00
Armor Locations: 1 HD, 2 RT, 2 LA, 2 RA
CASE Locations: LT, RT 0.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 26
Center Torso (rear) 7
L/R Torso 18 22
L/R Torso (rear) 6
L/R Arm 14 16
L/R Leg 18 21

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Flamers CT 6 2 1.00
LRM-5 RT 2 1 1.00
LRM-5 LT 2 1 1.00
ER PPC RA 15 2 6.00
Large Pulse Laser RA 10 2 6.00
ER PPC LA 15 2 6.00
Large Pulse Laser LA 10 2 6.00
@LRM-5 (24) RT - 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 28
4j 5 5 5 0 4 1 Struc
ture: 5
Special Abilities: CASE, SRCH, ES, SOA



Smurfy build of a MW: O ifide version

WHK-J

C-AC 10 ammo = JJ.


LRM's supposed to be in arms.

total load out hardpoints: 4E, 2M, 4JJ

2 JJ ct
2 JJ RT
2E + 1M LA
2E + 1M RA

Another idea that I had is have a warhawk with 4 LBX-2's instead of 4 ER PPC's and then a SSRM 6 instead of an LRM 10 in the arm and have a tag in the other...

making a...

2B + 1E arm
and a
2B + 1M arm...

I would kinda like my demios copy mech =P

#5 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 25 June 2015 - 01:24 AM

View PostNightshade24, on 25 June 2015 - 01:17 AM, said:

-stuff-

My bestest 'Mech 'till I met Blood Asp in MC2!!!!

Posted Image

#6 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 25 June 2015 - 01:37 AM

View PostHit the Deck, on 25 June 2015 - 01:24 AM, said:

My bestest 'Mech 'till I met Blood Asp in MC2!!!!

Posted Image

When the Blood Asp gets added, shall we duel with my Demios?

Posted Image

#7 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 25 June 2015 - 01:44 AM

View PostNightshade24, on 25 June 2015 - 01:37 AM, said:

When the Blood Asp gets added, shall we duel with my Demios?

-pic-

I never saw it but it looks good! It's like Dire Wolf's little sister with MASC!

#8 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 25 June 2015 - 01:47 AM

View PostHit the Deck, on 25 June 2015 - 01:44 AM, said:

I never saw it but it looks good! It's like Dire Wolf's little sister with MASC!

I picture it more like a blood asp if it used clan snow raven scientists instead.

Difference between this and direwolf is...

1) more dakka
2) more lurms
3) less energy
4) much more speed
5) f$@#en Bad @$$

#9 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 25 June 2015 - 02:24 AM

View PostHit the Deck, on 25 June 2015 - 12:49 AM, said:



Exactely!
I played MC as well and I actually have to think about exactely that mission/scene with the JJ-WHK

View PostNightshade24, on 25 June 2015 - 12:46 AM, said:

The only warhawk from lore in timeline is "Warhawk Tarra"...
The thing is, it's identical to a warhawk prime but has more heatsinks and no LRM 10.

the hardpoints for tarra and quirks will be nearly identical if anything slightly stronger then the Warhawk prime and warhawk C arms also will provide a simular mix.


Could be possible for a random warhawk to get JJ as a hero but the hardwired side torso kinda takes most of the space for JJ placement... it would be most likely in the leg or ct... however what we will accomplish with this: I would not know...


The moment PGI decided to disallow equipping to any omni mech (which is normal in lore, afaik), all the argumentation about what JJ-capable variants are there to base upon are irrelevant.
In lore, EVERY WHK alternative is potentially jump-capable.
If they implement it that way, I'm happy and don't need any variant.
The idea with a jump-capable variant is a concession to PGI's restriction. Call it an "additional PGI variant" or "PGI makeshit variant" or whatever.

And who's to say they can't make an additional/new hero variant, just like they currently do with the TBR

Edited by Paigan, 25 June 2015 - 02:26 AM.


#10 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 25 June 2015 - 02:51 AM

View PostPaigan, on 25 June 2015 - 02:24 AM, said:


Exactely!
I played MC as well and I actually have to think about exactely that mission/scene with the JJ-WHK



The moment PGI decided to disallow equipping to any omni mech (which is normal in lore, afaik), all the argumentation about what JJ-capable variants are there to base upon are irrelevant.
In lore, EVERY WHK alternative is potentially jump-capable.
If they implement it that way, I'm happy and don't need any variant.
The idea with a jump-capable variant is a concession to PGI's restriction. Call it an "additional PGI variant" or "PGI makeshit variant" or whatever.

And who's to say they can't make an additional/new hero variant, just like they currently do with the TBR


The thing is they HESITATE making made up variants a lot unless it's a hero.

The made up variants we got in game is for...
1) a unique medium mech that is one of the only handful of IS mechs that can maybe fit into the game by 3050. it's an old time fave but only has 2 variants.

2) this mech technically has multiple variants but they have different mech names (mauler, daboku, lineman, etc), so they merged them all under 1 name.

3) it is a later variant with 3050-tech revise for ballance for omnipods.



I wouldn't mind as said above to say make a MW: O version of the Warhawk J.... but a JJ on an assault mech atm is rather useless. Many people are begging to get rid of there one on the direwolf S side torso, Timberwolf S side torso, Kitfox S side torso, Summoners... executioners.... etc...

Don't get me wrong, I would love a warhawk J to be in game but my main problem is it worth it? We have another warhawk in timeline that can fit as a 5th variant with a UAC 10, duel large lasers, and some other minor stuff, no JJ, but another variant that fits.

We also got the hero mech warhawk tarra. it may be bland but it's an option...

I wouldn't mind a hero with JJ. but the whole hero situation is very um... unknown?




Also I would like to mention where did you hear the timberwolf is getting a hero soon?

#11 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 25 June 2015 - 03:43 AM

View PostNightshade24, on 25 June 2015 - 02:51 AM, said:

[...]
I wouldn't mind as said above to say make a MW: O version of the Warhawk J.... but a JJ on an assault mech atm is rather useless. Many people are begging to get rid of there one on the direwolf S side torso, Timberwolf S side torso, Kitfox S side torso, Summoners... executioners.... etc...

Don't get me wrong, I would love a warhawk J to be in game but my main problem is it worth it? We have another warhawk in timeline that can fit as a 5th variant with a UAC 10, duel large lasers, and some other minor stuff, no JJ, but another variant that fits.
[...]
Also I would like to mention where did you hear the timberwolf is getting a hero soon?


I hear that "JJs are useless" a lot. IMHO, they are essential.
Even a single JJ (1-2t) gives a HUGE boost to mobility for things like:
- small cliffs like in Canyon Network
- those damn /(&)§/($&)§ logs and weed on Bog
- taking a short cut up a ramp from the side
- suprassing pipes like in caustic valley
- climb hills faster
- break falls

That is very well worth to spend 1t (TBR) or 2t (assault). Or on a DWF even 4 or 6 tons because it has way more tonnage than slots anyway.
I never play a TBR without at least 1 JJ.
People strap in a BAP (CAP) or a TC1 for 1 ton 1 slot because "it's nice to have". A single JJ is even better and yet so many complain about it being useless. Imho, they are wrong.

I don't want to fly accross half the map like a light with my assault, I just want that mobility and maneauvering boost.

I'd even say if the technology is available and requires just a lousy ton, EVERY mech would have to have one. Like a gyro or a cockpit.

And that's why I need a JJ on my Wubhawk :(.


On the TBR Hero thing:
Sorry I mixed up champion and hero. I do that all the time because I don't see much difference. After a short time, both CB and XP are more than abundant and the variants are really only about loadouts, camo, etc.

So if it was a champion WHK (with, IDK, 1-2 more hardpoints) and JJs, I'd be just as happy.

Edited by Paigan, 25 June 2015 - 03:47 AM.


#12 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 25 June 2015 - 08:39 AM

View PostPaigan, on 25 June 2015 - 12:33 AM, said:

That's it, I officially dreamed about JJs.

More precisely:
I dreamed about reading an MWO news item (yes, it has come so far...) titled the Hellbringer to get a jump jet variant. While "reading" in the dream, I thought "meh, don't care much". But then I continued reading and in the text it said the Warhawk as well (and some other not yet jump-capable clan mechs, but I didn't care again).

So PGI, if you want to literally make a (small) dream come true, please add a Warhawk variant (or hero or whatever) with jump capability!
I would be so happy :wub:


Oh please no. PGI screwed up bad by giving the timberwolf a JJ capable model and making the summoner completely pointless. I could see them giving Mr. Gargles a JJ variant.

But the warhawk? No, it'd basically ruin the Executioner.

#13 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 25 June 2015 - 09:50 AM

View PostNarcissistic Martyr, on 25 June 2015 - 08:39 AM, said:


Oh please no. PGI screwed up bad by giving the timberwolf a JJ capable model and making the summoner completely pointless. I could see them giving Mr. Gargles a JJ variant.

But the warhawk? No, it'd basically ruin the Executioner.

Valid point.
However ... I WANT MY JJs!!! :D

#14 Nightshade24

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,972 posts
  • LocationSolaris VII

Posted 25 June 2015 - 12:40 PM

View PostPaigan, on 25 June 2015 - 03:43 AM, said:


I hear that "JJs are useless" a lot. IMHO, they are essential.
Even a single JJ (1-2t) gives a HUGE boost to mobility for things like:
- small cliffs like in Canyon Network
- those damn /(&)§/($&)§ logs and weed on Bog
- taking a short cut up a ramp from the side
- suprassing pipes like in caustic valley
- climb hills faster
- break falls

That is very well worth to spend 1t (TBR) or 2t (assault). Or on a DWF even 4 or 6 tons because it has way more tonnage than slots anyway.
I never play a TBR without at least 1 JJ.
People strap in a BAP (CAP) or a TC1 for 1 ton 1 slot because "it's nice to have". A single JJ is even better and yet so many complain about it being useless. Imho, they are wrong.

I don't want to fly accross half the map like a light with my assault, I just want that mobility and maneauvering boost.

I'd even say if the technology is available and requires just a lousy ton, EVERY mech would have to have one. Like a gyro or a cockpit.

And that's why I need a JJ on my Wubhawk :(.


On the TBR Hero thing:
Sorry I mixed up champion and hero. I do that all the time because I don't see much difference. After a short time, both CB and XP are more than abundant and the variants are really only about loadouts, camo, etc.

So if it was a champion WHK (with, IDK, 1-2 more hardpoints) and JJs, I'd be just as happy.


I didn't say I found it useless... but if you go look at the clan mechs atm...

1) every executioner has JJ, Executioner is the more utility and more energy focused version of the gargoyle
(2 birds 1 stone)
2) direwolf has JJ


Warhawk + JJ = useless to direwolf/ executioner.
or
Warhawk + JJ = making executioner/ direwolf useless with JJ.

If we go with the idea that only the hero warhawk can use hero warhawk omnipods, then the thing here is that only the hero will have JJ, being a major balance to this warhawk series.

I think there should be a quirk on all JJ that is hardwired to a mech and can not be removed.
ie: CT mounted direwolf S and all executioner jumpjets for eg get a slight buff...


Anyway, the difference between champion and hero mechs besides camo and c-bill vs xp is this.
Hero = custom hardpoints.
Champion = changed load out.

for eg: this is what I would like my 'hero' direwolf to be like kinda.
Posted Image
Notice how that you can't make this in game with the standard direwolf hardpoints.

I am rather hyped for the clan heroes... but guess we'll have to wait a bit...

#15 Paigan

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,789 posts

Posted 25 June 2015 - 02:12 PM

I don't know about that balance argument.

Before DWF got JJs, there surely were a lot of people saying "OMG impossible. DWF is a beast already, with JJs it will be totally OP". Or the same about TBR "OMG already agile as a medium. Never ever JJs"
And here we are, with TBR and DWF having JJs (and people not using them because most say JJs are waste of tonnage).

DWF won't be obsolete just because the WHK could jump.
There's still a lot of difference in weapon tonnage, armor, hardpoints.

And WHK with JJs surely won't be obsoleted by DWF because right now the WHK cannot jump and still is not obsolete.

Same with EXE.
It still has more armor, a MASC, crappy low arms, ... wait, what? :-D
Saying a JJ-WHK would make an executioner obsolote is the same as saying a jumping DWF makes EXE obsolete.
It simply does not.

#16 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 25 June 2015 - 02:27 PM

I'm pretty sure you're looking for this:


Warhawks with JJs would already be suboptimal with the existing problems it has.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users