PGI slowed the PPC speed to make them desync with the Gauss. But the PPC slow speed make it almost vanished from the battlefield.
My idea:
Give PPC their speed back.
But
If a PPC is fired it causes emp , which discharge the Gauss rifle, need to recharge.
Or when fired a Gauss, it drains energy from PPC capacitor. (PPC will be set in "coolddown state" or "jammed state" for 50 ms or more.)


Ppc Erppc Cerppc Full Speed But Not Sync With Gauss.
Started by Av4tar, Jun 25 2015 05:38 AM
7 replies to this topic
#1
Posted 25 June 2015 - 05:38 AM
#2
Posted 25 June 2015 - 05:54 AM
totally agree! I loved the PCC back in the days he had the "normal" speed... right now, it's absolutely useless.. can't hit anything wich is moving and more than 400m away...
even the ERPPC are not a real option with all those fast moving mechs around.
even the ERPPC are not a real option with all those fast moving mechs around.
#3
Posted 26 June 2015 - 04:43 PM
Ppcs are out there. Alot. Just not on every build in sight.
#5
Posted 06 July 2015 - 03:30 AM
Eden Blackheaven, on 25 June 2015 - 05:38 AM, said:
PGI slowed the PPC speed to make them desync with the Gauss. But the PPC slow speed make it almost vanished from the battlefield.
My idea:
Give PPC their speed back.
But
If a PPC is fired it causes emp , which discharge the Gauss rifle, need to recharge.
Or when fired a Gauss, it drains energy from PPC capacitor. (PPC will be set in "coolddown state" or "jammed state" for 50 ms or more.)
My idea:
Give PPC their speed back.
But
If a PPC is fired it causes emp , which discharge the Gauss rifle, need to recharge.
Or when fired a Gauss, it drains energy from PPC capacitor. (PPC will be set in "coolddown state" or "jammed state" for 50 ms or more.)
Lead your shots.
I use PPCs quite often and while the slower speed does make them a bit harder to use than before it's really not that bad.
#6
Posted 06 July 2015 - 05:00 AM
Bespoke Cheese Cake, on 06 July 2015 - 03:30 AM, said:
Lead your shots.
I use PPCs quite often and while the slower speed does make them a bit harder to use than before it's really not that bad.
Yeah, rite, C-ERPPCs are not that bad, they are AWFUL. For 400m effective range instead of weapon with enormous amount of heat and heavy skill dependant I'd rather bring pair C-ERMLs and would have better heat management and zero skill involved (not to mention 4 more DHS added). Or bring C-LPL with 600m effective range. Tell me how is it C-ERPPC is better than that, when even a DireWhale easily avoid slow projectile from beyond these ranges

Actually, LPLs are better in every way ingame right now than PPCs
Edited by DuoAngel, 06 July 2015 - 05:05 AM.
#7
Posted 06 July 2015 - 05:10 PM
DuoAngel, on 06 July 2015 - 05:00 AM, said:
Yeah, rite, C-ERPPCs are not that bad, they are AWFUL. For 400m effective range instead of weapon with enormous amount of heat and heavy skill dependant I'd rather bring pair C-ERMLs and would have better heat management and zero skill involved (not to mention 4 more DHS added). Or bring C-LPL with 600m effective range. Tell me how is it C-ERPPC is better than that, when even a DireWhale easily avoid slow projectile from beyond these ranges 
Actually, LPLs are better in every way ingame right now than PPCs

Actually, LPLs are better in every way ingame right now than PPCs
So why is it I can hit a target repeatedly at 800m?
#8
Posted 08 July 2015 - 01:31 PM
I have them on a bunch of mechs on one of wich is quirked... they are good id yoy can lead
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users