

Hero Mechs: Worth It Or Not?
#61
Posted 29 June 2015 - 01:39 AM
I bought most because I like the camo's two and soon three because they're part of the holy trinity of 55 mediums, one because its a Victor, the only two I held out on were the Boars Head, because I thought it was a slap in the face for founders, but the camo is so very good, and the Hellsinger, I loath this mech with a passion , Battle Masters look bad, the camo is terrible, but I bought it in the end because not having it made my OCD twitch, and it is still one of my worse performing mechs.
Nearly every hero is eclipsed by a standard build, they were designed that way to stop the people crying PAY 2 WIN, because they didn't like the idea, of the people that supported the game having an advantage, over those that just came along for the ride
#62
Posted 29 June 2015 - 01:47 AM
#63
Posted 29 June 2015 - 02:10 AM
Titannium, on 29 June 2015 - 01:47 AM, said:
It's great when you find a machine you like. I feel the same about the Jester. Many see it is a mediocre Heavy at best, but I do really well with it. Heck, there are even some that say they do awesome in their Pretty Baby.
I think there is a certain amount of pride a player gets when they do well in something generally seen as subpar. It must be that underdog succeeding feeling.

#64
Posted 29 June 2015 - 02:28 AM
#65
Posted 29 June 2015 - 02:46 AM
Joseph Mallan, on 29 June 2015 - 02:28 AM, said:
Nice! Great score.
Speaking of Sync. My Ilya was one I had lost sync with up until it's challenge a few weeks ago. I (I think like many) tried to push the chassis too far and I made a mess of that mech. I tried doing triple LBX 10s or A/C10s. I tried Dual Gauss as well. The triple builds ran slow-ish XLs and the Dual Gauss just didn't work great. I shelved the Ilya out of frustration.
Once the challenge weekend hit I tried something different. I ran 3 A/C5s, 3 MLasers, and a fast STD engine. It was night and day. I was going really well and I was quick (about 80kph and had STD engine durability). Now I really like the mech a lot.
Point is sometimes I try and "over load" a chassis with bigger builds than it really can effectively use and it throws that build out of sync. Sometimes (at least me) needs to ignore the BIG LOAD OUT mentality and really build something that works and is practical. That helps put you back in sync with the chassis.
#66
Posted 29 June 2015 - 02:46 AM
Titannium, on 29 June 2015 - 01:47 AM, said:
I kind of like Orions, dont have the Protector but would be interested in your build too, good sir.
#67
Posted 29 June 2015 - 03:04 AM
MeiSooHaityu, on 29 June 2015 - 02:46 AM, said:
Nice! Great score.
Speaking of Sync. My Ilya was one I had lost sync with up until it's challenge a few weeks ago. I (I think like many) tried to push the chassis too far and I made a mess of that mech. I tried doing triple LBX 10s or A/C10s. I tried Dual Gauss as well. The triple builds ran slow-ish XLs and the Dual Gauss just didn't work great. I shelved the Ilya out of frustration.
Once the challenge weekend hit I tried something different. I ran 3 A/C5s, 3 MLasers, and a fast STD engine. It was night and day. I was going really well and I was quick (about 80kph and had STD engine durability). Now I really like the mech a lot.
Point is sometimes I try and "over load" a chassis with bigger builds than it really can effectively use and it throws that build out of sync. Sometimes (at least me) needs to ignore the BIG LOAD OUT mentality and really build something that works and is practical. That helps put you back in sync with the chassis.
I did exactly this failure with my first urbie. overloaded with ac10/20..... for nothing.
Got smashed all the time, no kills.
Then I put average weapons on it, and vuala, Im killing in Urbies now (I melted DW !)..... specialy R63 is DEATH machine....
I like them much.
#68
Posted 29 June 2015 - 03:09 AM
Ace Selin, on 29 June 2015 - 02:46 AM, said:
well a little weird, but functional.
Its standard engine 310, DHS, ENDO, and 2x UAC5, 2x MPL, 1x ML, 1x SSRM2, AMS.
Edited by Titannium, 29 June 2015 - 03:37 AM.
#69
Posted 29 June 2015 - 04:27 AM
Bleary, on 29 June 2015 - 01:15 AM, said:
All of those can do at least one thing well, either on the strength of their base chassis or thanks to the unique traits the hero variant brings to the table.
Out of those, I only consider the Huginn, Grid Iron, Jester, Firebrand, and Misery actually good.
The others are just okay to mediocre, Ember is strictly worse than the cbill variants but it's still a firestarter, Oxide can't get away from the fact that it's a Jenner and thus made out of CT, without jumpjets to boot, the rest of those are hero variants of chassis's that are simply no longer up to par and thus pretty bad. [I weep for the Cataphract and Atlas]
Except maybe Hellslinger I know nothing about that one since they're so rare.
Elmo Muromets is still my waifu though even if she's horribad now.
Edited by QuantumButler, 29 June 2015 - 04:28 AM.
#70
Posted 29 June 2015 - 04:41 AM
stjobe, on 25 June 2015 - 01:02 PM, said:
A 20 point alpha at 171 kph. 10 alphas to overheat, and you'd be hard-pressed to have to fire that much since you're constantly moving - and your target should be dead well before 200 damage.
At 1,875 MC, it's the second cheapest 30% CB bonus you can find, but you better know how to pilot a light 'mech properly.
I don't drop in mine all that often these days, but about a year and a half ago someone said he never saw TDKs in-game, so I took mine out and dropped a few times:

Edit: Fixed an attack by my old nemesis mathematics; apparently 40/4 is 10, not 5 :/
I run a TDK near identical to yours but with one fewer DHS, Ferro Armor and a BAP. You will bearly notice the missing heatsink it's a good upgrade with all the ECM these days to cram on a BAP.
#71
Posted 29 June 2015 - 04:42 AM
QuantumButler, on 29 June 2015 - 04:27 AM, said:
Well, when you buy the Chinese knockoff Elmo Muromets, what do you expect, of course it's bad.
I actually think it can be good if you keep it simple. Run 3 A/C5s, 3 MLasers, Endo, Ferro, DHS, and a STD engine. I think I'm running a 300 but I can't check right now (at work). It runs 5 tons of ammo which is a bit light, but if you don't mind going a bit slower, you could probably ditch Ferro and add that additional ton of ammo.
The Ilya comes with A/C5 cool down quirks, so 3 A/C5s can be pretty nice (especially with the cool down module too).
Just a suggestion.
#73
Posted 29 June 2015 - 05:21 AM
Yen-Lo is my favorite, but I've run it since it first came out and am very comfortable with it's strengths and weaknesses. I do wish PGI would consider upgrading it to the 3050 version.
Ember can be fun, but I seem to have a curse where this mech sees alpine way too often.
I love the Oxide - ammo dependent and grounded, but a brutal ambush predator that can fire and turn away quickly.
Fang - I bought it because it is Dragon hero, and it was cheap. Still not sure what to do with it.
Huginn - Bought it while it was cheap and I can see how it could be fun, but I've not put the time into it either.
Gray Death was a waste of money purchase that I regret right now. I feel like it just does not do anything well.
#74
Posted 29 June 2015 - 05:39 AM
I picked up the St. Ives this weekend and still not sure what I think of it. It cost an additional 7-million to get into a workable build after purchase and it still seems sluggish. Anyone have an opinion of the Ives?
#75
Posted 29 June 2015 - 06:25 AM
I did want one, but honestly the Vindicators are cruel mechs to play. It's probably better I missed the sale. I still will keep my eye on it though.
#76
Posted 29 June 2015 - 06:26 AM
Ember: Just doesn't do it for me lately MGs, meh, only 4mlas is just ok without any real quirks, 4mpl is way too hot.
Pirates Bane: great little mech, got it with MC i won in events 50% off. Fun to play, especially on maps like the Bog, hiding in a carapace invisible to the enemy team but lighting them up.
Honestly my favorite cbill bonus mechs are my loyalty Centurion and Crab. i LOVE both of these mechs and they are my go to mechs for IS. Clan invasion variants are great, i mean you can run any loadout you want with them really.
#77
Posted 29 June 2015 - 07:29 AM
:::Light Heroes:::
=Anansi - Interesting little mech - though like the 5K it is really dependent on ammunition. And no, I only mount 1 AMS not 2 for this mech. With AMS and Jump Jets the maximum tonnage for weapons and ammo I found is 8 tons.
:::Medium Heroes:::
=The Arrow - Before the MG nerf this mech was a blast. And at the time the only other mech able to mount 6 MGs.
=Grid Iron - Instead of the Gauss Rifle, I replaced it with the AC10. After the Grid Iron received its unholy quirks, add in modules - and that AC10 pretty much fires like an AC5. High mounted ballistics allows for the sneak and peaks, and able to hit targets on ledges.
=Gray Death - Jack of All Trades, with a handy high mounted ballistic.
=Sparky - Is an interesting all energy mech - though I went a different route and mounted 4 Med Lasers and 2 Large Pulse Lasers - just to be different. Though the mech does heat up quickly in a brawl.
:::Heavy Heroes:::
=Jester - Before the Jump Jet nerf it was a highly agile mech especially when mounting an XL350 engine. Dual AMS keeps the mech relatively safe from smaller LRM attacks, and its 2 high mounted energy weapons allows for sneak and peaks, sniping.
=Ilya Muromets - This was my first Hero mech. Able to do a large number of loadouts, but admittingly I have not played this mech in a loooong time.
:::Assault Heroes:::
=Dragon Slayer - Was more effective before the Jump Jet nerf. And no I did not use it as the PopTart PPC+Gauss. My build relies on energy and SRMs for its killing power.
=Misery - High mounted weapons and ability to keep fighting as a zombie. Still a very effective mech.
=Heavy Metal - Was more effective before the Jump Jet nerf. And no I did not use it as the PopTart PPC+Gauss. With its 10 tons of Jump Jets - I cannot do the famous Highlander Burial....
=La Malinche - While a little light in the weapon hardpoints department. I effectively use this assault mech as a "Fast Assault" mounting a 350 standard engine, while maintaining firepower similar to that of the Atlas-K.
=Boar's Head - Effectively a variant of the Atlas-RS. With more energy on the arms - it is able to bring fire in a lot of arcs. However, its low mounted arms (like all Atlases) is its primary weakness. And in my case I replaced the XL400 (giving that to my Phoenix Battlemaster) with a standard 350 engine.
#78
Posted 29 June 2015 - 07:44 AM
#79
Posted 29 June 2015 - 09:44 AM
#80
Posted 29 June 2015 - 09:53 AM
Bobzilla, on 29 June 2015 - 09:44 AM, said:
If you assume you are already "board" of [all your] mechs, then no matter what mech you use you will still be "board." Therefore, the logical thing to do at that point is use the mech that earns you c-bills the fastest since you are..."board" of all your mechs equally anyway and you want to spend the least time................"board" as possible.
The Firebrand is a good choice because it is relatively low tonnage (taking some of the burden off you to perform) and is otherwise a good DPS mech for the IS.
Edited by Water Bear, 29 June 2015 - 09:54 AM.
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