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Engine Crits And How They're Supposed To Work.


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Poll: Canonical Engine Crits! (7 member(s) have cast votes)

Engine Crits .5 HPS per Crit.

  1. Yay! (6 votes [85.71%] - View)

    Percentage of vote: 85.71%

  2. Nay! (1 votes [14.29%] - View)

    Percentage of vote: 14.29%

  3. Maybe? Explain. (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 KageRyuu

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Posted 25 June 2015 - 08:17 PM

With IIC mechs revealed during the Town Hall meeting today, which for those uninitiated are essentially Clan remakes of older IS mechs, Clanners will no longer be restricted to XL Engines for their mechs, at least their IIC mechs; not that there is currently any reason to take a Standard Engine over a Clan XL anyway, and which they can do in the table top they may have in-explicitly lost Standard Laser technology for their Mechs and Vees (but not their Elementals) but they certainly never lost Standard Engines. SO perhaps now is the best time to implement proper engine criticals?

Now what do I mean by engine criticals specifically? Well first of all, the ability to crit the engine through the CT as we all know is not possible currently, and additionally that for every destroyed critical slot on the engine that the mech produces .5 heat per second for each crit, as it would in the table top (5 heat per turn, each turn being 10 seconds, 5/10=.5 heat per second).

Now what will this do? Well first of all it will make Crit Seeker weapons useful in actually Crit Seeking rather than Structure Melting which is what they currently are for, and additionally it will make the LBX's far more useful, and finally give the frankly over powered Clan XL it's canonical balancing feature, 1 HPS generation for that first side torso loss. Additionally! If we are able to crit through the CT like we should have been able to do all along, it significantly closes the gap in XL survivability between IS and Clan, which is a good thing.

Asymmetry does not have to be Unbalanced, remember this my friends and please keep a civil tongue.

Edited by KageRyuu, 25 June 2015 - 08:19 PM.


#2 KageRyuu

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Posted 02 July 2015 - 05:07 AM

For those who are voting, feel free to explain your stance in favor, disfavor, or ambivalence.

#3 Val_yrie

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Posted 05 July 2015 - 09:39 AM

Personally i feel that your explanation isn't perfect, but it at least sparks the idea. let me explain
Just making it so we can crit engines wont do, they need to add this stuff in a big blanket patch
allowing us to crit engines, gyros, cockpits, life support, actuators, and the oxford comma :P

Personally I don't fully understand the games critical system. but here's my stab at the situation.

the things (for now ill focus on engines since that's the topic of this, but i stand by what i said before)
should take damage as they're crited(if i udnerstand it). efficiency should deteriorate with the health of a part. engines generate more heat (or provide less power. this is controversial to me though. as that could hurt a 'mechs speed) gyros provide less force, ranges of motion become more limited when actuators are destroyed in the torso or arms(like critting the shoulder could constrain the range of motion of the arm its in. maybe criting all actuators would make the arm immobile(if still attached at that point). although for balance in worst case it will probably only affect movement speed and range of motion of the arms/torso), leg actuators would affect 'mech speed(thus, destroying a leg still hurts the mechs speed. but lets say a hunchback too a critical ac20 strike to the knee actuator. speed would be only slightly penalized). destroying the cockpit or life support would force a pilot to eject(but only once destroyed). and PGI could artificially affect crit chance of some parts for balance.

an extra side note about things:
when things fall below a specific health (which will depend on which ting it is) they should just die. having a fusion engine that has only 1 out of say, 6 slots left and is still working is absurd. there obviously isnt enough left for it to BE a fusion engine!

enjoy my 10 c-bills on the matter.

Edited by Tdog00, 05 July 2015 - 10:02 AM.






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