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Getting Rid Of 12-Man Groups


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#241 Sarlic

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Posted 27 June 2015 - 03:53 AM

View PostJoseph Mallan, on 27 June 2015 - 03:47 AM, said:

I don't know I usually have a lot of fun playing with friends, except that their Elo is a good bit higher than mine and at that level I'm being carried to wins or losses. The banter is awesome the game is... frustrating with 3 friends or 11. :unsure:

You know, i actually fear the Steam release.

I wonder how big the pile of sh*t will be when all these new guys comes over in our current state of the game. Something has to be done the new player experience. No debate about it. (Including some sort of system i just talked about).

Good lord have mercy. I think we will see more bad builds, more complaints and people with no background on BT.

#242 Mudhutwarrior

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Posted 27 June 2015 - 03:57 AM

View PostMr Bigglesworth, on 27 June 2015 - 03:50 AM, said:

Please add me to your watch list. And then do the public a favor. Make your watch list public. Finally, stop posting until you can provide proof one of them is cheating, sync-dropping, or using exploits. If as you say it is so common and you are so sure you know who is doing it, you should be able to provide proof in no time. Time to put up or shut up, Mud.


Proof means nothing here. Any evidence goes to PGI because as you can see opinions mean nothing in the forums. If you want me to put up I have a standing offer that if you see my information you can pay for it. Send me a mech and I will respond in kind with info. Your pud number 1034 on the list of people who haven't a clue how it works.

#243 Joseph Mallan

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Posted 27 June 2015 - 03:57 AM

View PostSarlic, on 27 June 2015 - 03:53 AM, said:

You know, i actually fear the Steam release.

I wonder how big the pile of sh*t will be when all these new guys comes over in our current state of the game. Something has to be done the new player experience. No debate about it. (Including some sort of system i just talked about).

Good lord have mercy. I think we will see more bad builds, more complaints and people with no background on BT.

I don't fear it. This game (The WHOLE game universe) has never been for the masses and should not be pitched for them. It is a niche game with loyal loyal fans (yes 2 loyals)! STEAM can F off!

#244 Piney II

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Posted 27 June 2015 - 03:58 AM

View PostSarlic, on 27 June 2015 - 03:53 AM, said:

You know, i actually fear the Steam release.

I wonder how big the pile of sh*t will be when all these new guys comes over in our current state of the game. Something has to be done the new player experience. No debate about it. (Including some sort of system i just talked about).

Good lord have mercy. I think we will see more bad builds, more complaints and people with no background on BT.


And the seal clubbers will be in their glory.

#245 Mudhutwarrior

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Posted 27 June 2015 - 04:00 AM

View PostPiney, on 27 June 2015 - 03:58 AM, said:


And the seal clubbers will be in their glory.


Have it on good info they won't make it that far. PGI knows who is naughty and who is nice and Christmas is coming for pugs.

#246 Joseph Mallan

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Posted 27 June 2015 - 04:02 AM

View PostPiney, on 27 June 2015 - 03:58 AM, said:


And the seal clubbers will be in their glory.

If you don't know to get out of the storm, the storm will not show you mercy. I think that was Gowron who said that!

View PostMudhutwarrior, on 27 June 2015 - 04:00 AM, said:


Have it on good info they won't make it that far. PGI knows who is naughty and who is nice and Christmas is coming for pugs.

You say that as if every PUG wants easy mode. I welcome and wanted one Que to rule them all. But then again I accept that the better team always wins no matter which side I'm on!

#247 Mudhutwarrior

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Posted 27 June 2015 - 04:04 AM

View PostJoseph Mallan, on 27 June 2015 - 04:02 AM, said:




You say that as if every PUG wants easy mode. I welcome and wanted one Que to rule them all. But then again I accept that the better team always wins no matter which side I'm on!


Exploits are easy mode. I don't expect you to understand that though. You position is whatever is popular. Right, Paris?

#248 Crixus316

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Posted 27 June 2015 - 04:06 AM

View PostMudhutwarrior, on 27 June 2015 - 03:57 AM, said:


Proof means nothing here. Any evidence goes to PGI because as you can see opinions mean nothing in the forums. If you want me to put up I have a standing offer that if you see my information you can pay for it. Send me a mech and I will respond in kind with info. Your pud number 1034 on the list of people who haven't a clue how it works.

So make your list of 1034 public. I could care less about your K/D, or W/L. I want you to stand by your words. You are so sure of yourself. Your the one here making the claims. Maybe your just scared.

#249 Mudhutwarrior

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Posted 27 June 2015 - 04:11 AM

View PostMr Bigglesworth, on 27 June 2015 - 04:06 AM, said:

So make your list of 1034 public. I could care less about your K/D, or W/L. I want you to stand by your words. You are so sure of yourself. Your the one here making the claims. Maybe your just scared.


What you say doesn't matter. What you think doesn't matter. Your challenges don't matter.

So overall you don't matter one bit to me.

I am smart enough to know whose opinion matters. It' isn't you. So put your money where your mouth is or don't matter. You choice not mine.

#250 Piney II

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Posted 27 June 2015 - 04:12 AM

I play group queue mainly, and I don't encounter single unit 12 mans often. Every now and then my group gets enough people online to form a 12 man. It's fun to have an entire team of friends. It never makes us invincible - we have been beaten down by loose groups, but that's just the way it goes.

I say NO to getting rid of 12 mans.

#251 Sarlic

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Posted 27 June 2015 - 04:17 AM

Fresh off the boat: (5 minutes ago)
Spoiler


Curious. Tell what's wrong with this picture? Odds?
Just noting it still does happen. IF you call it one.

Edited by Sarlic, 27 June 2015 - 04:25 AM.


#252 Joseph Mallan

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Posted 27 June 2015 - 04:23 AM

View PostMudhutwarrior, on 27 June 2015 - 04:04 AM, said:


Exploits are easy mode. I don't expect you to understand that though. You position is whatever is popular. Right, Paris?

My position is what ever is popular???

HAVE YOU READ MY OPINIONS?!? :huh:

As a Beta PUG back in 2012 I was for Groups being groups as a new player, with barely the ability to walk and torso twist at the same time! As a SOLO player I wanted to face teams cause elites can attack greens in this universe!

I have played games of all kinds for over 44 years. Played Pool with my dad who never "let" me win since I was ...6(?). I am not good at this game. I might be just OK at it. I do not want it made easier cause I am not as good as I would like to be. I don't and won't blame anything other than myself for bad performance outside of bad FpS.

The better team wins. So if a 12 man sync drops in my match and rolls us like a burrito that just reinforces my point.

View PostMudhutwarrior, on 27 June 2015 - 04:11 AM, said:


What you say doesn't matter. What you think doesn't matter. Your challenges don't matter.

So overall you don't matter one bit to me.

I am smart enough to know whose opinion matters. It' isn't you. So put your money where your mouth is or don't matter. You choice not mine.
Are you really? Or are you only smart enough to know who's opinion is similar to yours and thus ignores any differing opinion?

View PostSarlic, on 27 June 2015 - 04:17 AM, said:

Fresh off the boat: (5 minutes ago)
Spoiler


Tell what's wrong with this picture? Odds?

Mud's Syncdropping baby eaters(-MS-) got owned? :huh:

Edited by Joseph Mallan, 27 June 2015 - 04:21 AM.


#253 Piney II

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Posted 27 June 2015 - 04:25 AM

More coffee, Joseph. Debating with Mud is akin to debating with a brick wall.............. :lol:

#254 Mudhutwarrior

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Posted 27 June 2015 - 04:29 AM

Paris, You skip over words like exploit then say the same thing for the thousandth time. I get it. Ignore the keywords and parrot the same crap over an over.

2nd point, With so many posts you should know my response to provide evidence to the forums. I tried that game long ago with the synch drop issue and no amount of evidence would satisfy the usual suspects. They had excuses for everything including solar storms and freak shifts in time and space.

So I did it myself and synched into solo for a month. The masses saw the evidence and now everyone knows. Forum trolls routed. Now if anyone wants evidence beyond PGI themselves they will pay for it. That's my policy and the forums created it.

Sorry if you don't understand after explaining it to you for what feels like the hundredth time.

#255 Joseph Mallan

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Posted 27 June 2015 - 04:33 AM

View PostPiney, on 27 June 2015 - 04:25 AM, said:

More coffee, Joseph. Debating with Mud is akin to debating with a brick wall.............. :lol:

I know he is my Yin.

I'm a Steel reinforced brick wall Piney.

Oh and Mud, using name calling is as ineffective as trying to punch me through the monitor. Well you will not cut yourself... But you cannot upset me by doing it. Better than you have failed.

Don't forget for all her negative qualities, that **** is richer than rich!

By the way did you win every syncdrop or did you get owned on occasions?

Edited by Joseph Mallan, 27 June 2015 - 04:37 AM.


#256 Tycon

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Posted 27 June 2015 - 04:34 AM

I think 12 man groups are fine to have in the game but from the perspectives of both parties a better match making system could really go the extra mile. While people are pointing out 12 mans are less than 1% it's not particularly just 12 mans but 8+ groups vs full pugs with likely not even a single pair (based on unit tags). I think i'll start by saying both sides make very excellent points, and catering to either side solely doesn't seam like a viable answer, a nice compromise would be very ideal for both player bases. For the sake of transparency, while i'll try to be as objective and unbiased as possible I am generally a solo player who will CW during events or weekend occasions, take that as you will but please don't discredit my post as catering to either party without at least reading it in it's entirety.

Team work in this game is more important than anything, no matter how good you are or optimized your build is, if you do not work as a team efficiently you lost the game before it started. You as an individual in such a large group mean absolutely nothing, in the current meta of the game with a narrow long hallway to walk across you'll likely be cored or destroyed in a few seconds by a single alphas, even as an assault (those focused alphas). The only way to combat dying one by one to huge focused bursts and coordinated flanks are coordinated efforts to counter these tactics and to counter attack as a group as well. this statement is very true on the IS side of CW also, when you see no one is in the same unit if the opposing side isn't a full pub you've likely lost the game on the loading screen. This is what's frustrating to the newer players and often myself included, the utter lack of control you have on the match outcome.

It's not the likelihood of running into complete 12 man premades that is discouraging, it's being paired with a much more disorganized and non-optimal cooperative team vs even small groups on the other team. The times I was on the upper hand team with a 8+ premade vs a mostly pub wasn't very engaging or fun, you just had a quick win and the fun ended quickly.

For solo players even if you try to communicate or work as a team its difficult, some people might be afk or watching a stream, others don't care for command, others are in trial mechs and don't even have firing groups optimized. In these common situations your personal input is very limited, in a pug vs pug scenario you have more input on your individual skill since the other team will be likely be less coordinated and less synergistic or optimized in builds.

It's not losing that upsets myself or others, it's losing so hard it's a painful and inputless situation, a similar feeling to this occurs if you've played a game such as Marvel vs Capcom when you are comboed in a corner, you don't even get to play the game but watch your attacker input commands while you watch yourself slowly die. When losing but you get to say, hey that was pretty close and a good fight then it's still fun and perhaps you'll work that much harder to win next time. Getting spawn camped and killing maybe 1 or 2 mechs with absolutely no control over organization is very demoralizing and leaves the player feeling absolutely helpless, one asks themselves, how could I improve the situation other than simply never playing as a solo again. Given the ultimatum to quit, relive the nightmare of helplessness in team cooperation or find a group somehow will little knowlege of the game or ways to find other players you can see why the player base avoids CW or leaves the game. The games in CW that I found fun even when i lost usually had a 3 or 4 man IS group or a rare occasion of IS pilots that happened to use coms and work together, however the likely hood this happens is low. Perhaps in a 4v4 scout mode having 1/2 of your team being non cohesive is still manageable to add something to the team, but in a 12 man game, while you likely aren't the best player on your team, if you don't have any close team work it will feel like you are alone, and 1 or 2 people make much less of an impact on a 12 man scenario.

I'm not asking for 12 man to die, but perhaps the match maker being slightly more selective and perhaps putting at least a 4 man group or multiple smaller groups preference against larger groups, or at least a small group on each team would go a long ways. With just a small group, the pugs that want to work together have small leading unit to follow and back bone for team work.

This isn't even addressing the other problems with match making indirectly being the imbalance of mech variants ( i know it's going to be fixed or better soon) that cause less informed or non meta players, perhaps in trials to give your team a disadvantage, sometimes a heavy heavy disadvantage. Seeing Timberwolves, storm crows and dire wolves every game in large pairs gets rather boring. Top this with simple linear maps with little room to flank or room for basic tactics, you are playing just a narrow passage game of skirmish with gates, a rather poorly designed end game mode. Also, as said before the ability to find players and make friends is incredibly difficult, with a small base already the game feels liek a ghost town in terms of chat, seldomly you see people talk in game, but with no chat room menus or way to contact anyone outside of a game it's very difficult to find people to play or group with. Chat disappears in game and the game mechanics as well as UI isolate users unless they are devoutly motivated to find others. Faction chat is almost always barren, I've only talked to a person directly once in Steiner faction chat with us both replying several minutes apart in between games as if we were using email and I usually type things such as "Hi" or "Anyone here, group maybe?" with no response (perhaps I was very unlucky or poorly timed but this has been my first hand experience of the faction chat). Lack of tutorials and any real idea of what to do was boggling for myself alone who played this game in solo que for a few months prior, it took several games to even recognize all of the generator placements and internalize the main map objectives, I can't imagine how daunting this is for new players. For those with rewards and C-bill grind efficiency, unless you are stomping quickly, it's just much more time efficient and consistent to run solo que or a small group for the play mode to gain more rewards (C-bills and XP) per hour. Unless a CW event (like the mc for invasion and counter attack weekend) is occurring it makes no sense from the point of view of time to reward calculations to play CW. Encouraging friends outside of the game to play is very hard with mechanics such as the very grind mech skill trees and very expensive mech option. Even if you explain to them the 3 mech variant situation and which mechs are bad they want to play for fun themselves, if they blow their cadet C-bills on a mech they end up hating you can be assured they will quit. Needing to grind for weeks to months to even compete in CW (its less stressful when you only need 1 good mech for solo que) isn't engaging and feels like a huge entry wall that prevents any players I've tried to recommend this game to. If the mechs were allowed to be elited with a single variant but required 3 for the master module and if modules were less expensive, at least the important ones(playing without radar deprivation is night and day frustrating) would help the barrier of entry. A C-bill farming boost for CW over solo que might help people focus on that to get geared faster and help with the que.

In summary / conclusion, perhaps some kind of compromise can be made. In addition to better incentives/rewards to CW, just slightly more selective even match making of each team having a group of some kind (even if its a 3 or 4 man group) would help lots! Making the game all pubs vs pubs all the time solo que would still find meta problems and be boring. With nothing to ever stride for in terms of competition it feels like grinding all c-bills for gear for that end game arena of 12 man team matches on the competitive edge would really fade away, not the mention losing the option to play with friends. However, lop sided asymmetric match making causing many players to experience not just loses, but dying on the drop deck and losing so hard they can't even kill more than a few mechs will kill the main player base of this game. If solo que only was enabled for cw to opt out of groups it would undoubtedly harm the que time and population for cw even for groups so they need the pugs, but if things keep getting worse people will just leave the game and the same problem will happen, except they wouldn't be part of the MWO player base. You aren't wrong when you say this is a team game, and you make many great points hard core MWO players on a rich rewarding system of competing against better players or playing among friends, but being so rigid and condescending to mock and laugh in people's faces for legitimate complaints and calling them cry babies is not only a red herring for ignoring the problem, but also ad homiem for attacking that person's character to discredit them and not attacking their ideas. Also please try to under stand the indirect systems as mentioned previously that cause this kind of miscommunication and problems with the base community in the first place and why people feel so frustrated. Also calling the very dedicated, hardcore elite or dedicated group members multi account trolls and pub smashing conquers wishing to keep their iron throne with the dev's attention locked only to them seams rather far fetched and disrespectful to them. They likely want the game to be as successful and fun as everyone else, especially when they zealously have a passion for this game and come to the forums to strong voice their opinions trying to improve the game (at least from their point of view).

Thank you for reading this post in advanced, any constructive criticism would be appreciated. Pardon for the possible confusion or jumbling of topics but this post was constructed at the speed of thought to key stroke.

Edited by Tycon, 27 June 2015 - 05:00 AM.


#257 Triordinant

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Posted 27 June 2015 - 04:48 AM

View PostJoseph Mallan, on 27 June 2015 - 02:40 AM, said:

So what you are saying is, We don't need to make it harder for groups to form a full company cause that doesn't happen often enough to be a problem for the playing community. Right? :huh:

That's right. If anything, there should be tools to help people form 'mech companies (for the few people who want to).

#258 R Razor

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Posted 27 June 2015 - 04:54 AM

Bottom line is that if you want the game to be successful and grow you have to focus on the effort that the majority of your customers want focused on.........catering to the big groups (and I usually drop in a 6 - 10 man group when I play) is obviously NOT that effort.............

#259 Crixus316

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Posted 27 June 2015 - 04:59 AM

View PostSarlic, on 27 June 2015 - 04:17 AM, said:

Fresh off the boat: (5 minutes ago)
Spoiler


Curious. Tell what's wrong with this picture? Odds?
Just noting it still does happen. IF you call it one.

First thoughts. You have 2 SWOL and 3 MS players sync-dropping. It certainly did not give any of them an advantage. Not 1 broke 400 damage. Sync-drops happen. But also take into consideration, SWOL has over 400 members, MS has over 300.

#260 Joseph Mallan

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Posted 27 June 2015 - 05:04 AM

View PostR Razor, on 27 June 2015 - 04:54 AM, said:

Bottom line is that if you want the game to be successful and grow you have to focus on the effort that the majority of your customers want focused on.........catering to the big groups (and I usually drop in a 6 - 10 man group when I play) is obviously NOT that effort.............

If PGI can keep the doors open, staying true to their original vision and not cater to anyone, I'd continue to support them. Its a team oriented game where the players don't want to be team players.... You don't see a problem with this line of thinking?





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