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Getting Rid Of 12-Man Groups


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#361 Bulvar Jorgensson

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Posted 28 June 2015 - 02:47 PM

If this game was pitched more as a Community based Mech Fighting game it could work differently, possibly even better.

I have multiple options when I sign into a drop, each a tick box (and each with incremental rewards/kudos)

A ) I sign up for solo game mode against AI opponents (training mode effectively, for some MWO fun)

B ) I sign up to play in multiple game modes (they are all CW class matches using all the maps available)

Mode B take the view that in single mech drops (the old match modes) you get thrown in with Randoms (Clan or Is) depending on what faction you are aligned with (warrior short falls are filled with AI mechs)

CW matches are played using the same method as above (with even a solo warrior being able to play CW matches against and with AI mechs until more players join that match (joining in prior to the drop happening as we have at the moment), meaning CW can be played all the time, not just when high CW player times.

each planet need a certain amount of drops allocated to it before the switch.

Single matches count as 1% while CW matches count a say 4% towards ownership.

This game is calling out for a CONVERGING of Game modes not more diversification.

Playing matches in this game should count towards more than just getting C-bills and a short term GOAL.

Take a leaf out o MMO's, they offer solo and group play in a convergent manner even PvP has its place. (solaris DUEL mode)

Edited by Bulvar Jorgensson, 28 June 2015 - 02:48 PM.


#362 Xetelian

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Posted 28 June 2015 - 04:22 PM

I solo queue 90% but when my buddy gets online we duo queue.

Brutal, devastating defeats one after another.

#363 Quaamik

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Posted 28 June 2015 - 05:08 PM

I guess I'm in the minority as I'd love to see them go to in 16 v 16 so we could get 4 of each weight class in a match.

That said, I think that the large pre-made groups do need a modifier in the match maker. If you have 2 or 3 experienced players in a premade, where everyone kinda expects to follow the experienced guys lead, you wind up with one experience commander directing fire from 12 mechs. That is far different from 12 random PuGs, 3 of whom are experienced.

I'm thinking that for premades, they should drop the scores of the lowest 20% of the premade and average the rest. for example:
12 man premade, ELOS of 2, 2, 1.5, 1.5, 1.5, 1.25, 1.25, 1.0, 1.0, 0.9, 0.8, 0.75 normal average is: 1.2875
--average the highest 10, for a average of 1.39
a 9, 10, 11 or 12 man would lose the 2 lowest scores.
a 5, 6 7 or 8 man would lose the single (1) lowest score.
a 4 man or less would average all the payers as now.

Second, to improve the new person experience without any new content such as Player v Computer or an in depth tutorial is difficult. There is a steep learning curve. That said, I think they should make the new player games higher rewards in a staggered fashion longer than currently. I'm thinking premium time the first 50 games, with a bonus on the first 10 games at 2x the premium rate and the next 10 at 1.5x the rewards, and 20 equal to just normal premium time. That and during the 1st 40 games they should NOT be thrown in as the odd man in a 9 - 11 man team, or against any team larger than they are in.

#364 Imperius

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Posted 28 June 2015 - 05:18 PM

Large groups are 6% so you have been losing because either you suck or you got stuck with ELO loss roll.

GROUPS ARE HERE TO STAY!!! Come up with another reason you lost instead of accepting you got outplayed!

#365 DAYLEET

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Posted 28 June 2015 - 05:40 PM

View PostImperius, on 28 June 2015 - 05:18 PM, said:

GROUPS ARE HERE TO STAY!!! Come up with another reason you lost instead of accepting you got outplayed!

Ofcourse they are here to stay. Hopefully they get their own playground.

Edited by DAYLEET, 28 June 2015 - 05:40 PM.


#366 Deathlike

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Posted 28 June 2015 - 06:02 PM

View PostDAYLEET, on 28 June 2015 - 05:40 PM, said:

Ofcourse they are here to stay. Hopefully they get their own playground.


Technically they already do.

I'm not even sure what you're suggesting by that comment.

#367 Bhodi Li773

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Posted 28 June 2015 - 06:36 PM

I have played against and in 12 man groups. The matchmaker goes by pure data from your profile. Take your favorite mech you rule with you get harder/better opponents.Take your brand new mech that has basic skills and you get a similar oppponent.This is where matchmaker fails. I know some Mechwarriors( in my unit ) who can jump into a basic mech and totally own people because they have insane piloting/shooting ability. Most people are NEVER at their best.Overtired,sick,drunk,or just in mechs they have never tried before/different class than they usually play. If you want a true matchmaker then we should have a separate pilot skill system that allows pilots of X xp to pick certain perks/skills that would be in addition to mech skills or module perks. These could be a simple as a 1% speed tweak/torso twist/accurracy, etc. This would better reflect a"PILOTS" true skill .

Any 12 man group can be beaten. Trying to get all 12 man groups auto shifted to CW would be a dealbreaker and kill MWO faster than a gauss round to the face. What would happen when a 12 man of new players gets thrown into CW. Instant ragequits and deletion of the game. We need more players just so we can get more balanced matches. To do this we need probably 2 to 3 times the current player base just to get 24 HR playability. If you want better matches get more people to join in the mech mayhem. Along with this we need some real rewards to motivate people to join CW. The next CW event on the 30th looks like a good start but we need some LONG term perks for holding a planet to really get this game rolling.

#368 Imperius

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Posted 28 June 2015 - 06:46 PM

No you potatoes need to find something else to complain about.

There is one major way to fix this AI opponents and a very good in depth tutorial.

#369 DAYLEET

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Posted 28 June 2015 - 07:28 PM

View PostDeathlike, on 28 June 2015 - 06:02 PM, said:


Technically they already do.

I'm not even sure what you're suggesting by that comment.

You are right they have one right now, ill adapted to them. I was suggesting that they get a new one. You get more easy question like that im here for you.

#370 Imperius

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Posted 28 June 2015 - 08:16 PM

View PostDAYLEET, on 28 June 2015 - 07:28 PM, said:

You are right they have one right now, ill adapted to them. I was suggesting that they get a new one. You get more easy question like that im here for you.


You should go play in testing grounds if you need any easier opponets to play they will be waiting for you there.

#371 DAYLEET

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Posted 28 June 2015 - 08:50 PM

View PostImperius, on 28 June 2015 - 08:16 PM, said:

You should go play in testing grounds if you need any easier opponets to play they will be waiting for you there.


Im not the one fighting to drop versus pugs LOL.

#372 IraqiWalker

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Posted 28 June 2015 - 09:18 PM

View PostR Razor, on 28 June 2015 - 12:01 PM, said:



I agree with a good amount of what you're saying here but at the end of the day, even with VOIP, new players in smallish groups fighting against vets in larger groups isn't conducive to keeping new blood in the game..............balance the teams and the talent pool deepens because those "morons" as you call them will likely be more inclined to stick around and become vets themselves. As it stands now, too large a percentage of new players don't stick around because being stomped with regularity is not fun unless you're a masochist.

I'd also like to add that even if you're right, and the biggest problem with this game is the players, the lack of a new player experience (aside from some useless tutorials) contributes greatly to the issues new players have.

Now we're getting somewhere.

The underlying problems, the real causes of what can make the game suck:

Elo-based Matchmaker, for a 12 v 12 non-static game, and AWFUL NPE.

For clarification:
Spoiler


New players versus vets is neither satisfying, nor fun. It's a big problem, which we sadly have to deal with, due to the game having a population of maybe 30,000 players. However, the NPE should have been fixed a long time ago (many of us have been calling for an NPE to be introduced, and all we got was that tutorial). We already have all the Youtube videos we'd ever need to help a pilot learn how to work with a mech. If you go to the Training Grounds section of this website, you'll find the original PGI instructional videos. Those need to be updated, made easier to access by the new player, and then we need to add a couple of tutorial missions, including a final one, with A.I. mechs for them to fight, and learn from.

Yes, bigger groups against smaller groups means it's gonna be challenging for the smaller ones, but it's still a close to fair fight. Provided players use VOIP, and the other tools provided to them. It's the difference in experience that flips the whole match around.

A new player wouldn't be able to tell what kind of set up he's facing. What weaknesses each weapon has, and what engine that mech is packing. While vets can figure these things out, almost at a glance. When we see a Dragon running around, we kill it's Side torso, or gun arm. New players will more than likely be going for the CT. When an ECM mech rolls by, we take out it's left torso. New players might not even know the mech is there.

#373 Johnny Z

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Posted 28 June 2015 - 09:25 PM

View PostIraqiWalker, on 28 June 2015 - 09:18 PM, said:


Now we're getting somewhere.

The underlying problems, the real causes of what can make the game suck:

Elo-based Matchmaker, for a 12 v 12 non-static game, and AWFUL NPE.

For clarification:
Spoiler


New players versus vets is neither satisfying, nor fun. It's a big problem, which we sadly have to deal with, due to the game having a population of maybe 30,000 players. However, the NPE should have been fixed a long time ago (many of us have been calling for an NPE to be introduced, and all we got was that tutorial). We already have all the Youtube videos we'd ever need to help a pilot learn how to work with a mech. If you go to the Training Grounds section of this website, you'll find the original PGI instructional videos. Those need to be updated, made easier to access by the new player, and then we need to add a couple of tutorial missions, including a final one, with A.I. mechs for them to fight, and learn from.

Yes, bigger groups against smaller groups means it's gonna be challenging for the smaller ones, but it's still a close to fair fight. Provided players use VOIP, and the other tools provided to them. It's the difference in experience that flips the whole match around.

A new player wouldn't be able to tell what kind of set up he's facing. What weaknesses each weapon has, and what engine that mech is packing. While vets can figure these things out, almost at a glance. When we see a Dragon running around, we kill it's Side torso, or gun arm. New players will more than likely be going for the CT. When an ECM mech rolls by, we take out it's left torso. New players might not even know the mech is there.


100% agree.

Also the disconnecting is a huge problem.

Address these two issues even a little bit and the entire game improves along with them.

#374 Imperius

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Posted 28 June 2015 - 10:32 PM

Ok I'm going to solve this right now

2 pools

0-999 game
1000+ if you've played over 1000 matches and you're still getting stomped you suck there is no hope for you.

#375 Ace Selin

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Posted 28 June 2015 - 11:21 PM

View PostXetelian, on 28 June 2015 - 04:22 PM, said:

I solo queue 90% but when my buddy gets online we duo queue.

Brutal, devastating defeats one after another.

Yes Brutal, devastating defeats one after another definitely occur in solo queue, solo players often complain about the 12-0 defeats but sometimes you will be on one side sometimes the other and sometimes you get a good even match, so keep at it in those 90% of solo matches you play.

Did you want to say something about group queue too, as that's what were discussing?

#376 IraqiWalker

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Posted 28 June 2015 - 11:46 PM

View PostAce Selin, on 28 June 2015 - 11:21 PM, said:

Yes Brutal, devastating defeats one after another definitely occur in solo queue, solo players often complain about the 12-0 defeats but sometimes you will be on one side sometimes the other and sometimes you get a good even match, so keep at it in those 90% of solo matches you play.

Did you want to say something about group queue too, as that's what were discussing?


I believe he's saying the brutal devastating defeats happen when he duo queues.

#377 Speedy Plysitkos

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Posted 29 June 2015 - 12:09 AM

PUG vs PUG,

and 12 vs 12 (CW <10% population mode)

thats the way. (ye and BTW CW is ardy DEAD)

#378 9thDeathscream

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Posted 29 June 2015 - 12:24 AM

Yep typical big group attitudes in here. Play our way die to us or F$%K off.

People like you kill these games.

Wanna keep the game going? Make it more attractive to the new lower skill player. If you don't then we all loose.

Wonder why CW is dead?????

Wonder why peeps avoid the Group Queue???

Doesn't take a genius to figure it out.

You want people to fight, then don't be aseholes to them.

Edited by Akulla1980, 29 June 2015 - 12:39 AM.


#379 Ace Selin

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Posted 29 June 2015 - 12:42 AM

Because stomps never, ever happen in the solo PUG queue, infact every single solo PUG match that has ever been played was always a closely contested nail-biting match where either team could have won it right to the end, until that lucky, mighty final blow where only the winner, the last mech standing of 24, won for his teams side..... LOL.



Group queue, solo queue, only 2-4 man, only 4-6 man, only 54 man groups, it doesn't matter. Stomps happen all the time & often enough to everyone.

The best we can get is solo queue & an any group (but 11 queue).

#380 Joseph Mallan

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Posted 29 June 2015 - 02:17 AM

View PostAkulla1980, on 29 June 2015 - 12:24 AM, said:

Yep typical big group attitudes in here. Play our way die to us or F$%K off.

People like you kill these games.

Wanna keep the game going? Make it more attractive to the new lower skill player. If you don't then we all loose.

Wonder why CW is dead?????

Wonder why peeps avoid the Group Queue???

Doesn't take a genius to figure it out.

You want people to fight, then don't be aseholes to them.
I have played as a PUG pretty much for over 1.5 years now. And I still support the need for teams to be in this game like I did from day one Drop one! It is a team oriented game, as such the better team should win. And if the better team is that much better than my team I should lose horribly.

Peeps avoid the Group Queue cause they are not good enough to put up a fight there. I know this cause I'm one of the not good enough!





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