Boris The Spider, on 02 July 2015 - 11:50 AM, said:
This is just denial there is a problem with the group matchmaker though Kristov, and its no better. The month they unrestricted the queues my WL ratio in group play leapt from just over 50% to close to 90%... it was a slaughter. The only ones that remain are the ones who were able to adapt to the new paradigm. We have got better, the solo players have got worse and the doorway to group play is closed to casuals and new players, there is no longer any kind of progression available, PGI have been too slow to address it and we have been too quick to deny it. Its a problem that just feeds on itself and it will require PGI to make some kind of change to the matchmaker, even if it is just longer wait times.. but I fear that wont be enough. Personally, I think the best thing to do as ever, is to kick the high Elo's out of solo. It will improve the NPE and increase the chances of good matchups in group... If we can no longer slum it in the solo queue we would also be more inclined to help mentor new players and play with others in the community. Elo self corrects, so if you could not adapt to rejoining the groups, your Elo would drop and you would no longer see them.
Why would they remove the higher Elos from the solo que? There's no point in that at all, as it's NOT solo players who are stomping the newbs in the group que, since solo players can't JOIN the group que in the first place. I wish we could, but we can't, despite us asking many times for that functionality.
And Elo isn't self correcting, it's self balancing, to the average, in the solo que. It only goes UP if you are in the group que, Russ said this at the Town Hall, it's a problem they've identified and it's part of why they are revamping how Elo works and how it's calculated going forward. Drop solo currently, you'll stay where are you, you won't go up and you won't go down, which is exactly how Elo works in a team game with solo players, its why so many of us were totally against it being used, it does NOT function when the individual is part of a group but is judged individually. PGI is going to start factoring in more variables, such as how well you actually DID instead of just whether you won or lost to determine how your Elo score is adjusted. So people with high Elos currently who are literally being carried by their team will find themselves with a lower Elo as time goes on, and people with lower Elos in the solo que who constantly do well but their TEAM loses will find their Elo going up.
And they are lowering the Elo of new players so they aren't being placed against good players right off the bat, which will also have an effect in the group ques, no idea how much, and I personally don't see how that will really change the issue of high Elo players trying to group with friends who just started the game, that's STILL going to mean higher Elo players facing that newb. I advocate for players to create a new account to bring their friends in, that way your Elo doesn't screw them over, and they can learn to love the game instead of hating it because they get stomped on. Yeah, you give up your toys, but so what, the objective is to get your FRIEND hooked on MWO, you already are, so suck it up and help them learn to love the Mech!
Better yet would be a group que for New Players, 1 Vet limit but up to 4 players total, one where the Lowest New Player's Elo is set as the Elo for both themselves AND the Vet player with a higher GAME COUNT(this matters), so the group que will match them with lower Elo players based on the lower Elo. The Vet will also be restricted to using only Trial Mechs and have the Experience on that Mech set to 0, so they are using an un-skilled up Trial Mech, so that low Elo Vets(easy to do) will NOT be able to get in the New Player group que and roflstomp Newbs with top tier tricked out Mechs, and lets face it, we have too many PoS players who would do EXACTLY that if we didn't restrict them this way. Again, you, the Vet, are stuck without your toys, and again, so what, the objective is to get your FRIEND/S hooked on MWO, you are already addicted. The up to 4 person limit is because we DO have people who've gotten 2 or 3 friends to try the game together, and this will allow them to actively show them how the group que works AND how much fun team play in MWO really is.
Simple enough solutions, probably NOT doable with our current playerbase if we run it by Russ, but I think it would work even if implemented now. Yeah, it might take a little longer to find a match, but how many of us are WILLING to wait for that knowing it would be a much better experience for the New Players? The New Players would be willing to wait for it I bet, and I know us Vets would who would love to mentor people but don't dare due to the current Elo/group que issues, right?