Kristov, an update for you friend.
Took what we learned from our last encounter and applied it to the next. We still lost, but not the stomp we first had. This time, 43-48. Found a few mistakes in our plan and think we can shrink that gap a few more points in our favor.
What a game!
Furthermore, want to thank the opponent we faced. Glad you guys are there to make us rise to the challenge, think differently, accept input from our oldest to newest members, and strive to become a more cohesive Unit. We are making better pilots everyday and being challenged makes that possible.
Games are what you make of them and damn, this is FUN!
12
Getting Rid Of 12-Man Groups
Started by Alistair Winter, Jun 25 2015 10:39 PM
523 replies to this topic
#521
Posted 04 July 2015 - 03:41 AM
#522
Posted 04 July 2015 - 09:38 AM
Aim64C....
You make me want to play arma3 now lol. I bought it awhile ago.....
You make me want to play arma3 now lol. I bought it awhile ago.....
#523
Posted 05 July 2015 - 11:01 AM
Kristov, that’s three times off the bat you have responded, arguing either something I never said, or even the polar opposite of what I said... I have to conclude that you are either trolling, have difficulty understanding simple concepts, or, fully understand what I am saying, know it makes your game more difficult and are unable to argue against it without acknowledging that you won't accept any change that disadvantages you.
Its a suggestion....
Ok... so now you know its a suggestion? Weird. And has also went from “sorta kinda” to exactly the same in just the space of a paragraph. By exactly the same, you mean exactly the same except with a hard restriction on the skill level that solo players start to see groups and a Elo multiplier effect to take account of group size?
Wow! OK didn’t see that one coming. A suggestion that is primarily designed to put new players against solo players. See: “At band 6, its still a >90% solo experience, but you will occasionally start to see small groups, these would be low Elo, usually new players in trial mechs.”
Disallows new players being in a group? I'm assuming the bit where any group would be considered at minimum band 6 to ensure they only fought above average players threw you..
TLDR: The concept is simple, I'll try to get it down to 3 lines for you OK?
There are not enough low Elo grouped players to allow for new players in groups. And as an experienced solo player is capable of easily destroying two new players.. he should be in a mostly group game, and they should be in a mostly solo game. That is fair, yes it makes the game more difficult for experienced players, but this game is easy anyway.
Kristov Kerensky, on 03 July 2015 - 03:38 PM, said:
Uh...Boris...the system works nothing like that, it DID, sorta kinda, once upon a time, and the anti-social players screamed so much that Groups and Solos were split apart and won't be put back together again.
Its a suggestion....
Kristov Kerensky, on 03 July 2015 - 03:38 PM, said:
What you've outlined is exactly what we had as far as group/solo mixtures, and you were put together based on Elo and the results are self evident
Ok... so now you know its a suggestion? Weird. And has also went from “sorta kinda” to exactly the same in just the space of a paragraph. By exactly the same, you mean exactly the same except with a hard restriction on the skill level that solo players start to see groups and a Elo multiplier effect to take account of group size?
Kristov Kerensky, on 03 July 2015 - 03:38 PM, said:
And Elo score being what allows or disallows you to get in a group? That's wrong on so many levels.
Wow! OK didn’t see that one coming. A suggestion that is primarily designed to put new players against solo players. See: “At band 6, its still a >90% solo experience, but you will occasionally start to see small groups, these would be low Elo, usually new players in trial mechs.”
Disallows new players being in a group? I'm assuming the bit where any group would be considered at minimum band 6 to ensure they only fought above average players threw you..
TLDR: The concept is simple, I'll try to get it down to 3 lines for you OK?
There are not enough low Elo grouped players to allow for new players in groups. And as an experienced solo player is capable of easily destroying two new players.. he should be in a mostly group game, and they should be in a mostly solo game. That is fair, yes it makes the game more difficult for experienced players, but this game is easy anyway.
#524
Posted 05 July 2015 - 11:20 AM
Boris The Spider, on 05 July 2015 - 11:01 AM, said:
Kristov, that’s three times off the bat you have responded, arguing either something I never said, or even the polar opposite of what I said... I have to conclude that you are either trolling, have difficulty understanding simple concepts, or, fully understand what I am saying, know it makes your game more difficult and are unable to argue against it without acknowledging that you won't accept any change that disadvantages you.
Its a suggestion....
Ok... so now you know its a suggestion? Weird. And has also went from “sorta kinda” to exactly the same in just the space of a paragraph. By exactly the same, you mean exactly the same except with a hard restriction on the skill level that solo players start to see groups and a Elo multiplier effect to take account of group size?
Wow! OK didn’t see that one coming. A suggestion that is primarily designed to put new players against solo players. See: “At band 6, its still a >90% solo experience, but you will occasionally start to see small groups, these would be low Elo, usually new players in trial mechs.”
Disallows new players being in a group? I'm assuming the bit where any group would be considered at minimum band 6 to ensure they only fought above average players threw you..
TLDR: The concept is simple, I'll try to get it down to 3 lines for you OK?
There are not enough low Elo grouped players to allow for new players in groups. And as an experienced solo player is capable of easily destroying two new players.. he should be in a mostly group game, and they should be in a mostly solo game. That is fair, yes it makes the game more difficult for experienced players, but this game is easy anyway.
Its a suggestion....
Ok... so now you know its a suggestion? Weird. And has also went from “sorta kinda” to exactly the same in just the space of a paragraph. By exactly the same, you mean exactly the same except with a hard restriction on the skill level that solo players start to see groups and a Elo multiplier effect to take account of group size?
Wow! OK didn’t see that one coming. A suggestion that is primarily designed to put new players against solo players. See: “At band 6, its still a >90% solo experience, but you will occasionally start to see small groups, these would be low Elo, usually new players in trial mechs.”
Disallows new players being in a group? I'm assuming the bit where any group would be considered at minimum band 6 to ensure they only fought above average players threw you..
TLDR: The concept is simple, I'll try to get it down to 3 lines for you OK?
There are not enough low Elo grouped players to allow for new players in groups. And as an experienced solo player is capable of easily destroying two new players.. he should be in a mostly group game, and they should be in a mostly solo game. That is fair, yes it makes the game more difficult for experienced players, but this game is easy anyway.
I understand what you are saying, I just totally disagree with it.
Elo deciding if you get to group or not, no, wrong, very very wrong. Many new players have NO desire at all to play solo, they joined because a friend is in a group and they were recruited to join that group directly, or they are part of a unit that spans multiple games and are coming to MWO to play with their unit here, they don't want to play solo either, or we have people who've been part of a unit in MW titles in the past who are coming to MWO to join their old unit and they have no desire to play solo as well. YOUR proposal forces them to play solo regardless of their desire, and that's wrong.
We also have many players who are purely solo players, they have no desire to be part of a unit or play in a group at all, they only want to do solo vs other solo even though it's 12v12. I don't AGREE with that desire or playstyle, but it's STILL valid and your proposal, again, forces to them to play in groups regardless of their desire and that is wrong.
It also removes the ability of Vets dropping with New Players in a single group, the Elo differences between them would, by your system, preclude that option, again, that's wrong.
We HAD a que that mixed solo and groups of UP TO 4 players together, that is what I was talking about when I said 'kinda sorta' because didn't actually work very well, we didn't have Elo rankings at the time, so skill of the players or the groups wasn't part of the equation, nor was tonnage/class included in that equation. That is what we had, the closest thing to what you propose, and due to the nature of players who group vs those who go solo, it actually fit quite closely with your proposed system on the actual skill levels of the players involved. Low skilled players would generally be the solos and the higher skilled players generally were in the groups, and it didn't work and we now have a clear separation of solo and groups in everything but CW for that reason.
Your proposal doesn't do jack to make it harder for more experienced players, it simply forces EVERYONE to play the game in ways they don't desire, nothing more.
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