Wintersdark, on 26 June 2015 - 12:16 PM, said:
Unless I'm misreading this, it really appears as though scoring is cumulative.
So, a unit of 96 vs a unit of 48: If every player in each unit plays 10 matches, so the unit of 96 has 8 groups playing 10 matches each, and loses every match but every player scores in every game, it gains 960 points. The unit of 48 doing the same thing - every player playing 10 matches, WINNING every game, with every player personally scoring too... they get 960 points. To tie the unit of 96, they need to win every match and the unit of 96 to lose every match?
How does this not mean larger units simply win by default? Or is that the intention? It just looks that way to me.
Unfortunately WAR is that way much of the time... the bigger Unit usually wins. Sucks, but it is a fact of life.
Jman5, on 26 June 2015 - 12:47 PM, said:
During the Tukkayid event there were way too many people playing as Inner Sphere resulting in high wait times for them. PGI, can you guys give us some % numbers for faction populations so people can make a more informed decisions on which faction they should join to get fast match ups?
I would hate to join a faction and find out its super saturated with players already.
This would be awesome