Soy, on 27 June 2015 - 02:04 PM, said:
Kristov did you know that originally, when PPCs were traveling about 750-900 m/s originally in early beta,
and nobody was using them,
when the Stalker came out people were putting 5-6 on at a time for jokes.
Little did they know that a simple projectile speed would turn that from complete troll murder-suicide joke mech, into... well, something kinda legit. And we [ppl who were already fiddlin w/ PPCs before the velocity buff] were like, oh ****, it is on. My favorite during this period before ghost heat was just 4 PPCs for straight head shotting, but, 3 was really the sweet spot for heavies tbh. Even without ghost heat, more than 3 was just not enough consistent dmg output.
Nobody wants to see 6 PPCs be anything more than "OMG I KILLED A GUY AND EXPLODED LMAO" thing. But 3? Why is someone getting 90 heat from firing 3 PPCs on a Timber, or Awesome, or Exe, etc. I mean, seriously? 90? 90????????????????
NINETY?
I could see like, 60-75. But 90????
I was a user of the PPCs and ERPPCs at the time as well Soy, I still use them on occasion, but the ghost heat makes the 3 PPC/ERPPC builds pointless, and that's what I happen to prefer. 2 of them, IS versions, shouldn't be that much heat, it's only 10/shot after all, so 3 should have you at the heat cap when fired, and dissipation should make it doable, once in a while but not constantly, which is why the Awesome and Warhawk use volley fire, 2/1/2/1 or 2/2/1/1/2, as they can handle that kind of heat without any problem. Try that NOW and what happens? We both know, it's a mess, you overheat and shutdown, you SHOULDN'T, but you do.
Again, the underlying issue is the heatcap PGI has used and their answer to blatantly stupid builds by knee jerk over nerfing. The hexStalker should have killed itself the first time it fired, pure and simple, and the problem wouldn't have EVER arisen, but they didn't, they could repeatedly alpha. Heat damage was added, and they should STILL repeatedly alpha without real cost. So Ghost Heat was added and now, well, we're still dealing with the bs introduced by Paul and supported by so many of the LCD population of this game. They, the LCD crowd, are now sick and tired of what they demanded and want it removed, but the underlying issue still exists to it won't be.
Personally, I think it may get WORSE once the HSR fixes go in, more weapons will be hitting, people will start whining about ANYTHING being used in more than a singular case, I'm willing to bet on that happening, this community is TOO predictable when it comes to them dying. I think we may see ghost heat reapply to LL and ERL for the IS, and everything else may get the numbers that start the ghost heat dropped, so 4 or 2 for everything applies. Paul isn't subtle and the playerbase whines way too much, too loudly, too quickly.