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3058 Available Tech


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#41 Kiiyor

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Posted 27 June 2015 - 03:22 PM

View PostTWIAFU, on 27 June 2015 - 01:13 PM, said:



Might be thinking of the new ammo for SRM/LRMs, Inferno round.

Nah:

http://www.sarna.net/wiki/Enhanced_LRM

Sarna said:

Enhanced Long Range Missiles were developed by the Federated Commonwealth in response to the superior performance of Clan weaponry. These new LRMs use a more sophisticated arming mechanism to increase their viability at close range. The result has been a much smaller blind spot compared to traditional LRMs while still retaining the same long-range functionality. Research into Enhanced LRMs begun in 3055, with prototypes finished and production started in 3058. Enhanced LRMs are highly upgradable, able to fire a variety of warheads and benefit from devices such as Artemis IV FCS.


http://www.sarna.net/wiki/Extended_LRM

Sarna said:


The Extended LRM (ELRM) system was designed by engineers in the Federated Commonwealth, and developed in 3054 to offset the incredible range advantage of most Clan weapons. The ELRM pairs a standard LRM to a booster system that gives the missile more fuel, and thus, more range. Offsetting the range advantage is the fact that the minimum range of the weapon is increased by over 50%.

The ELRM cannot use the improved guidance systems like the Artemis IV or Narc Missile Beacon. Special munitions are not available for the ELRM. If a rack of ELRMs fires at a target inside the minimum range, half the missiles will not arm.[1]

The technology would soon progress to an economical viable form and entered limited production by 3082.[2]


Hmmm, looks like enhanced LURMS were available, but not extended.

Inferno rounds would be awesome though!

#42 Kiiyor

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Posted 27 June 2015 - 03:42 PM

View PostBishop Steiner, on 27 June 2015 - 11:43 AM, said:

that's what I want RAC5s to be like. Shame we will almost certainly never get to the point where we have C-RACs. Dual RAC5 HBK-IIC would make daddy very happy.


I want the RAC's to progressively increase spin and firing speed as they go, increasing the jam chance the longer they are held. The number of projectiles would also double, and each would do 2.5 damage.

The length of the jam depends on how far into the spin the jam appeared; the further into the spin, the longer the jam.

I think a progressive spin would make them a unique weapon system, in that their damage increases exponentially the longer they are held down.

#43 Ovion

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Posted 27 June 2015 - 04:00 PM

Can we get the tech we're missing in 3052 before moving on to 3058 please. :(

We're missing:
Energy:
LAMS (Clan)
Binary Laser Cannon (IS)

Ballistic:
Grenade Launcher (IS)
Light / Medium / Heavy Rifle (IS)

Missile:
Rocket Launcher 10 / 15 / 20 (IS)
Mech Mortar 1 / 2 / 4/ 8 (IS)

Artillery:
Arrow IV Artillery (IS+Clan) Missile
Sniper Artillery Piece (IS) Ballistic
Thumper Artillery Piece (IS) Ballistic
Long Tom Cannon (IS) Ballistic
Sniper Artillery Cannon (IS) Ballistic
Thumper Cannon (IS) Ballistic

Edited by Ovion, 27 June 2015 - 04:02 PM.


#44 Sjorpha

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Posted 27 June 2015 - 04:02 PM

I don't think the game needs much new tech, especially if it reduces the distinction between the factions or obseletes any existing weapons.

What needs to be done is balancing the existing tech so both factions are equally good without big quirks, and internally balance the tech so everything is useful, including single heatsinks, ferro without endo and standard structure.

Frankly the iic mechs are a bad addition too, yeah they're cool and stuff but they both reduce the visual distinction between mech profiles on the clan and IS side, and they reduce the distinction between clan and IS mechanics (omni vs. battlemech)

In a faction based PVP online game, it is the limitations that cause variety. The more you give access to the same kind of stuff, especially if some of that stuff is extra strong, the more bland the game becomes. For example the introduction of a clan heavy class dual gauss platform has reduced variety, and the introduction of fast clan lights is going to reduce it further, and then clan battlemechs will make it even less distinct. If mixtech, IS omnis and salvaged clan mechs + clan type weaponry comes to the IS after that we have almost completely removed the distintion between factions.

Super bad design, **** that ridiculous lore and make a good game with completely distinct and balanced factions.

Edited by Sjorpha, 27 June 2015 - 04:09 PM.


#45 Lugin

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Posted 27 June 2015 - 04:21 PM

View PostArmorine, on 27 June 2015 - 03:16 PM, said:

On a side note the heavy gauss is a beautiful match for the Zeus. Really brought that chassis to life in mw4 when they mated them together. Lrm shower at range. Wrath of god inside 600 meters.


Unfortunately, both Improved and standard Heavy Gauss can only be torso mounted. MW4 was kinda loose with the mechs/weapons.

#46 Armorine

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Posted 27 June 2015 - 04:24 PM

View PostLugin, on 27 June 2015 - 04:21 PM, said:


Unfortunately, both Improved and standard Heavy Gauss can only be torso mounted. MW4 was kinda loose with the mechs/weapons.

Gaaaaaaahhhhhh!!!! NoooooooooooooooooI!!!

That really sucks but I guess it makes sense due to the massive recoil those HGs had. Still so sad. If The zeus could only carry a ac20 ;(

#47 Andi Nagasia

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Posted 27 June 2015 - 05:20 PM

from my Topic,
(Progress The Mwo Time-Line, To 3060 To Allow For More Tech And Balance!)

View PostAndi Nagasia, on 29 December 2014 - 02:02 PM, said:

as we sit right now IS & Clan are neck & neck,
the problem Clan is supposed to be superior in most every way,
why? because by 3060 IS has closed the Tech Gap finding balance,

wheres why our current Balance situation is wrong,
right now Clan weapons are being balanced to IS weapons,
IS Medium and small laser balanced against Clan ER lasers,
IS AC are being balanced against Clan LBX and Ultras,
IS has no Engine option between STD and XL,


now onto 3060 Tech,
this is the Tech each side will receive by progressing the time-line,
all the Below Tech is readily available by 3060, or just after,

=IS get=
LFE
Acts as Clan XL but for the IS,
weighs only 75% of a STD engine,
was developed in 3053(Wolfs Dragoons),
became full available 3060-3062,

ER-SL/ER-ML
Extended range Variants of the IS Small&Medium Lasers,
increasing their range to be much closer to Clans ER-Lasers,

SSRM4/SSRM6
Extended Variants of the IS S-SRM Launchers,
increasing their use with more variants,

X-Pulse-Lasers
XSPL/XMPL/XLPL
Extended range Variants of the IS Small/Medium/Large-Pulse-Lasers,
increasing their range to be much closer to Clans Pulse-Lasers,

PPC-Capacitor
gives any IS PPC the ability to charge then fire,
PPCs equipped with this Capacitor can still fire with out charging,
however charging then firing adds +5 damage to your PPCs damage,

Light-Gauss/Heavy-Guass
Lighter Gauss version for weight and space Saving,
Heavier Gauss version for Damage and Power,

IS Ultra ACs
U-AC2/U-AC10/U-AC20
Ultra Versions of All IS Auto-Cannons,

IS LB-X ACs
LB-AC2/LB-AC5/LB-AC20
LB-X Versions of All IS Auto-Cannons,

MRM
MRM10/MRM20/MRM30/MRM40
Medium Range Missiles, unguided but can go up to medium range,
used for Blanketing an area in missiles for support or assault,

=Clan get=
ATM
ATM3/ATM6/ATM9/ATM12
Advance Tactical Missile System fires Guided Missile at Medium Ranges,
the launchers are heavy but they can hold 3 different types of ammo,
because of problems with this we can expect 3 launchers,
ATM-HE / ATM-STD / ATM-ER

Heavy Lasers
SHL/MHL/LHL
designed to do alittle more damage than standard ER-Lasers,
but due to the increased damage they have reduced Laser Range,

as you can see with-in the next 10 years IS gets much more than Clan,
and what IS gets allows them to now directly compete with the stronger Clan,
and with this equipment and these weapons Clan would lose their advantage,


i created this Topic to Explain why i feel the Time-line needs to move up 10 years,
if we are to stay at 3050 and the Clans keeps getting balanced to a weaker IS,

i fear when these do come out will make IS/Clan balancing much harder,
as we will have to be balanced all over again with the New Weapons,
wasting months on balance, when it will have to be repeated later,

if we could move the time line up sooner rather than later,
i feel allot of the balance problems will be much easier to solve,
as well as allot of the Anger/Worry here on forums,


i understand some feel this may hurt what makes both sides unique,
but IS still will have their Battle-Mechs, and Clan still has their Omni-Mechs,
what it will do is give IS pilots more options when it comes to mech construction,

with 3060 weapons theses pilots would be able to choose between Range vs Heat,
they would be able to choose more advanced, ER-ML for more range more heat,
or they could choose to stick with normal ML for less heat at less range,


#48 Kristov Kerensky

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Posted 28 June 2015 - 10:49 AM

View PostSirLANsalot, on 27 June 2015 - 01:41 PM, said:


So it is, even Sarna states it was made to be swappable with the SRM 6.

However that still doesn't invailidate the argument any. Since the others are quite heavy, MRM 20 being 7 tons @ 4 crits and the MRM 30 being 10 tons @ 5 crits and the 40 being the biggest of them all 12 tons @ 7 crits.

So the SRM6 and MRM 10, people will have some choices there to decide on which one to take. Which is a GOOD thing.



suck it up buttercup, there a part of the game.


Actually sweetheart, I know the tech all to damn well, I was playing TT when they were first added, I remember the Clans and how badly the screwed up any semblance of balance that exists in BTech at the time. Then I remember how badly the balance got when they started adding the other crap later on.

You guys keep talking about how balanced all these Church of the Munchkin toys are, totally ignoring the fact that they are NOT at all balanced, they were horrible for the balance which was already fubar due to the Clans being added. It's the very worst case scenerio of powercreep ruining a game, done live for the entire world to see. There is a reason the fan base after the introduction of the Clans started to decline, although I doubt many of you were playing it at the time to remember it. I was, I don't want to see that crap brought into MWO, I remember what it did the first time it was all added.

#49 OznerpaG

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Posted 28 June 2015 - 12:40 PM

i know i'm likely in the minority, but no more new tech please. as a hardcore fan since '88 for me the final story in the Battletech timeline is the Battle of Tukayyid - whatever happens after i don't know and i don't particularly care to know

if anything PGI should add a 3025 mode where some of the current game tech is taken away





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