Hades Trooper, on 02 August 2015 - 06:36 AM, said:
Just make group que for Cw and a solo que for CW and that fixs a lot of issues.
Be nice to see 12 man groups facing other 12 man groups instead of puggers
There is a group queue in CW. 12man and strike team(12 made up of smaller groups)
Units play Units first then a Strike team If no Unit then a strike team vs strike team.
The solo queue is there to fill out the rare 10-11 man Unit or strike team, as we have been told.
Units face Strike teams 1%, or less, of the time in CW - right from PGI. Rest of the time it is Strike team v Strike team, or Pug v Pug.
99% of the time your pug group is facing another pug group. So, you now have to ask yourself, how do "I" want to be nerf'd so I cannot stomp the other pug team and how they should be nerf'd so they cannot stomp you.
Pugs asked for got the tools they claimed they needed didn't they? Why aren't they using them?
No, CW does NOT need to be made more solo friendly, solo queue is for that. What CW DOES need is a gateway intro that explains and warns of the dangers in CW and what its design intent is, Unit and Group play. Would be final stage in the NPE along with a warning and confirmation box on hitting Faction tab to enter CW.
No excuses for not knowing any better after that.