This arbitrary number 100... it´s BS.
In the IS:
A lance consists of 4 Mechs.
A company consists of 12 Mechs.
A battalion consists of 36 Mechs.
A regiment consists of 3-5 battalions - 108-180 Mechs
Let us organize as full regiments at least!
Wildstreak, on 28 June 2015 - 03:24 AM, said:
...
I don't know about PGI but perhaps it is time units here do what clans do in other online games, purge their rosters. Sure, someone may be your friend but if your friend has left CW or even the game for a long period of time, why do you keep them on the roster? Because of friendship? Well, that's all nice and dandy but really, you are also misrepresenting your unit.
I was in a LotRO clan once, they had a number of memebers several whom were shown to have not logged in for months. I asked the leader about it, he said he never got around to purging the list and did not have the time to keep up with clan duties whatever that meant.
Point is, cluttering your unit roster with people is misrepresentation and only adds to your burden down the road. If someone has been inactive for a period of time, drop them. They can still play with MWO, they will still be on your friends list, just not in the unit.
PURGE THE UNCLEAN!
WTF? Those are players - ppl. we might have played with for years.
Such purging out of pretended necessity always kept me and many of my friends from playing these games for long.
What harm is done if a unit keeps members on their roster who are inactive? Worst thing that can happen is that a recruit gets dissapointed and leaves - k and breaking contracts is more expensive... but that´s something the unit might change for themselves.
Best thing that can happen is that those who are less active play a few rounds a month and feel good about being part of a community.
"Do you remember Mr.XYZ - great guy, a founding member, why did he get kicked? He got a Job/got a girlfriend/became a parent/has to take care of his mom/is taking to much vacation... , wasn´t able to play 24/7 anymore."
That´s just crap.
If players are less active for personal reasons... and let it be less interest in the game... their membership in a unit might be the only reason they are still here - trying occasionally. These are the players PGI might and CW certainly will lose due to this nonsense. While they don´t play they also don´t take any influence on CW - no harm done so why make us kick them?
IF one of our casual players is joining a CW match most of the time it is because our active players are playing CW right now. Being in the same unit just makes this easier. Aren´t we looking for more CW Players?
The problem with big units is certainly NOT the inactive players... it might be the active ones - at least those are the ones taking any influence on CW.
This measure is going to hurt friendships, it is creating an elitist athmosphere and achieves... only one thing positive:
Making it possible/easier for small units to tag planets.
Though... the biggest units I got contact with are SROT and 12DG.
The most I have seen them field is 5-7 12man in early beta1 phase. Yes they got the tag.
7x12=84... that´s less than 100
So maybe even this only positive thing I can see won´t be achieved.
Casual Units are going to kick inactive players. But those aren´t part of the problem.
BIG ACTIVE Units - those guys who are taking "ALL" the tags and influence politics are going to split into "Mains" and "Wings"
I am going to pretend being the of such a unit after a change forcing us to decimate to 100.
The new "Main" is going to be a new foundation (thus we don´t have to kick anyone^^)
consisting of the most active and respected of us... maybe 9 officers - 3 for each timezone. Each of them gets the right to invite.
Everyone else joins this unit during their active time.
How many units are there fielding more than 8 companies at the same time? As far as I know there is none.
Those need to split if this measure is taken.
This measure would be a hazard for everyone in order to also be a hazard for the few who might be a problem.
Solve the problem by changing the way planets are tagged and factions are changed (as I suggested on my last post for example).