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Jenner Iic Loadout Overview


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#1 Mcgral18

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Posted 27 June 2015 - 09:59 AM

Posted Image

Stock, it comes with half armour and some weapons, with a large engine which would make it move 160 Kph when elited.


When you max out the armour and remove the JJs, you end up with 9 tons of pod space with the stock engine.


Downgrading to a 300XL saves you 2.5 tons, up to 11.5 while moving 150 Kph.

Downgrading to a XL280 (TT engine rule, 315-35) gives another 1.5 tons, to 13 tons of guns.


This is the only IIC series to have 3 available variants, so they're a guarantee.

IIC is 3M
IIC2 is 2E1M
IIC3 is 4E1M

Missile is always in the CT, energy split between the arms equally.


Prime, as the missile boat, would logically use SRMs, or perhaps SSRMs. Without the option for TAG, LRMs are a poor choice (poorer than usual).

Using the stock engine wouldn't be the best idea in this case, unless you go with 3 SRM4s. Lacklustre firepower, poor alpha, but it has ammo and JJs while running 160.

I think I would prefer to drop to the 280XL, gain the 4 tons, and run a trio of SRM6+A.
Lets you bring 500 rounds, 3 JJs and more 142 Kph. Variations are available, of course, 1JJ, 3.5 tons of ammo and use the 150 Kph version, but I prefer to not have ammo issues on a completely ammo reliant mech.

Firepower is comparable to the Huggin, while slower, but potentially more durable (cXL won't do much if the CT is still a Jenner; CT central). 6 SRM4s (dem 3x quirks) VS 3 SRM6, while having worse spread.


The IIC2 doesn't have all that much potential, being outright worse than the IIC3 in MWO. Running 142 Kph, it could bring a pair of LPLs, a TC1, and 2 JJs. Toasty, but with a full compliment of TrueDubs.


The IIC3 is what will be the powerhouse, being the 4 energy, with a token missile slot which may be used or ignored.

Running 160 Kph, he could do 4 cMPLs with 2 JJs, without any heatsinks or a TC. Hot, but that much firepower at that speed while also jumping is new.

4 cSPLs can be fired for a very long time, combined with heatsinks or a missile launcher, it will eat legs like few others.

4 ERMLs, boring, but with some cooling and running fast, with JJs.



Stock, it has the same weapon space as a Fridge, and while it has the 2 heatsink advantage, the Jenner running the same 142 Kph as the Fridge has the 3 ton comparative advantage.


This mech should be alright, without taking into account potential engine or construction restrictions. Cheetah wins on firepower, though.

Edited by Mcgral18, 27 June 2015 - 10:07 AM.


#2 bad arcade kitty

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Posted 27 June 2015 - 10:27 AM

jenner is way more pretty than cheetah

also 13 tons it's fun

streakjenner lol, 3 ssrm-6
well 3 ssrm-6 is too weak though and low on ammo

lrm-30 jenner with 5.5 tons of ammo though (:

#3 TercieI

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Posted 27 June 2015 - 10:34 AM

View PostMcgral18, on 27 June 2015 - 09:59 AM, said:

Nice write-up


I need it.

#4 Deathlike

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Posted 27 June 2015 - 12:19 PM

I suspect the IIC2 and IIC3 will get some hardpoint inflation.

Trying to run 4 CERMED on even a MLX is pretty hot (I know that's factoring the lack of full trudubs, and the multitude of JJs make it burn real quick), so more than 4 CERMED would be more than sufficient for the most part.

Still, the IIC2 will be superior to an Oxide, and 2 CERMED+2CSRM4/6 on the IIC3 (assuming hardpoint inflation) would be of interest.

Edited by Deathlike, 27 June 2015 - 12:19 PM.


#5 Paigan

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Posted 27 June 2015 - 12:22 PM

I dount ounderstound houw peouple can write armour all the time instead of armor.
"armour" reads like "tour" and it drives me crazy
(no I'm no ignorant AE native speaker, I'm a foreign speaker trying to get along...)

#6 Mcgral18

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Posted 27 June 2015 - 12:25 PM

View PostPaigan, on 27 June 2015 - 12:22 PM, said:

I dount ounderstound houw peouple can write armour all the time instead of armor.
"armour" reads like "tour" and it drives me crazy
(no I'm no ignorant AE native speaker, I'm a foreign speaker trying to get along...)


You must not like colour either....

View PostDeathlike, on 27 June 2015 - 12:19 PM, said:

I suspect the IIC2 and IIC3 will get some hardpoint inflation.

Trying to run 4 CERMED on even a MLX is pretty hot (I know that's factoring the lack of full trudubs, and the multitude of JJs make it burn real quick), so more than 4 CERMED would be more than sufficient for the most part.

Still, the IIC2 will be superior to an Oxide, and 2 CERMED+2CSRM4/6 on the IIC3 (assuming hardpoint inflation) would be of interest.


I'm not expecting Battlemechs to get them with my assumed construction rules.



If they were more restrictive, I could start to see it at one point.

#7 Deathlike

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Posted 27 June 2015 - 12:32 PM

View PostMcgral18, on 27 June 2015 - 12:25 PM, said:

You must not like colour either....


I'm used to old British English just as much as US/American English. They end up reading the same to me.

There's too many words that sound the same and can be totally be pronounced differently to boot. I don't plan on caring. :P


Quote

I'm not expecting Battlemechs to get them with my assumed construction rules.



If they were more restrictive, I could start to see it at one point.



Well, the rules I'm sure are going to be pure conjecture as I didn't fully understand the omnimech system until it was deployed and "more tangible" to play with and figure out stuff.

I think the Clan Battlemech rule will be a variation of the IS one, with probably a few more restrictions (a preemptive attempt at balance, which in some ways failed the bad omnimechs) so we'll see.

I mean, is there tonnage to do something like 1 LPL+1CERMED on the IIC3? That could be reasonably functional.

#8 Mcgral18

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Posted 27 June 2015 - 12:45 PM

View PostDeathlike, on 27 June 2015 - 12:32 PM, said:

I mean, is there tonnage to do something like 1 LPL+1CERMED on the IIC3? That could be reasonably functional.


Straight up 2 LPLs, DHS, 2 JJs. Or 4 JJs, and 10 TrueDubs....but toasty.

Drop the engine to a 280 for 14 tons. 142 Kph is still respectable.

#9 One Medic Army

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Posted 27 June 2015 - 01:44 PM

I'd just run with 4 CERMLs, and play as a poker, using the higher damage and longer range of the clan mediums. Maybe SPLs or ERSLs if you wanted to be cooler and shorter range brawl-style.

#10 Darian DelFord

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Posted 27 June 2015 - 02:03 PM

View PostOne Medic Army, on 27 June 2015 - 01:44 PM, said:

I'd just run with 4 CERMLs, and play as a poker, using the higher damage and longer range of the clan mediums. Maybe SPLs or ERSLs if you wanted to be cooler and shorter range brawl-style.



My Jenner D currently runs 4 SPL's and 2xSRM 4's with 250 ammo to deadly effect. Putting Clan version's on that and OMG!

Edited by Darian DelFord, 27 June 2015 - 02:03 PM.


#11 Mcgral18

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Posted 27 June 2015 - 02:06 PM

View PostDarian DelFord, on 27 June 2015 - 02:03 PM, said:



My Jenner D currently runs 4 SPL's and 2xSRM 4's with 250 ammo to deadly effect. Putting Clan version's on that and OMG!


Fewer tubes, but the cSPLs are so much better, totally worth the change.

#12 Darian DelFord

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Posted 27 June 2015 - 03:00 PM

View PostMcgral18, on 27 June 2015 - 02:06 PM, said:


Fewer tubes, but the cSPLs are so much better, totally worth the change.



Yeah if I can convert my Current D build to a IIC build with the same weapons and room LEFT over, OMG!!

This thing is already assaults worst nightmare. Let the Leggings continue

Edited by Darian DelFord, 27 June 2015 - 03:01 PM.


#13 Bishop Steiner

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Posted 28 June 2015 - 11:14 AM

View PostMcgral18, on 27 June 2015 - 09:59 AM, said:


Prime, as the missile boat, would logically use SRMs, or perhaps SSRMs. Without the option for TAG, LRMs are a poor choice (poorer than usual).

Using the stock engine wouldn't be the best idea in this case, unless you go with 3 SRM4s. Lacklustre firepower, poor alpha, but it has ammo and JJs while running 160.




Why the issue? 3x SRM6 and aSRM6 put up more damage sure, but they still spread it far worse. 3x SRM4 will focus that damage far better than any of the SRM6. SRM6 are good for Epeen, putting up splashy (see what I did there?) numbers, but sorry, I'll take 4s for actual killing. Better pattern, rof and ammo efficiency.

And for that, 9 tons is plenty. 3x CSRM4 (3tons), ammo (4 tons) and JJ (2 tons).. With a 300xl, you could easily make that 3x aSRM4, ammo x4 and 3 JJ.

Or 3x C-SSRM4, 3 tons ammo, CAP and 3JJ.

#14 Mcgral18

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Posted 28 June 2015 - 11:17 AM

View PostBishop Steiner, on 28 June 2015 - 11:14 AM, said:



Why the issue? 3x SRM6 and aSRM6 put up more damage sure, but they still spread it far worse. 3x SRM4 will focus that damage far better than any of the SRM6. SRM6 are good for Epeen, putting up splashy (see what I did there?) numbers, but sorry, I'll take 4s for actual killing. Better pattern, rof and ammo efficiency.

And for that, 9 tons is plenty. 3x CSRM4 (3tons), ammo (4 tons) and JJ (2 tons).. With a 300xl, you could easily make that 3x aSRM4, ammo x4 and 3 JJ.

Or 3x C-SSRM4, 3 tons ammo, CAP and 3JJ.


cSRM4s have a 5.4 spread

cSRM6s have a 5.9 spread


Artemis reduces spread to 64%, so cSRM6s have a spread of 3.776.


Naturally, aSRM4s are better than that.



Personally, I feel a 24 alpha is rather small. The Myth Lynx exceeds it. 36 with better spread seems adequate, but choices are always good.

Edited by Mcgral18, 28 June 2015 - 11:24 AM.






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