I play solo/group and a little bit of cw here and there but mostly play group queue with a single friend. That's right im always part of the "pugs" in group queue and never really felt like there was a problem with dropping with/against large premade. I did realize that it does perpetuate the "stomp one game and then get stomped the other" but i just went along with it mostly because when you are part of the stompers it does not seem as big a problem(let's be honest here) and after playing mwo for a long time the stomps seems to be the normal outcome 10%? of the times. Sometimes(rarely though) you really just end up with a good fight. I now realize i accepted the bad and boring outcome of many match as a normality rather than an anomaly that needs to be rectified. Very bad stomps don't happen often for me but twice a night always is too much and we tend to remember those strongly.
But Russ came with something shocking
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O, m, g... I never expected the numbers of larger group to be so abysmally low.
Russ also said that the "majority" of people are supposed to be on the side of the 7% of people in a matter that directly affected the other 93% in a negative way, could it be the looming sad sentiment of the first breakup group in solo queue?
I certainly see a lot more 6+ groups(more than 6%) when i play group, i would have guessed 20%+ are in big group. Is my mind only remembering those premade games or is it the match maker favoring me with bigger group? Then realized i do see more and bigger premade in CW. It IS where i see the big group more often and it would make sense for them to stick to CW. Because it's what CW wants to be and it's where you are supposed to find the biggest and best group of people to play with.
Limiting Group Queue to 4 could accomplish many positive things:
Better set CW apart from just a longer waiting drop mode.
Actually have people who play competitively with each others in CW rather than just farm mechbays.
Make CW competitive.
Give an incentive to join a group for CW and treat it as a meaningful way to play the game rather than another tdm.
Everyone could win here, everyone could have better match. The more i think about it the more obvious it is. breaking groups could actually be beneficial for both Group Queue and CW Queues.
Russ also mentioned about different server in the world and that CW would not get more because of population. That is a direct comment about solo and group queue being healthy enough to be broken in different part of the world and without a doubt healthy enough to share some more players from both solo and group queue unto the CW.
Did Russ make you change you mind in anyways about the limiting group to 4? In what ways did he convinced you that one way, for or against, is better than the other?
Let me define what i consider a stomp before anyone ask. When your team start to crumble mid match but very quickly after a heated fight and you lose 12-4 or even 12-3, that's not a stomp. It's the resulting nature of the game where damage needs to be spreadout between your own parts and your teammates and how you and your teammate are able to put damage where it counts and focus it. This mostly happens in solo queue and people scream stomp when they fall apart quickly after a good fight. This is where you differentiate good group/players versus bad group/players. A stomp is when you lose before ever knowing what is going on, a large and coordinated group will decimate half your team before you even know it has happened and that happens very fast. At best you will have 12-0 12-2 games. Large coordinated groups are good at pushing without stopping versus pugs and that's what I call a stomp.
Thanks to everyone who read that.