Land Air Mechs...
#21
Posted 04 July 2012 - 07:10 PM
#22
Posted 04 July 2012 - 07:12 PM
AntharPrime, on 04 July 2012 - 02:18 PM, said:
http://www.sarna.net/wiki/Stinger_LAM
http://www.sarna.net/wiki/Wasp_LAM
http://www.sarna.net...hoenix_Hawk_LAM
BAD Pilot.....BAD....thats Macross Tech right there, not for you..........Bad.
#23
Posted 04 July 2012 - 07:17 PM
#24
Posted 04 July 2012 - 07:20 PM
#25
Posted 04 July 2012 - 07:27 PM
#26
Posted 04 July 2012 - 08:09 PM
#27
Posted 04 July 2012 - 09:04 PM
Wraeththix Constantine, on 04 July 2012 - 08:09 PM, said:
And that is GOOD. I should give the OP a nice list just in case he hasn't taken any clues.
1) They look retarded. Very retarded. Like something a 12 year old would doodle on paper while being bored in math class. You can argue that any ground Mech looks stupid, there sure is a few at least, but they aren't a plane with legs.
2) They make no logical kind of sense. We do have flying planes IRL that heavy but... they don't also have walking legs. Why would a plane or jet want walking legs??? You wouldn't put walking legs on your helicopter. It can already fly. It doesn't need to walk. Flying insects have legs but they spend just as much time walking as they do flying. A jet does not. It will only ever fly. It might have a reason to roll around on the airfield, but it has 0 reason to walk with legs. There's NO reason why you would want a fighter jet to walk one day as opposed to just flying or rolling. Legs on a jet would just be dead weight to it in the end. That's weight it could have used for more armor, fuel, missiles, etc. Is the lack of logic stacking up enough yet?
3) Assuming we, for some reason, did want to put this crap in, guess what; coding this into the game based on ground combat would be a nightmare. You can't mix a ground shooter with Ace Combat and not have it be one big mess of a game.
4) Balancing it in the game would be another nightmare.
The most I could support here is NPC controlled air support. If we had the ability to call in air support or if they were featured in PvE missions that would be great. But player controlled flying Mechs? NO.
#28
Posted 04 July 2012 - 09:12 PM
jakucha, on 04 July 2012 - 06:54 PM, said:
Yah and its because of that 'Macross' thing that we got Harmony Gold slapping the power of lawsuit down and creating the unseen/reseen issue. NO THANKS!
#29
Posted 04 July 2012 - 11:11 PM
I do however hope they expand the game to be more Joint Task Force, with Tanks, Armor, Aerotech, heck even infantry!
#30
Posted 04 July 2012 - 11:15 PM
#31
Posted 04 July 2012 - 11:21 PM
Rejarial Galatan, on 04 July 2012 - 11:15 PM, said:
Your so sneaky Rejarial , you know those are standard mechs. Did have to lol about a little though .
(edit here, yes I know they also come in LAM versions, just so you don't school me.)
Edited by Tincan Nightmare, 04 July 2012 - 11:21 PM.
#32
Posted 04 July 2012 - 11:23 PM
#33
Posted 04 July 2012 - 11:23 PM
Edited by Adrienne Vorton, 04 July 2012 - 11:25 PM.
#34
Posted 04 July 2012 - 11:26 PM
This makes sense, and, from the same paragraph, Clan Jade Falcon were the only ones known to have delved into LAM research, and the project was terminated in 3059.
Edit: http://www.sarna.net/wiki/Battlemech -Scroll down to the Land to Air 'Mechs section.
Edit 2:
Adrienne Vorton, on 04 July 2012 - 11:23 PM, said:
Also, this.
Edited by CancersCincar, 04 July 2012 - 11:27 PM.
#35
Posted 04 July 2012 - 11:34 PM
i liked them for my massive campaign in battle tech but that waws mass campaigns and for quick response force and anything heavyier then a light mech was silly and even then they where not all that great,
and the maps wouldnt be big enogh for sure since the movement for these things was mesured in grid maps not grid hexes
#36
Posted 04 July 2012 - 11:35 PM
#37
Posted 04 July 2012 - 11:40 PM
#38
Posted 04 July 2012 - 11:59 PM
#39
Posted 05 July 2012 - 12:04 AM
[Edited to add: Hey, there was a page two. Way to repeat what other people said, me.]
Edited by BlackAbbot, 05 July 2012 - 12:07 AM.
#40
Posted 05 July 2012 - 01:54 AM
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