

Buildings - How to have more fun with them.
#1
Posted 30 November 2011 - 09:49 AM
#2
Posted 30 November 2011 - 11:25 AM
#3
Posted 30 November 2011 - 11:43 AM
obviously you can't hide a mech in a building with reinforced concrete floors like a parking garage or one with reinforced walls, but like a warehouse? or an apt block? **** would be so cash.
it'd definitely bring a use for some remote sensor type stuff.
slap a few sensors around a given area,
plow through a building through a side not easily visible
power down
wait in your mech, watching the remote sensor feeds for contacts
#4
Posted 30 November 2011 - 11:55 AM
#5
Posted 30 November 2011 - 01:34 PM
Definitely want to see fun with buildings and at least some ability to destroy them.
#6
Posted 02 December 2011 - 01:37 PM
#7
Posted 02 December 2011 - 02:30 PM
Prosperity Park, on 02 December 2011 - 01:37 PM, said:
I'm imagining something like what the Wolves did in the MW2 mission "Iron Piston", knock out a few interior walls and construct a false exterior façade that 'Mechs could burst through and attack. You round the corner and suddenly there's a storm of splintered plywood as a company of UrbanMechs springs the ambush!
#8
Posted 02 December 2011 - 02:44 PM
CaveMan, on 02 December 2011 - 02:30 PM, said:
I'm imagining something like what the Wolves did in the MW2 mission "Iron Piston", knock out a few interior walls and construct a false exterior façade that 'Mechs could burst through and attack. You round the corner and suddenly there's a storm of splintered plywood as a company of UrbanMechs springs the ambush!
... Is there a BobVilla Construction Mech?
Edit: Tell ya what: If anyone wants to see Mechs hiding in buildings, waiting to pounce, then name a Mech, give its height (in meters or feet - typically 10-15m / 30-45 feet), and give an example of a building-type you think they could realistically hide in given the restraints of interior headroom and some kind of doorway to enter through. These buildings can not be "constructed" by the player because we're assuming the role of Mercenaries and not dug-in Local Militia/Guerrillas. Maybe some kind of hangars, stadiums, whatever, let's just see if there's more options than Hangars.
Edited by Prosperity Park, 02 December 2011 - 02:59 PM.
#9
Posted 02 December 2011 - 04:54 PM
Edited by VYCanis, 02 December 2011 - 04:55 PM.
#10
Posted 02 December 2011 - 11:48 PM

Edited by Nik Van Rhijn, 02 December 2011 - 11:49 PM.
#11
Posted 02 December 2011 - 11:57 PM
VYCanis, on 30 November 2011 - 11:43 AM, said:
obviously you can't hide a mech in a building with reinforced concrete floors like a parking garage or one with reinforced walls, but like a warehouse? or an apt block? **** would be so cash.
it'd definitely bring a use for some remote sensor type stuff.
slap a few sensors around a given area,
plow through a building through a side not easily visible
power down
wait in your mech, watching the remote sensor feeds for contacts
How about a light sneaking about and surprise NARCs hostiles, then runs off as the sky gets cloudy with missiles

Callsign: The Weather Man "Forecast shows that it will partly cloudy, with a chance of it raining explosives..."
Edited by Agasutin, 03 December 2011 - 12:00 AM.
#12
Posted 05 December 2011 - 11:18 AM
Quote
Yes. Yes I do. Now to go to the tt version (which I play and yes I like both the MW and tt versions of BattleTech) you can walk into any building, but you have to make a piloting roll (can't remember right off hand but you might even have to make 2) to try not to take damage and to keep from falling. You also damage the building too. So walking through a really light building could even cause it to collapse.
Here's something else to think about: when you're in a building, the building absorb a percentage of the damage depending on the class of building (I could totally be wrong don't have the rules on hand but I believe its something like: 10% for light buildings, 25% for medium b., 50% for heavy b. & 75% for hardened b.. Or that could be the percentages for infantry).
#13
Posted 06 December 2011 - 12:32 PM
#16
Posted 06 December 2011 - 01:45 PM
#17
Posted 06 December 2011 - 02:26 PM
Haeso, on 30 November 2011 - 11:55 AM, said:
Reminds me of a MegaMek match I played defending Outreach from Word of Blake. Luring one of his Battlemechs after a bait mech. He comes running around the building to be greeted by my Annihilator in hiding, which then ripped him another one.

#18
Posted 06 December 2011 - 03:10 PM
#20
Posted 06 December 2011 - 10:27 PM
(Close Quarters) - Raven uses a parking garage as a high point to TAG enemy units in a city fight. And is able to run inside the different levels due to the short stature of the mech.
There are others, especially in the Clan War as someone said earlier IS have to cheat to level the playing field.
I really like the idea of everything being deformable and smashable.
Semyon
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