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Buildings - How to have more fun with them.


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#1 yingjanshi

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Posted 30 November 2011 - 09:49 AM

I might have missed it, but I haven't seen anyone post something like this yet. So ok, I know that the old '09 trailer has very little to do with MWO, but I've heard that MWO will still feature urban combat. So what I'm thinking we need to see is the ability to enter and hide in buildings. There is nothing more horrible on the tabletop than walking down an empty street and suddenly being blasted from the building next to you. It would add a whole new level of scary to urban games.

#2 Haeso

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Posted 30 November 2011 - 11:25 AM

Must we make hunchbacks more terrifying? Now you want them to be able to jump out of buildings?

#3 VYCanis

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Posted 30 November 2011 - 11:43 AM

it should depend on the building, but i'd love to do that.

obviously you can't hide a mech in a building with reinforced concrete floors like a parking garage or one with reinforced walls, but like a warehouse? or an apt block? **** would be so cash.

it'd definitely bring a use for some remote sensor type stuff.

slap a few sensors around a given area,
plow through a building through a side not easily visible
power down
wait in your mech, watching the remote sensor feeds for contacts

#4 Haeso

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Posted 30 November 2011 - 11:55 AM

What would you do if an annihilator Kool-aid man'ed the wall of the building next to you? I'd eject.

#5 Halfinax

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Posted 30 November 2011 - 01:34 PM

I'd like to see the ability to even topple buildings onto other 'Mechs. Draw some poor sucker down a boulevard where some of your buddies have mostly chopped the lower floors of a building out save for just that little tiny bit of support it needs to keep standing, and when that sucker gets next to the building *BAM* bring her crashing down.

Definitely want to see fun with buildings and at least some ability to destroy them.

#6 Felicitatem Parco

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Posted 02 December 2011 - 01:37 PM

Yup. Hiding in a building would be a great gambling option - you could win by surprise, or get buried and die before [or while] springing your trap. But how would you get into a building without knocking out a wall and compromising the structural integrity? I certainly would not hide in a building with 3 walls if there were originally 4 walls before I got there...

#7 CaveMan

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Posted 02 December 2011 - 02:30 PM

View PostProsperity Park, on 02 December 2011 - 01:37 PM, said:

Yup. Hiding in a building would be a great gambling option - you could win by surprise, or get buried and die before [or while] springing your trap. But how would you get into a building without knocking out a wall and compromising the structural integrity? I certainly would not hide in a building with 3 walls if there were originally 4 walls before I got there...


I'm imagining something like what the Wolves did in the MW2 mission "Iron Piston", knock out a few interior walls and construct a false exterior façade that 'Mechs could burst through and attack. You round the corner and suddenly there's a storm of splintered plywood as a company of UrbanMechs springs the ambush!

#8 Felicitatem Parco

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Posted 02 December 2011 - 02:44 PM

View PostCaveMan, on 02 December 2011 - 02:30 PM, said:


I'm imagining something like what the Wolves did in the MW2 mission "Iron Piston", knock out a few interior walls and construct a false exterior façade that 'Mechs could burst through and attack. You round the corner and suddenly there's a storm of splintered plywood as a company of UrbanMechs springs the ambush!


... Is there a BobVilla Construction Mech?

Edit: Tell ya what: If anyone wants to see Mechs hiding in buildings, waiting to pounce, then name a Mech, give its height (in meters or feet - typically 10-15m / 30-45 feet), and give an example of a building-type you think they could realistically hide in given the restraints of interior headroom and some kind of doorway to enter through. These buildings can not be "constructed" by the player because we're assuming the role of Mercenaries and not dug-in Local Militia/Guerrillas. Maybe some kind of hangars, stadiums, whatever, let's just see if there's more options than Hangars.

Edited by Prosperity Park, 02 December 2011 - 02:59 PM.


#9 VYCanis

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Posted 02 December 2011 - 04:54 PM

warehouses, garages, office buildings with really big lobbies, basically any buildings where the interior is fairly hollow or weak and most of the support comes from either the structural supports in or along the walls/roof rather than centrally mounted columns or the individual floors

Edited by VYCanis, 02 December 2011 - 04:55 PM.


#10 Nik Van Rhijn

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Posted 02 December 2011 - 11:48 PM

If you have the typical large lobby or atrium of many office buildings (especially with smoked or mirror glass on) then it makes an ideal ambush point. (Hunchies rule ^_^ )

Edited by Nik Van Rhijn, 02 December 2011 - 11:49 PM.


#11 Agasutin

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Posted 02 December 2011 - 11:57 PM

View PostVYCanis, on 30 November 2011 - 11:43 AM, said:

it should depend on the building, but i'd love to do that.

obviously you can't hide a mech in a building with reinforced concrete floors like a parking garage or one with reinforced walls, but like a warehouse? or an apt block? **** would be so cash.

it'd definitely bring a use for some remote sensor type stuff.

slap a few sensors around a given area,
plow through a building through a side not easily visible
power down
wait in your mech, watching the remote sensor feeds for contacts


How about a light sneaking about and surprise NARCs hostiles, then runs off as the sky gets cloudy with missiles ^_^
Callsign: The Weather Man "Forecast shows that it will partly cloudy, with a chance of it raining explosives..."

Edited by Agasutin, 03 December 2011 - 12:00 AM.


#12 yingjanshi

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Posted 05 December 2011 - 11:18 AM

Quote

Must we make hunchbacks more terrifying? Now you want them to be able to jump out of buildings?


Yes. Yes I do. Now to go to the tt version (which I play and yes I like both the MW and tt versions of BattleTech) you can walk into any building, but you have to make a piloting roll (can't remember right off hand but you might even have to make 2) to try not to take damage and to keep from falling. You also damage the building too. So walking through a really light building could even cause it to collapse.
Here's something else to think about: when you're in a building, the building absorb a percentage of the damage depending on the class of building (I could totally be wrong don't have the rules on hand but I believe its something like: 10% for light buildings, 25% for medium b., 50% for heavy b. & 75% for hardened b.. Or that could be the percentages for infantry).

#13 Nik Van Rhijn

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Posted 06 December 2011 - 12:32 PM

Alternatively once the Clan hits wouldn't it make sense for some buildings to be converted into "mech hides" on planets in their path? ie gut a few buildings around a target and rebuild them so mechs can hide inside and ambush attackers. (IS have to be sneaky)

#14 Garth Erlam

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Posted 06 December 2011 - 12:36 PM

View PostHaeso, on 30 November 2011 - 11:55 AM, said:

What would you do if an annihilator Kool-aid man'ed the wall of the building next to you? I'd eject.

Oh no!

#15 Ghost

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Posted 06 December 2011 - 12:53 PM

View PostGarth Erlam, on 06 December 2011 - 12:36 PM, said:

Oh no!


Oh yeah!!
Posted Image

#16 Haeso

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Posted 06 December 2011 - 01:45 PM

As soon as I read Garth's post even without scrolling further I knew Firestarter was coming, lol.

#17 John Clavell

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Posted 06 December 2011 - 02:26 PM

View PostHaeso, on 30 November 2011 - 11:55 AM, said:

What would you do if an annihilator Kool-aid man'ed the wall of the building next to you? I'd eject.


Reminds me of a MegaMek match I played defending Outreach from Word of Blake. Luring one of his Battlemechs after a bait mech. He comes running around the building to be greeted by my Annihilator in hiding, which then ripped him another one. ;)

#18 Haeso

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Posted 06 December 2011 - 03:10 PM

To be precise, four more new ones if it was stock. Ouch.

#19 Lab Rat

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Posted 06 December 2011 - 03:39 PM

View PostHaeso, on 30 November 2011 - 11:25 AM, said:

Must we make hunchbacks more terrifying? Now you want them to be able to jump out of buildings?


I envision an alley with an Urbie the Grouch popping out and going all Mr. Snuffleupagus on your Big Birdedness, lol.

#20 Semyon Drakon

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Posted 06 December 2011 - 10:27 PM

There's a lot of examples even in the very earliest fluff of mechs hiding inside building. (Warrior - Coupe) Andrew Redburn while defending Kathil hides in a vast tin shed, with a sensor on the outside connected to a hardwire so it can't be detected. He then simply shoulders through the wall and nails the enemy mech that just strolled past oblivious to the lurking Marauder.

(Close Quarters) - Raven uses a parking garage as a high point to TAG enemy units in a city fight. And is able to run inside the different levels due to the short stature of the mech.

There are others, especially in the Clan War as someone said earlier IS have to cheat to level the playing field.

I really like the idea of everything being deformable and smashable.

Semyon





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