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#161 gloowa

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Posted 03 July 2015 - 01:24 PM

View PostTheArisen, on 03 July 2015 - 09:22 AM, said:

Sadly, I'm pretty sure there are quite a few ppl who wouldn't accept the reseen version.

And we should care about what they accept or don't because... ? :P

#162 SilentSooYun

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Posted 03 July 2015 - 02:27 PM

View PostTheArisen, on 03 July 2015 - 12:08 PM, said:

I like it, but the really special thing about it is it's loadout.

Agreed. Jumpy energy boat with arm-mounted ballistic sounds delightful.
And hardpoints are mounted quite high on a relatively low-slung Mech.

I mark the Penetrator as it's sister Mech, with much the same loadout; no ballistic, no JJ, but ECM

#163 Iqfish

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Posted 03 July 2015 - 02:51 PM

Can I vote for no more mech packs please?


I would pay money for more maps to be reworked. Or new maps in general. I think we have more mechs than this game would have ever needed

#164 Nathan Foxbane

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Posted 03 July 2015 - 02:53 PM

View PostSilentSooYun, on 03 July 2015 - 02:27 PM, said:

Agreed. Jumpy energy boat with arm-mounted ballistic sounds delightful.
And hardpoints are mounted quite high on a relatively low-slung Mech.

I mark the Penetrator as it's sister Mech, with much the same loadout; no ballistic, no JJ, but ECM

Both Penetrator and Falconer come with JJ as stock. The PTR-6S drops armor not JJ to fit ECM and it has a 3058 release date.
The two 'Mechs have entirely different design goals. The Falconer was designed to go duel it out with Clan heavy OmniMechs, resulting in a speed, mobility, and firepower centric design. The Penetrator used the Nova as its inspiration for an energy based 'Mech and focuses on endurance and durability before all else.

Edited by Nathan Foxbane, 03 July 2015 - 02:54 PM.


#165 TheArisen

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Posted 03 July 2015 - 03:11 PM

View PostSilentSooYun, on 03 July 2015 - 02:27 PM, said:

Agreed. Jumpy energy boat with arm-mounted ballistic sounds delightful.
And hardpoints are mounted quite high on a relatively low-slung Mech.

I mark the Penetrator as it's sister Mech, with much the same loadout; no ballistic, no JJ, but ECM


The Penetrator has JJ.

#166 CocoaJin

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Posted 03 July 2015 - 03:13 PM

Hatamoto...everything else is Cr@cker Jack prizes for its purchase.

Posted Image

At least three variants available, all laser, laser and ballistics, laser and missile...everybody can get in where they fit in...as long as it's in the Combine ;)

Edited by CocoaJin, 03 July 2015 - 03:16 PM.


#167 DoctorDetroit

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Posted 03 July 2015 - 03:37 PM

View PostIqfish, on 03 July 2015 - 02:51 PM, said:

Can I vote for no more mech packs please?


I would pay money for more maps to be reworked. Or new maps in general. I think we have more mechs than this game would have ever needed


That is what you are supporting when you buy mechs, MC or premium time. allegedly!

#168 TheArisen

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Posted 03 July 2015 - 05:44 PM

View PostIqfish, on 03 July 2015 - 02:51 PM, said:

Can I vote for no more mech packs please?


I would pay money for more maps to be reworked. Or new maps in general. I think we have more mechs than this game would have ever needed


You can vote by stating it, if ppl "like" your post those would be votes as well.

Tbh though, mech packs are PGI's main source of income. So in a way you are paying for maps to be redone and other features.

#169 TheArisen

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Posted 03 July 2015 - 05:48 PM

View PostCocoaJin, on 03 July 2015 - 03:13 PM, said:

Hatamoto...everything else is Cr@cker Jack prizes for its purchase.

Posted Image

At least three variants available, all laser, laser and ballistics, laser and missile...everybody can get in where they fit in...as long as it's in the Combine ;)


Agreed, The Hatamoto would be a great addition to the game.

#170 TheArisen

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Posted 03 July 2015 - 07:17 PM

View Postgloowa, on 03 July 2015 - 01:24 PM, said:

And we should care about what they accept or don't because... ? :P


Haha, I don't but PGI might. They rely on these packs for a large amount of their income. (Too much IMO, that's the real issue with packs.) Pgi will want to make as much as possible on these packs.

#171 gloowa

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Posted 04 July 2015 - 03:40 AM

View PostTheArisen, on 03 July 2015 - 07:17 PM, said:

Haha, I don't but PGI might. They rely on these packs for a large amount of their income. (Too much IMO, that's the real issue with packs.) Pgi will want to make as much as possible on these packs.

Surely mechwarrior playerbase is smart enough to realize what will they get if they [the playerbase] will go with "all or nothing" attitude?

Edited by gloowa, 04 July 2015 - 03:41 AM.


#172 Nightshade24

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Posted 04 July 2015 - 03:52 AM

View PostTheArisen, on 01 July 2015 - 02:13 AM, said:

Haha technically this I'd the Inner sphere pack discussion thread. The Kodiak would be a nice addition to the IS. ;)

the IS did have 1 kodiak.

#173 Nightshade24

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Posted 04 July 2015 - 04:00 AM

View PostTheArisen, on 03 July 2015 - 07:17 PM, said:

Haha, I don't but PGI might. They rely on these packs for a large amount of their income. (Too much IMO, that's the real issue with packs.) Pgi will want to make as much as possible on these packs.

To keep things unique they can only put 1 hero mech per chassis.

Mech bays are cheap and for 20 dollars and a sale you have enough to set you for a year if you play every day of that year.

MC consumables are not that special.

Normal mechs can be bought with C-bills so most people do not do this

Champion mechs are mainly for event insentives and for people with LOTS of money, not worth it for normal players.

Mech bundles is good for value if you want everything in it, otherwise no.

cockpit items are not that important but many can be gotten from events.


packs, provides you with the mechs you love months early and with 1 having a hero type bonus and gives you colours, cockpit items, mechs, etc for value and is the best for both PGI and you...


Do you want PGI to make people pay to play on maps or something? because the packs is the best and main way they get money without hurting the non paying player base.

#174 Nightshade24

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Posted 04 July 2015 - 04:04 AM

View PostCocoaJin, on 03 July 2015 - 03:13 PM, said:

Hatamoto...everything else is Cr@cker Jack prizes for its purchase.

Posted Image

At least three variants available, all laser, laser and ballistics, laser and missile...everybody can get in where they fit in...as long as it's in the Combine ;)


Not hating on the Chi or anything... but basicly the "hero" hatamoto a 1 of a kind is the only one to have a sword...

I find it funny nearly all artwork of this thing has a sword but it's basicly just 1 out of the many that do...

#175 TheArisen

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Posted 04 July 2015 - 04:24 AM

View PostNightshade24, on 04 July 2015 - 04:00 AM, said:

To keep things unique they can only put 1 hero mech per chassis.

Mech bays are cheap and for 20 dollars and a sale you have enough to set you for a year if you play every day of that year.

MC consumables are not that special.

Normal mechs can be bought with C-bills so most people do not do this

Champion mechs are mainly for event insentives and for people with LOTS of money, not worth it for normal players.

Mech bundles is good for value if you want everything in it, otherwise no.

cockpit items are not that important but many can be gotten from events.


packs, provides you with the mechs you love months early and with 1 having a hero type bonus and gives you colours, cockpit items, mechs, etc for value and is the best for both PGI and you...


Do you want PGI to make people pay to play on maps or something? because the packs is the best and main way they get money without hurting the non paying player base.


Don't get me wrong, I don't have a problem with getting these packs. I'd just like Pgi to expand their sources of income.

View PostNightshade24, on 04 July 2015 - 04:04 AM, said:


Not hating on the Chi or anything... but basicly the "hero" hatamoto a 1 of a kind is the only one to have a sword...

I find it funny nearly all artwork of this thing has a sword but it's basicly just 1 out of the many that do...


Don't you know? Swords make everything better!

#176 Nightshade24

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Posted 04 July 2015 - 04:30 AM

View PostTheArisen, on 04 July 2015 - 04:24 AM, said:

Don't get me wrong, I don't have a problem with getting these packs. I'd just like Pgi to expand their sources of income.



Don't you know? Swords make everything better!

PGI doesn't have much ways to expand ways to get money and income...

And swords to make stuff better... but not as much as arrows.
Posted Image

#177 Charon DOC Stock

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Posted 04 July 2015 - 04:39 AM

Light:
Javelin (10F, 10N, 11A)

Medium:
Vulcan (2T, 5T, 5S or 5M)

Heavy:
Ostroc (2C, 3C, 2M)

Assaut:
Cyclop (10Z, 10Q, 11A).

#178 Wildstreak

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Posted 04 July 2015 - 06:34 AM

Let's see, needs 4 variants or enough to justify creating variants and fit timeline.
PGI seems to focus on making Mechs from TRO3050 and before.

Light
Flea - 3, 4th could be 20 ton version of FLE-14, with MASC in it can be done, all Energy, 1 has Energy & Ballistic
Hussar - 3 you could fudge time for the 4th, Energy or Ballistic

Medium
Assassin - 3, fast with jump, Energy & Missile
Clint - 4, decent speed with jump, Energy & Ballistic
Hermes II - 4, decent speed, Energy & Ballisitc
Vulcan - 4, decent speed with jump, Energy & Ballistic
Whitworth - 3, slow with jump, Energy & Missile
Wyvern - 3, slow with jump, Energy & Missile
Gonna stop there because we really do not need more 50 & 55 tonners.

Heavy
Champion - 4, Quickdraw speed, Energy & Ballistic & Missile
Ostroc - 5-6, Quickdraw speed, Energy & Missile
Ostsol - 3, Quickdraw speed, Energy
skipping 65 tons because there are enough there.
Guillotine - 3, slow, Energy & Missile, closest we may get to a Warhammer
Flashman - 2, decent speed, Energy, PGI had it on a poll

Assault
Charger - 5, slow to decent speed, Energy, a couple with Missile
Hatamoto - 5, slow, Energy, a couple Missile, one Ballistic, very Kurita
Crockett & Katana - 4, Stalker speed, Energy & Ballistic & Missile, looks like an Assault Cataphract
Cyclops - 3 or 4, slow, Energy & Ballistic & Missile

Of these, my choices would be

Flea, need competition for Locusts, MASC is doable now. 4th variant would be a 20 ton version of the FLE-14.
Clint/Vulcan, need competition at 40 tons, both have Jump, only difference is Vulcan has 2 variants with a torso Ballistic and one with MASC.
Guillotine, not an actual Warhammer but close enough, make a 4th variant with room for MGs and it will do.
Cyclops, need another 90 tonner and could not find a 95 tonner. Give one variant quirks to represent the high end battle computer.

Edited by Wildstreak, 04 July 2015 - 06:35 AM.


#179 Richard Hazen

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Posted 04 July 2015 - 07:17 AM

Marik Reinforcement Pack

Hammer - Light
Posted Image
4 Variants - 3M, 3P, 3S, 3C

Hermes II - Medium
Posted Image
10 Variants - HER-2S, HER-2M, HER-4K, HER-5C, HER-5ME, HER-5S, HER-5Sr, HER-5SA, HER-6D, HER-7S

Anvil - Heavy
Posted Image
6 Variants - 3M, 5M, 6M, 8M, 3R, 5Q

Grand Titan - Assault

Posted Image
4 Variants - N10M, N11M, M13M, M14R

Edited by Deimos Alpha, 05 July 2015 - 01:51 AM.


#180 TheArisen

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Posted 04 July 2015 - 07:36 AM

View PostNightshade24, on 04 July 2015 - 04:30 AM, said:

PGI doesn't have much ways to expand ways to get money and income...

And swords to make stuff better... but not as much as arrows.
Posted Image


It could use a sword...





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