#41
Posted 29 June 2015 - 12:44 AM
Here's everything that is more or less available for speculation.
Light
Hornet (20)
Thorn (20)
Dart (25)
Mongoose (25)
Raptor (25) (If they're doing IIC mechs that means IS omnis are fair)
Falcon (30) Essentially Wolf's Dragoons exclusive at this point in time.
Firefly (30) Extinct until Wolf's Dragoons reintroduced it. Not sure of overall availability.
Hermes (30) Close to speed cap stock.
Javelin (30)
Ostscout (35) Highly unlikely. A single energy hardpoint.
Medium
Assassin (40)
Clint (40)
Hermes II (40)
Sentinel (40)
Vulcan (40)
Whitworth (40)
Wyvern (45)
Bushwacker (55) Only 2 variants available as of 3053, but the S2 could be built with what we have.
Dervish (55)
Hoplite (55) Extinct until Wolf's Dragoons reintroduced it. Not sure of overall availability.
Heavy
Champion (60) Who wouldn't want a champion Champion?
Grand Dragon (60) Evolution of the Dragon. Could probably be folded into it for skill trees. Mauler and Daboku (MX90)...
Lancelot (60)
Ostroc (60)
Ostsol (60)
Excalibur (70) Noted as exceedingly rare.
Guillotine (70)
Flashman (75) Only two variants. Then again, Mauler was near the same...
Assault
Charger (80)
Hatamoto-Chi (80)
Spartan (80) Scary rare, as in two dozen in the entire Inner Sphere as of 3067.
Thug (80) "Better" Warhammer replacement.
Cyclops (90)
Annihilator (100) Wolf's Dragoons mech.
Devastator (100) Two variants, but the DVS-3 could be built with what we have.
Imp (100) Wolf's Dragoons mech.
#42
Posted 29 June 2015 - 12:57 AM
High mounted hardpoints, chicken walker, lean and inhuman profile, 75 ton sweetspot, hilarious name, an ECM variant and a missile variant...
#43
Posted 29 June 2015 - 01:08 AM
Matthew Ace, on 28 June 2015 - 11:58 PM, said:
4 x AC 10
2 in each arm.
7 slots each = 14.
the arm can't hold more then 10 max and that' just with shoulder and the upper arm actuator.
This is the main ones in timeline...
#44
Posted 29 June 2015 - 01:13 AM
Nightshade24, on 29 June 2015 - 01:08 AM, said:
2 in each arm.
7 slots each = 14.
the arm can't hold more then 10 max and that' just with shoulder and the upper arm actuator.
This is the main ones in timeline...
It has 1 AC10 in RT, LT, RA and LA and AC10 cannot be crit splitted.
Edited by kapusta11, 29 June 2015 - 01:14 AM.
#45
Posted 29 June 2015 - 01:16 AM
Nightshade24, on 29 June 2015 - 01:08 AM, said:
2 in each arm.
7 slots each = 14.
the arm can't hold more then 10 max and that' just with shoulder and the upper arm actuator.
This is the main ones in timeline...
RT - LT - RA - LA
An AC10 in each. I dont understand why does it need split crit !
Edit: ahhh... Ninja'd
Edited by Navid A1, 29 June 2015 - 01:17 AM.
#46
Posted 29 June 2015 - 01:17 AM
Lugin, on 29 June 2015 - 12:44 AM, said:
Here's everything that is more or less available for speculation.
Light
Hornet (20)
Thorn (20)
Dart (25)
Mongoose (25)
Raptor (25) (If they're doing IIC mechs that means IS omnis are fair)
Falcon (30) Essentially Wolf's Dragoons exclusive at this point in time.
Firefly (30) Extinct until Wolf's Dragoons reintroduced it. Not sure of overall availability.
Hermes (30) Close to speed cap stock.
Javelin (30)
Ostscout (35) Highly unlikely. A single energy hardpoint.
Medium
Assassin (40)
Clint (40)
Hermes II (40)
Sentinel (40)
Vulcan (40)
Whitworth (40)
Wyvern (45)
Bushwacker (55) Only 2 variants available as of 3053, but the S2 could be built with what we have.
Dervish (55)
Hoplite (55) Extinct until Wolf's Dragoons reintroduced it. Not sure of overall availability.
Heavy
Champion (60) Who wouldn't want a champion Champion?
Grand Dragon (60) Evolution of the Dragon. Could probably be folded into it for skill trees. Mauler and Daboku (MX90)...
Lancelot (60)
Ostroc (60)
Ostsol (60)
Excalibur (70) Noted as exceedingly rare.
Guillotine (70)
Flashman (75) Only two variants. Then again, Mauler was near the same...
Assault
Charger (80)
Hatamoto-Chi (80)
Spartan (80) Scary rare, as in two dozen in the entire Inner Sphere as of 3067.
Thug (80) "Better" Warhammer replacement.
Cyclops (90)
Annihilator (100) Wolf's Dragoons mech.
Devastator (100) Two variants, but the DVS-3 could be built with what we have.
Imp (100) Wolf's Dragoons mech.
Missing the Merlin as well.
#47
Posted 29 June 2015 - 01:23 AM
Edited by TheArisen, 01 July 2015 - 01:29 AM.
#49
Posted 29 June 2015 - 01:32 AM
SgtMagor, on 28 June 2015 - 07:28 PM, said:
The Clans had that while the Inner Sphere did not.
Mongoose or Thorn
Dervish or Bushwacker
Guillotine or Flashman
Hatamoto, Cyclops or Devastator
Edited by Joseph Mallan, 29 June 2015 - 01:36 AM.
#50
Posted 29 June 2015 - 09:29 AM
Hermes or Javelin
Assassin or Whitworth
Guillotine or Penetrator
Thug or Devastator
#51
Posted 29 June 2015 - 09:30 AM
Tarogato, on 29 June 2015 - 12:57 AM, said:
Only one variant in 3053, next is available in 3056, then 3058. Looking at the tech we could build all of them except the 6T, total of 4.
TheArisen, on 29 June 2015 - 01:17 AM, said:
Merlin's got two variants as of 3053. While we could build the third, the 1C, it's not introduced until 3068.
Edited by Lugin, 29 June 2015 - 09:32 AM.
#52
Posted 29 June 2015 - 09:34 AM
Lugin, on 29 June 2015 - 09:30 AM, said:
Only one variant in 3053, next is available in 3056, then 3058. Looking at the tech we could build all of them except the 6T, total of 4.
Merlin's got two variants as of 3053. While we could build the third, the 1C, it's not introduced until 3068.
Well, the IICs don't have enough variants (except for Jenner) for the timeline either, but they're coming.
So PGI will either get rid of the downright moronic 3 mechs to master rule... Or they'll make them count as the IS variants in terms of mastering... Or make up variants, which is also stupid.
#54
Posted 29 June 2015 - 10:52 AM
Does anyone know what mech fits this criteria? I have been having trouble finding one.
#55
Posted 29 June 2015 - 10:55 AM
Gas Guzzler, on 29 June 2015 - 10:52 AM, said:
Does anyone know what mech fits this criteria? I have been having trouble finding one.
Falconer?
A fast, jump capable 75 tonner with (by default) 5 energy weapons and 1 ballistic (1 ER PPC in one arm, Gauss rifle in another, and 2 medium lasers in each torso).
The problem is that there's basically no other MWO-compatible variant for it (the only other variant is in during the Jihad) and even this one is 1 year out of the current timeline.
Can't really think of anything else, that would match your description.
Alex's sketch of the Falconer
Edited by Juodas Varnas, 29 June 2015 - 10:57 AM.
#56
Posted 29 June 2015 - 11:20 AM
Juodas Varnas, on 29 June 2015 - 10:55 AM, said:
A fast, jump capable 75 tonner with (by default) 5 energy weapons and 1 ballistic (1 ER PPC in one arm, Gauss rifle in another, and 2 medium lasers in each torso).
The problem is that there's basically no other MWO-compatible variant for it (the only other variant is in during the Jihad) and even this one is 1 year out of the current timeline.
Can't really think of anything else, that would match your description.
Alex's sketch of the Falconer
If you're willing to exchange the ballistic arm for ECM, the Penetrator is the way to go.
#58
Posted 29 June 2015 - 11:28 AM
TheArisen, on 29 June 2015 - 11:20 AM, said:
Nein nein nein nein nein!!
No, needs a Gauss.
Falconer is awesome though!! 3053 is next year so that works out, and PGI can make up other variants. Boom! done! Do it!
Edited by Gas Guzzler, 29 June 2015 - 11:31 AM.
#59
Posted 29 June 2015 - 11:31 AM
Gas Guzzler, on 29 June 2015 - 11:28 AM, said:
Nein nein nein nein nein!!
No, needs a Gauss.
Then it's the Falconer you want.
Sadly, the chances of it making into the game a very slim.
Not enough variants to fulfill the "3 variants to master" bullcrap, and i don't think PGI will bother making 2 extra variants for it.
#60
Posted 29 June 2015 - 11:32 AM
Maybe it's time for some new weapons and tech?
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