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#21 TheArisen

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Posted 28 June 2015 - 10:40 PM

Mechs should be available by 3052

Edited by TheArisen, 28 June 2015 - 11:16 PM.


#22 Scout Derek

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Posted 28 June 2015 - 10:43 PM

View PostTheArisen, on 28 June 2015 - 10:40 PM, said:

Mechs should be available by 3052-3053.

From what Russ has said, the mwo timeline is 3052 as of now.

#23 kapusta11

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Posted 28 June 2015 - 11:05 PM

IS has nothing decent to offer.

#24 Scout Derek

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Posted 28 June 2015 - 11:08 PM

View Postkapusta11, on 28 June 2015 - 11:05 PM, said:

IS has nothing decent to offer.

Not until 3055 when IS omnis come in, the bushwacker awaits :0

#25 Juodas Varnas

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Posted 28 June 2015 - 11:09 PM

I just want my Vulcan
Posted Image
Getting the first IS omnimech, Raptor, would be pretty cool too.

Edited by Juodas Varnas, 28 June 2015 - 11:10 PM.


#26 TheArisen

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Posted 28 June 2015 - 11:17 PM

View Postkapusta11, on 28 June 2015 - 11:05 PM, said:

IS has nothing decent to offer.


The Falconer, Bandersnatch and Penetrator, amongst others, would like a word with you.

#27 kapusta11

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Posted 28 June 2015 - 11:30 PM

View PostTheArisen, on 28 June 2015 - 11:17 PM, said:

The Falconer, Bandersnatch and Penetrator, amongst others, would like a word with you.


Lol-low-slung weapon mounts, just-low-slung weapon mounts and energy boat with terrible hitboxes (10 ton lighter Battlemaster)

Edited by kapusta11, 28 June 2015 - 11:33 PM.


#28 Nightshade24

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Posted 28 June 2015 - 11:47 PM

View PostSgtMagor, on 28 June 2015 - 07:28 PM, said:

next IS pack I want the Atlas II, give us the Atlas that left with Kerensky. http://www.sarna.net...85/Atlas_II.jpg


Sorry bud. But literally 100% of the Atlas II (as well as most orions... king crabs... highlanders... not most but a chunk of locusts... etc) were taken into clan space and the only Atlas II seen between 3000 to 3070 by the IS is when clanners are using it to annihilate there pathetic Atlas I's...

This would most likely be the Clan IIC pack 2 atlas mech as this is 1 of the 2 remaining "clan" refits of IS mechs. It isn't a technical IIC, but the later atlas II's did have clan tech including Kerenksys Atlas II itself.

View PostNavid A1, on 28 June 2015 - 07:53 PM, said:

Repeat after me:

Medium: B U S H W A C K E R

Assault: A N N I H I L A T O R


Mix in some other lights and heavies and you have a deal.


medium: out of timeline.
Assault: most requires split crit slot system which is NOT allowed in game.

#29 TheArisen

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Posted 28 June 2015 - 11:55 PM

View Postkapusta11, on 28 June 2015 - 11:30 PM, said:


Lol-low-slung weapon mounts, just-low-slung weapon mounts and energy boat with terrible hitboxes (10 ton lighter Battlemaster)


The Falconer, depending on the artwork, has cockpit lvl arms, The Penetrator could translate pretty well depending on the artwork.

#30 Nightshade24

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Posted 28 June 2015 - 11:58 PM

having a IS omnimech is hard, the only one possible for MW: O is the Raptor, an IS light mech that's an omni.


I would not say much on the light, medium, and heavy mech beyond what others said above... BUT the Longbow is an option for an amazing assault mech.

True, it is unseen. BUT it is THIS longbow that is unseen.
Posted Image

NOT this one (aka Mechwarrior 4: Mercs)

Posted Image


MW4: Mercs had no legal issues and is reseen.

MW: O redesign of the MW4 one would be the best option with no problems.



This is a very good LRM mech with LRM's in the arms and side torsos making it the most likely best LRM mech in game with possible M hardpoints going up to 6 able to spam 4 x LRM 20's or 6 x LRM 15's or at least 6 LRM 5's with 2 er ppc's.

Profile is rather nice and all weapons are equal to the cockpit....

Not a fan of LRM's? Put the biggest engine you want on that thing and put 4-6 SRM 6 with artemis and then some medium pulse lasers!

Want to make light mechs cry? 6 x SSRM 2 and some duel large pulses....

This thing for my eyes has the most potentual to be the most unique assault we can add at this point.

(also other variants possible falling for 4M and 4E... and duel AMS variant)


Edit: forgot... one has 6E and 2M... enjoy those who really hate missile mechs.

Edited by Nightshade24, 29 June 2015 - 01:07 AM.


#31 Matthew Ace

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Posted 28 June 2015 - 11:58 PM

View PostNightshade24, on 28 June 2015 - 11:47 PM, said:

Assault: most requires split crit slot system which is NOT allowed in game.


The Annihilator doesn't have split crits. Not the ones available in timeline anyway.

Edited by Matthew Ace, 29 June 2015 - 12:08 AM.


#32 Speedy Plysitkos

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Posted 29 June 2015 - 12:05 AM

Atlas II, 3x RAC5.... gimme

Edited by Titannium, 29 June 2015 - 12:05 AM.


#33 Chuanhao

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Posted 29 June 2015 - 12:27 AM

Light : Javelin (has energy and missile variants)

The Javelin would add a missile heavy variant to the current offerings. It has a 2M, 3M, 4E, ECM, and even a 7E version. 

Medium: Assassin (need missiles at 40 ton vs cicada)

Compared to the ballistic and laser heavy cicada, the assassin would provide options for missiles at the badly neglected 40 ton segment.

Heavy: Dragoon, Bandersnatch, Penetrator

http://mwomercs.com/...ech-candidates/

Assault: Annililator, Crockett (85 with JJ)

I dont think we need more PPC heavy with SRM like Thug and Hatamotachi

Edited by Chuanhao, 29 June 2015 - 12:50 AM.


#34 Navid A1

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Posted 29 June 2015 - 12:28 AM

People,

for one moment, close your eyes... imagine yourself in a mech with 4 AC10s (or HEXA AC5s), terrorizing everything that moves...

now tell me... who wants an Annihilator?

Edited by Navid A1, 29 June 2015 - 12:31 AM.


#35 Alistair Winter

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Posted 29 June 2015 - 12:29 AM

Posted Image



#36 kapusta11

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Posted 29 June 2015 - 12:35 AM

View PostNavid A1, on 29 June 2015 - 12:28 AM, said:

People,

for one moment, close your eyes... imagine yourself in a mech with 4 AC10s (or HEXA AC5s), terrorizing everything that moves...

now tell me... who wants an Annihilator?


I already have hexa AC5 mech, its called Jagermech loaded with 3x UAC5s that jam only 1 out of 9 times when fired.

#37 NextGame

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Posted 29 June 2015 - 12:37 AM

Flea or Venom
Whitworth
Battleaxe & Hammerhands
Mackie

#38 TheArisen

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Posted 29 June 2015 - 12:41 AM

View PostAlistair Winter, on 29 June 2015 - 12:29 AM, said:

Posted Image



I suppose I should add that mechs ought to be implementable in MWO.

#39 Navid A1

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Posted 29 June 2015 - 12:42 AM

View Postkapusta11, on 29 June 2015 - 12:35 AM, said:


I already have hexa AC5 mech, its called Jagermech loaded with 3x UAC5s that jam only 1 out of 9 times when fired.


no no no...
you have 2 Tri-AC5 mech at best, with an XL that pops.
All-time Hexa-AC5 mech with/without XL with nearly twice armor... is different.

#40 Alistair Winter

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Posted 29 June 2015 - 12:43 AM

View PostTheArisen, on 29 June 2015 - 12:41 AM, said:

I suppose I should add that mechs ought to be implementable in MWO.

Just leave the axe out, put it back in when melee is enabled ;)





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