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Mwo Dev Vlog #12


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#61 darqsyde

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Posted 29 June 2015 - 03:26 PM

Excellent Vlog this time around.

Tina. you have improved immensely since the first one, and will likely continue to do so.

Ryan. All closet alcoholics know to put there drink of choice in a mug during interviews. :ph34r:

Viona. Terra Therma is, at least from an art perspective, indeed one of the best.

Also...lol at the mic stand.

#62 ChapeL

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Posted 29 June 2015 - 03:33 PM

View Postreddevil, on 29 June 2015 - 11:32 AM, said:

I'm really liking these features! Especially loving the shots of the office and work in progress. Keep up the good work Tina and co.


Couldn't agree more. That was very cool to see! A very informative Vlog and extra cool to hear them talk about their approach to the new River city and their plans for the other maps. :)

Edit: Notto mention that now we know where Tina's faint accent comes from. Bon travail madame!

Edited by ChapeL, 29 June 2015 - 03:52 PM.


#63 RedlineHunter

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Posted 29 June 2015 - 03:34 PM

Excellent Vlog! Can't wait till the new features go live.

#64 Hex Pallett

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Posted 29 June 2015 - 04:18 PM

View PostAlistair Winter, on 29 June 2015 - 01:20 PM, said:

And sell tiny Tina Fairy bobblehead cockpit items with auburn hair? I see where this is going.

If that's so then it's only fair to add Paul bobblehead to with a banhammer in hand :ph34r:

#65 Agent 0 Fortune

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Posted 29 June 2015 - 04:45 PM

Has this video considered a textual reassignment procedure?
I here it all the rage these days.

#66 Dirk Le Daring

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Posted 29 June 2015 - 05:05 PM

Almost half an hour. :o

Awesome. Great show. Thank you. :wub:

#67 Nothing Whatsoever

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Posted 29 June 2015 - 06:07 PM

Wooooo!

Nice Vlog, good info. I can listen to Viona talk all day!



Can't wait to stomp around in the new maps.

[Proceeds to walk away, in a happy dance]
Posted Image

#68 Rushmoar

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Posted 29 June 2015 - 06:15 PM

View Postarmyunit, on 29 June 2015 - 12:00 PM, said:

THAT YEN LO WANG MODEL THO

Yeah. I like how it was holding the microphone for Tina. :)

#69 Odanan

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Posted 29 June 2015 - 06:18 PM

View PostPeiper, on 29 June 2015 - 01:24 PM, said:

More importantly, the moon in the sky above River City doesn't move with time of day. What this means is very significant. It proves that River City is on a planet that defies what we understand about stars and planets. In this case, the sun revolves around the planet, which is amazing! I wonder how many other solar systems in our galaxy are like that?

What if the city is actually in the moon and the object you see in the sky is the planet? (it needed to rotate, though)

#70 Better Call Saul

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Posted 29 June 2015 - 06:19 PM

Nice informative VLOG, appreciate it now my question from this:

At 9:00 point of this video one of the Dev's is queried as to why more trees can be placed into the environment, the first reason given was it's 2015...hardware is better.

Most people's experiences from this game indicate an ongoing struggle to obtain decent performance (FPS) whilst playing this game. For example awesome FPS in testing grounds only to see performance hits when the main battle emerges.

Are you guys certain that the new and improved River City is so optimised that the net result in performance will stay the same?

Edited by Better Call Saul, 29 June 2015 - 06:20 PM.


#71 Smoked

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Posted 29 June 2015 - 06:36 PM

Can you make the knocked down trees break dance like the Ebon Jaguar. That would be Epic!

#72 Wing 0

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Posted 29 June 2015 - 08:05 PM

All I can say is this. This was so much better than the last dev log by far.

Tina. Great Job. You have improved so much. You still got a little further to go but with the way I was seeing it, your going to be a professional at this in the next future dev log. Keep up the great work.

Ryan and Viona. Seeing the work on the river city map makes me say. me want to play it lol. You guys did great in explaining the things of how you guys not only improve the functions on the maps but showed us some better in depth explanation of the stuff you are using to fix bugs more efficiently and trying to improve performance aspects. Looking forward to seeing the new river city.

#73 Wrayeth

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Posted 29 June 2015 - 08:13 PM

My only disappointment with the new River City is that I won't be able to use a Highlander to jump over buildings and such to gain advantage as you should be able to do on an urban map (since jump jets are next to useless on assaults right now and, even if you could clear the building, you'd spend so much time in the air that you'd be a sitting duck).

Otherwise, everything in this vlog looks awesome!

#74 RussianWolf

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Posted 29 June 2015 - 08:13 PM

Am I the only one that hears Luna Lovejoy when Tina talks?????????

lol

Nice info.

#75 The Boneshaman

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Posted 29 June 2015 - 08:23 PM

yeup your the only one............ who is Luna Lovejoy?

#76 RussianWolf

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Posted 29 June 2015 - 08:25 PM

View PostThe Boneshaman, on 29 June 2015 - 08:23 PM, said:

yeup your the only one............ who is Luna Lovejoy?

From the Harry Potter movies.


Oops... Luna Lovegood

Edited by RussianWolf, 29 June 2015 - 08:26 PM.


#77 Xenon Codex

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Posted 29 June 2015 - 08:36 PM

Nice Vlog, congrats to all involved (including camera and editing crew). I started this video thinking "not gonna make it the full 27 minutes tonight..." but got totally engrossed and was sad to see it end. Most Excellent!

My only questions, which I'll write here so i don't forget to add them to the next town hall questionnaire thread...

1. Are "breakable" trees in Viridian Bog also going to include the numerous underwater tree parts that consistently annoy us?

2. It was stated that the dynamic lightning consisted of about 6 hours (relative to a Terra cycle I'm assuming). Will each planet have different lengths of lighting based upon their angular velocities? So some planets won't change much during a battle, while others may cycle from dawn to dusk in the same period.

Edited by Xenon Codex, 29 June 2015 - 08:37 PM.


#78 xengk

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Posted 29 June 2015 - 08:37 PM

View PostHelmstif, on 29 June 2015 - 04:18 PM, said:

If that's so then it's only fair to add Paul bobblehead to with a banhammer in hand :ph34r:


something like this

Posted Image

#79 Sarlic

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Posted 29 June 2015 - 10:36 PM

Thanks Tina, Viona and Ryan. (Have another one on me, haha)

I like it when a dev just drinks. It should be fun, and it is! Less stiff.

Tina improved. Looks great. The first videos are always the hardest. But i really like you give something over to the players. Like sneakpeaka, small trailers, artwork and stuff. It always works.

Keep it up.

Edited by Sarlic, 29 June 2015 - 10:43 PM.


#80 Vellron2005

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Posted 30 June 2015 - 12:20 AM

Guys, Dev's, and Tina, Viona and Ryan, I want to congratulate you. The work you do is, for me at least, a dreamjob, and getting to where you are, you must really be top-notch in your respective fields.

Upon looking on the new map features, and the new-and-improved river city, I have to say, it looks amazing, and it really shows all the hard work and soul you guys pour into it every day.

As a graphics designer, I armire Viona especially, since I can relate to many of the things she has said.

Tina, I admire you to, couse you seem to be an extremely shy, yet sweet little thing, and it amazes me that you do PR with such grace and professionalism. Keep it up. We love you. (Always cool to see a cute shy girl in a gaming t-shirt and generaly gaming associated, I bet you hear that alot)

Ryan... you just look cool, and that drink on the table only adds to the cool.

Keep up the good work guys!

P.S.

Where can we get those mech mini's you guys have on the desk? That Yen-Lo-Wang looks SO COOL!

Edited by Vellron2005, 30 June 2015 - 12:22 AM.






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