Mwo Dev Vlog #12
#61
Posted 29 June 2015 - 03:26 PM
Tina. you have improved immensely since the first one, and will likely continue to do so.
Ryan. All closet alcoholics know to put there drink of choice in a mug during interviews.
Viona. Terra Therma is, at least from an art perspective, indeed one of the best.
Also...lol at the mic stand.
#62
Posted 29 June 2015 - 03:33 PM
reddevil, on 29 June 2015 - 11:32 AM, said:
Couldn't agree more. That was very cool to see! A very informative Vlog and extra cool to hear them talk about their approach to the new River city and their plans for the other maps.
Edit: Notto mention that now we know where Tina's faint accent comes from. Bon travail madame!
Edited by ChapeL, 29 June 2015 - 03:52 PM.
#63
Posted 29 June 2015 - 03:34 PM
#65
Posted 29 June 2015 - 04:45 PM
I here it all the rage these days.
#66
Posted 29 June 2015 - 05:05 PM
Awesome. Great show. Thank you.
#67
Posted 29 June 2015 - 06:07 PM
Nice Vlog, good info. I can listen to Viona talk all day!
Can't wait to stomp around in the new maps.
[Proceeds to walk away, in a happy dance]
#69
Posted 29 June 2015 - 06:18 PM
Peiper, on 29 June 2015 - 01:24 PM, said:
What if the city is actually in the moon and the object you see in the sky is the planet? (it needed to rotate, though)
#70
Posted 29 June 2015 - 06:19 PM
At 9:00 point of this video one of the Dev's is queried as to why more trees can be placed into the environment, the first reason given was it's 2015...hardware is better.
Most people's experiences from this game indicate an ongoing struggle to obtain decent performance (FPS) whilst playing this game. For example awesome FPS in testing grounds only to see performance hits when the main battle emerges.
Are you guys certain that the new and improved River City is so optimised that the net result in performance will stay the same?
Edited by Better Call Saul, 29 June 2015 - 06:20 PM.
#71
Posted 29 June 2015 - 06:36 PM
#72
Posted 29 June 2015 - 08:05 PM
Tina. Great Job. You have improved so much. You still got a little further to go but with the way I was seeing it, your going to be a professional at this in the next future dev log. Keep up the great work.
Ryan and Viona. Seeing the work on the river city map makes me say. me want to play it lol. You guys did great in explaining the things of how you guys not only improve the functions on the maps but showed us some better in depth explanation of the stuff you are using to fix bugs more efficiently and trying to improve performance aspects. Looking forward to seeing the new river city.
#73
Posted 29 June 2015 - 08:13 PM
Otherwise, everything in this vlog looks awesome!
#74
Posted 29 June 2015 - 08:13 PM
lol
Nice info.
#75
Posted 29 June 2015 - 08:23 PM
#77
Posted 29 June 2015 - 08:36 PM
My only questions, which I'll write here so i don't forget to add them to the next town hall questionnaire thread...
1. Are "breakable" trees in Viridian Bog also going to include the numerous underwater tree parts that consistently annoy us?
2. It was stated that the dynamic lightning consisted of about 6 hours (relative to a Terra cycle I'm assuming). Will each planet have different lengths of lighting based upon their angular velocities? So some planets won't change much during a battle, while others may cycle from dawn to dusk in the same period.
Edited by Xenon Codex, 29 June 2015 - 08:37 PM.
#79
Posted 29 June 2015 - 10:36 PM
I like it when a dev just drinks. It should be fun, and it is! Less stiff.
Tina improved. Looks great. The first videos are always the hardest. But i really like you give something over to the players. Like sneakpeaka, small trailers, artwork and stuff. It always works.
Keep it up.
Edited by Sarlic, 29 June 2015 - 10:43 PM.
#80
Posted 30 June 2015 - 12:20 AM
Upon looking on the new map features, and the new-and-improved river city, I have to say, it looks amazing, and it really shows all the hard work and soul you guys pour into it every day.
As a graphics designer, I armire Viona especially, since I can relate to many of the things she has said.
Tina, I admire you to, couse you seem to be an extremely shy, yet sweet little thing, and it amazes me that you do PR with such grace and professionalism. Keep it up. We love you. (Always cool to see a cute shy girl in a gaming t-shirt and generaly gaming associated, I bet you hear that alot)
Ryan... you just look cool, and that drink on the table only adds to the cool.
Keep up the good work guys!
P.S.
Where can we get those mech mini's you guys have on the desk? That Yen-Lo-Wang looks SO COOL!
Edited by Vellron2005, 30 June 2015 - 12:22 AM.
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