Mwo Dev Vlog #12
#101
Posted 01 July 2015 - 01:02 AM
#102
Posted 01 July 2015 - 01:34 PM
#103
Posted 02 July 2015 - 02:47 AM
But what's up with hosts without pants these days? At least put something on the glass table
#104
Posted 03 July 2015 - 11:45 AM
W A R K H A N, on 29 June 2015 - 01:19 PM, said:
It's actually fan art. One of the players made that Cent using 3D printing. If I recall right there should also be a Raven and Sarah's Jenner at the PGI offices. Pictures should be buried somewhere in Fan Creations.
#105
Posted 03 July 2015 - 11:12 PM
#106
Posted 04 July 2015 - 02:28 PM
FLahenO, on 29 June 2015 - 12:12 PM, said:
Wow !! U finally learned how to be a douchenozzle on the internet? And it looks like you're gonna get to live in your own troll cave now )))))))))) And how long will it take you attempting to demean others instead of using many forms of constructive criticism available - that you can get feeling of a real person and not a sad creature ?
Aside from him, all the stuff looks great!
Edited by Chimerahawk, 04 July 2015 - 02:31 PM.
#107
Posted 04 July 2015 - 05:22 PM
Denis Lacroix, on 03 July 2015 - 11:12 PM, said:
Ryan wasn't saying that to insult people, he was just trying to think of a better way to explain how the code works. You are just making him sound like that.
But at least we are finally going to see collisions and day-to-night cycles. So I am glad to hear that.
Edited by Will9761, 04 July 2015 - 11:11 PM.
#108
Posted 05 July 2015 - 11:01 PM
Also in terms of assets blocking other assets from rendering, please make sure to test performance on potential battle areas that players can reach where all can be viewed (top of mountain, side of mountain where you can see both ends, elevated sniper view that might have a bird's eye view of the city).
Edited by Elizander, 05 July 2015 - 11:07 PM.
#109
Posted 11 July 2015 - 10:38 AM
It's great to see Devs so into their work. You could tell how passionate they are about their work. Tina really seems to be finding her niche here and was (obviously) much more relaxed. I can't wait to see the changes in Forest Colony, Alpine and the rest of the maps (though I'd prefer they do the makeover on Caustic Valley and Frozen City before Alpine, but knowing they are coming is enough).
Someday we'll be able to destroy buildings, bridges and perhaps even boulders. Bring it on I say.
#110
Posted 22 July 2015 - 06:10 PM
#112
Posted 13 August 2015 - 07:40 AM
I, as well as the rest of the MWO player community, look forward to your map re-design project.
Please keep in mind DX12 is here and 2016 will bring us the public release of the Oculus Rift.
Remember PGI, you can keep up with these new gaming technologies coming soon.
Best of Luck,
Aidan
#113
Posted 24 August 2015 - 02:44 AM
I really feel like the team works hard but all that sweat is focused on the wrong things, 3 years after beta and still didnt got excited for anything.
#114
Posted 06 October 2015 - 08:04 PM
#115
Posted 28 October 2015 - 04:27 AM
Still horrible colision model with rough detection.
Terrain topology intended rather for shopping ******** area then fps game? Whole environment thing looking like barbie toy set.
Devs, you are really funny amateurs. what about some really worth changes? Game modes, open world, etc. ...? But in this case I would want too much from you.
And you still dare to charge players with horrible prices for some new mech chassis? By the way: boost your animation team and teach them to work properly. Half of your mechs have really bad animation cycles and looking like prehistoric tvs with legs.
The turning around needs to get some more logic from mechanical point of view(I know Battle Tech guys invented chassis' badly and according to visual, it is impossible to make it looking "realistically" but still the animation would look slightly better)
Namely: Urban Mech, Dire Wolf, Storm Crow, etc. ... just mentioned. There is more of them.
#116
Posted 25 December 2015 - 11:07 PM
The game needs more weapons, new interesting mechs, maps, new searcher queue in Clan War(take 10-30 minutes per one search of the battle!!!!!!!)
#117
Posted 05 February 2016 - 02:15 AM
Honestly...just make it "pay to win" and call it by a different name # fuckedoffhard
Edited by Gander Panet, 05 February 2016 - 02:16 AM.
#118
Posted 05 February 2016 - 02:56 AM
+ it's off toppic
+ does not contain any statement to discuss about
+ obviously you have no clue (how often have you played the game?)
+ you are using offensive language
= When you don't like MWO stop playing it and don't pollute the forum with your trash - thanks
Edited by Flocus, 05 February 2016 - 02:57 AM.
#119
Posted 05 February 2016 - 08:15 AM
#120
Posted 15 February 2016 - 09:15 PM
They continue to work to their own detriment, as I continue to see population fall-off, one unit in particular being the "Brother" merc unit to my own, Equal Opportunity Destroyers. They are now playing, as friends, in Star Citizen and in many other games, because there is ****-all to keep them playing here.
The only difference between what Gander Panet and I have said, between these two posts, here, is that I have a bit more love for words, and my ardor has cooled and leveled after waiting since October 2011 for PGI to pull their head out of their *** and deliver on the game they said they would.
That's all I've got to say about that!
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users