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Origins IIC Clan Collection Pre-Order Is Here!


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#101 Captain Artemis

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Posted 29 June 2015 - 03:47 PM

If the clans are about to get IS-type mech, so I want my BL9-KNT Clanbuster then.

Edited by Captain Artemis, 29 June 2015 - 03:47 PM.


#102 BigJim

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Posted 29 June 2015 - 03:50 PM

View PostIraqiWalker, on 29 June 2015 - 03:23 PM, said:

JJs are not locked. Notice how some have a max JJ count that is higher than their stock count?
They are battlemechs, with clan weapons, and equipment. Unless PGI drastically changes something.


I thought the same, and was about to jump on Kon's logic in his post above, buuut...

Those max JJ counts are *in addition* to the stock JJ count.
It's possible (stress ~ possible) that PGI might choose to lock the JJs in thier stock locations, and only allow us to add additional JJs if we wish, while not allowing us to remove the stock JJs.

A likely decision? I dunno, but possible.

Edited by BigJim, 29 June 2015 - 03:51 PM.


#103 IraqiWalker

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Posted 29 June 2015 - 03:54 PM

View PostCaptain Artemis, on 29 June 2015 - 03:47 PM, said:

If the clans are about to get IS-type mech, so I want my BL9-KNT Clanbuster then.


We don't have hatchets, and it has less hardpoints than any other black knight variant we're getting. Not sure how that's equivalent to the IICs.


EDIT: I'm not against adding it, just saying that it won't do much here.

Edited by IraqiWalker, 29 June 2015 - 03:54 PM.


#104 aniviron

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Posted 29 June 2015 - 03:56 PM

Quote

Hexagon Warhorn


I've always wondered what a hexagon sounded like.

#105 Sigilum Sanctum

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Posted 29 June 2015 - 04:01 PM

View PostFupDup, on 29 June 2015 - 03:24 PM, said:

So, we're going to have IS Battlemechs, Clan Omnimechs, and now Clan Battlemechs. Who knows when PGI will add IS Omnimechs, but the majority of them kinda suck anyways. :\


I asked at the end of the townhall and Russ said no IS omni mechs anytime soon.

#106 FupDup

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Posted 29 June 2015 - 04:03 PM

View PostSigilum Sanctum, on 29 June 2015 - 04:01 PM, said:


I asked at the end of the townhall and Russ said no IS omni mechs anytime soon.

With the way he answered the question, I think he mis-interpreted it to mean the IS getting to use salvaged Clan Omnis. I believe this because he said that he wants it to be "IS vs Clans."

The thing is, the IS Omnimechs that we're referring to don't interfere with that. Things like the Raptor and Avatar would still be IS-only.

Edited by FupDup, 29 June 2015 - 04:03 PM.


#107 Gas Guzzler

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Posted 29 June 2015 - 04:04 PM

View PostKoniving, on 29 June 2015 - 03:15 PM, said:


The Highlander one I don't believe you'll need to worry about.
48 kph (Direwolf speeds). Compared to my nearly 65 kph endurance brawler (HM), the IIC seems like a devastating downgrade.

The Jenner, well that's an insane jumpjet count. On a side note reverse joint legs would make it significantly easier to leg compared to standard Jenners. Top speed of 145 is quite impressive in my eyes considering it's a Clan mech. At the same time, remember that all jumpjets are mandatory if the part that has them is equipped. All legs include 2 JJs each, so there's 2 tons locked up (4x 0.5 ton JJs). Endo/ferro forced (makes me very sad, SUPER crit limiter here!).

HBK, 64.8 kph. This slow: I love it; but watch the tears flow.

(That's pre-quirks).

Orion, 64 kph and limited hardpoints assures it'll be carrying either a mixed load or a heavy load. The slower speed will make it more long range reliant than the Timber Wolves.

I am looking forward to the Highlander nevertheless, though. I didn't even know the Clans had one, and lets be honest... I need new ways to play the best mech in the game. Clan weapons? It'll make my already DPS-oriented builds feel that much more like the Mechwarrior game I wanted.

Kon's Heavy Metal
1 - Two player team alongside a recon unit.
2 - Commanding 11 other players via battlegrid, leading the combat charges, and getting mass kills.
3 - Competitive variation for 12 mans (at a time when it was 5-12 players only in the group queues).

Rock on.
Posted Image
(Heavy Metal [left of image], Koniving. Highlander, PTC [correct if wrong?]. Screenshot: The Perfect Screenshot thread's Lordred).


Good thing you can upgrade the engine to a 325 and go 64 kph in the HGN-IIC, with Clan Weapons. I bet you can probably squeeze a Gauss and 3 cLPLs, with enough DHS to be viable..

#108 Igor Kozyrev

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Posted 29 June 2015 - 04:12 PM

JR7-IIC-A is Pay-to-Win no doubts. And I'm paying for it

Posted Image

#109 LordLosh

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Posted 29 June 2015 - 04:15 PM

I have Bought every package they ever offered but going to pass on this. Not impressed with anything Russ offered except the hit registery fixes.(should have happened along time ago) Just don't agree with all these mech packages being offered before some major outstanding long list of fixes and improvements are made. I would rather fund solairs arena mode, map packs, something to make Clan wars mean something etc. I have 200 F-ing mechs and only play 10 or so. I don't need any more damn mechs for awhile!

#110 FupDup

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Posted 29 June 2015 - 04:19 PM

View PostGas Guzzler, on 29 June 2015 - 04:04 PM, said:


Good thing you can upgrade the engine to a 325 and go 64 kph in the HGN-IIC, with Clan Weapons. I bet you can probably squeeze a Gauss and 3 cLPLs, with enough DHS to be viable..

I did some maths...

With the XL325, Endo, and Clan FF, you'll get a whopping 46 tons to spend on equipment...The second highest of any Clan mech so far.

For your specific build, the maths are...

Add Gauss + 3 tons of ammo: 31 tons left
Add 3 Clan LPL: 13 tons left
Add obligatory TC1: 12 tons left
Heatsinks: 3 can go in your engine, but you still need to slot 9 on the outside

If you don't run out of critslots, this gives you 53% heat efficiency in Smurfy's terms, aka 30 seconds until you overheat (with 2x elites). In other words, pretty heat efficient.


EDIT: Had to redo the maths because I made an error a few days ago.

Edited by FupDup, 01 July 2015 - 06:29 AM.


#111 IraqiWalker

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Posted 29 June 2015 - 04:21 PM

View PostFupDup, on 29 June 2015 - 04:19 PM, said:

I did some maths...

With the XL325, Endo, and Clan FF, you'll get a whopping 53.5 tons to spend on equipment...more than the Dire Wolf itself lol (but far fewer hardpoints). With 3 JJs mounted, you'll have 47.5 tons, which is still a shitload.

For your specific build, the maths are...

Add Gauss + 2.5 tons of ammo: down to 33 tons left
Add 3 Clan LPL: 15 tons left
Add obligatory TC1: 14 tons left
Heatsinks: 3 can go in your engine, but you still need to slot 11 on the outside...

I think you might actually run out of critslots before tonnage on that build. Might need to take off FF and maybe even Endo to fit everything.

No, with Endo+FF+XL325+max armor-3 points = 51 free tons, not 53.

Edited by IraqiWalker, 29 June 2015 - 04:22 PM.


#112 FupDup

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Posted 29 June 2015 - 04:22 PM

View PostIraqiWalker, on 29 June 2015 - 04:21 PM, said:

No, with Endo+FF+XL325+max armor-3 points = 51 free tons.

The way I did the math was filling up an Executioner with the same armor cap as a 90 ton mech, and then adding that amount of armor weight to a XL325 + Endo Highlander.

EDIT: I just looked in SSW and apparently a 90 tonner gets 15 tons of Clan FF, not 13 tons. That explains the 2 ton difference.

Edited by FupDup, 29 June 2015 - 04:23 PM.


#113 IraqiWalker

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Posted 29 June 2015 - 04:23 PM

View PostFupDup, on 29 June 2015 - 04:22 PM, said:

The way I did the math was filling up an Executioner with the same armor cap as a 90 ton mech, and then adding that amount of armor weight to a XL325 + Endo Highlander.

Why not just use a regular highlander, and fill it up with endo+FF+XL325. The only difference is the slot count. Highlander has a max of 558 armor points.

HGN-732

Edited by IraqiWalker, 29 June 2015 - 04:24 PM.


#114 FupDup

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Posted 29 June 2015 - 04:24 PM

View PostIraqiWalker, on 29 June 2015 - 04:23 PM, said:

Why not just use a regular highlander, and fill it up with endo+FF+XL325. The only difference is the slot count. Highlander has a max of 558 armor points.

Clan FF is lighter.

That being said, as in my edit above, apparently I somehow got 13 tons of armor instead of 15 like SSW shows.

Edited by FupDup, 29 June 2015 - 04:26 PM.


#115 IraqiWalker

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Posted 29 June 2015 - 04:26 PM

View PostFupDup, on 29 June 2015 - 04:24 PM, said:

Clan FF is lighter.

That being said, as in my edit above, apparently I somehow got 13 tons of armor instead of 15 like SSW shows. Thus, the weapon space is 51.5 tons before we start stripping.

-face palm- Forgot about that.

#116 FupDup

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Posted 29 June 2015 - 04:28 PM

Okay, final maths...

90 ton mech with XL325 and Endo: 23.5 tons

Add about 14.5 tons of Clan FF: now 38 tons

Add 3 JJs: 44 tons

90 - 44 = 46 tons of guns


So I was off a bit...though 46 tons is still a crapload. Editing GasGuzzler's build above to reflect this.

Edited by FupDup, 29 June 2015 - 04:38 PM.


#117 Wintersdark

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Posted 29 June 2015 - 04:30 PM

View PostKoniving, on 29 June 2015 - 03:15 PM, said:


The Highlander one I don't believe you'll need to worry about.
48 kph (Direwolf speeds). Compared to my nearly 65 kph endurance brawler (HM), the IIC seems like a devastating downgrade.
Max engine 325, Koniving. A Highlander with a 325 cXL will move at 64KPH after tweak.

Quote

The Jenner, well that's an insane jumpjet count. On a side note reverse joint legs would make it significantly easier to leg compared to standard Jenners. Top speed of 145 is quite impressive in my eyes considering it's a Clan mech. At the same time, remember that all jumpjets are mandatory if the part that has them is equipped. All legs include 2 JJs each, so there's 2 tons locked up (4x 0.5 ton JJs). Endo/ferro forced (makes me very sad, SUPER crit limiter here!).
Battlemechs, Koniving. Not omnimechs. The JJ's aren't locked, and you can't change (because they don't exist) omnipods.

Quote

HBK, 64.8 kph. This slow: I love it; but watch the tears flow.
Even with the stock 200XL, that's still 71kph. That's fast enough to be dangerous. Max engine 275. Same as IS HBK's.

Quote

Orion, 64 kph and limited hardpoints assures it'll be carrying either a mixed load or a heavy load. The slower speed will make it more long range reliant than the Timber Wolves.
Max engine 360. That's a damn fast 75 tonner if you for some reason want to go that fast.

#118 Wintersdark

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Posted 29 June 2015 - 04:38 PM

View PostFupDup, on 29 June 2015 - 04:28 PM, said:

Okay, final maths...

90 ton mech with XL325 and Endo: 23.5 tons

Add about 14.5 tons of Clan FF: now 38 tons

Add 3 JJs: 44 tons

90 - 44 = 46 tons of guns


So I was off a bit...though 46 tons is still a crapload.

Though with somewhat few hardpoints. Still, that IS a crapload of guns. This is why I'm concerned: As the IS HGN lacks significant quirks, while Clan ballistics are horrible (gauss excepted, obviously) and there's not a LOT of hardpoints, and ghost heat limits large energy to 2...

Light missiles and other weapons allow the Clan HGN IIC to mount at best... 4E, 2M 1B or 2E 3M 2B(same side torso, so space limits)

With 44t of guns... Say, 2 LPL, 2 ERML in the arms for 14t. 2xALRM15 for 9t, + say 5t ammo for 14; a total of 28. Add a Gauss rifle and 4t ammo for another 16 and that's 44t.

2LPL, 2ERML, 2ALRM15, Gauss? That's a pretty hefty loadout, and a decided pug stomper. Just rough thinking, mind you - would probably want to trim some to get better cooling, maybe just lose the ERML's for heat concerns.

Or, on the later build, 2xLBX5 (no explosive ST, pretty high DPS output despite yucky lbx characteristics) or LBX20, 2 LPL, ASRM6's or more LRM's.




EDIT: Whoops, I had the tab open to Orion variants, but scrolled down. Still hardpoint selections are quite similar when all is said and done.

Edited by Wintersdark, 29 June 2015 - 04:42 PM.


#119 Felio

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Posted 29 June 2015 - 04:40 PM

Highlander with 3 hoverjets :lol:

#120 Sir AMcA

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Posted 29 June 2015 - 04:41 PM

That Hunchback IIC looks really mean. I want it!





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