Edited by Captain Artemis, 29 June 2015 - 03:47 PM.
Origins IIC Clan Collection Pre-Order Is Here!
#101
Posted 29 June 2015 - 03:47 PM
#102
Posted 29 June 2015 - 03:50 PM
IraqiWalker, on 29 June 2015 - 03:23 PM, said:
They are battlemechs, with clan weapons, and equipment. Unless PGI drastically changes something.
I thought the same, and was about to jump on Kon's logic in his post above, buuut...
Those max JJ counts are *in addition* to the stock JJ count.
It's possible (stress ~ possible) that PGI might choose to lock the JJs in thier stock locations, and only allow us to add additional JJs if we wish, while not allowing us to remove the stock JJs.
A likely decision? I dunno, but possible.
Edited by BigJim, 29 June 2015 - 03:51 PM.
#103
Posted 29 June 2015 - 03:54 PM
Captain Artemis, on 29 June 2015 - 03:47 PM, said:
We don't have hatchets, and it has less hardpoints than any other black knight variant we're getting. Not sure how that's equivalent to the IICs.
EDIT: I'm not against adding it, just saying that it won't do much here.
Edited by IraqiWalker, 29 June 2015 - 03:54 PM.
#104
Posted 29 June 2015 - 03:56 PM
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I've always wondered what a hexagon sounded like.
#105
Posted 29 June 2015 - 04:01 PM
FupDup, on 29 June 2015 - 03:24 PM, said:
I asked at the end of the townhall and Russ said no IS omni mechs anytime soon.
#106
Posted 29 June 2015 - 04:03 PM
Sigilum Sanctum, on 29 June 2015 - 04:01 PM, said:
I asked at the end of the townhall and Russ said no IS omni mechs anytime soon.
With the way he answered the question, I think he mis-interpreted it to mean the IS getting to use salvaged Clan Omnis. I believe this because he said that he wants it to be "IS vs Clans."
The thing is, the IS Omnimechs that we're referring to don't interfere with that. Things like the Raptor and Avatar would still be IS-only.
Edited by FupDup, 29 June 2015 - 04:03 PM.
#107
Posted 29 June 2015 - 04:04 PM
Koniving, on 29 June 2015 - 03:15 PM, said:
The Highlander one I don't believe you'll need to worry about.
48 kph (Direwolf speeds). Compared to my nearly 65 kph endurance brawler (HM), the IIC seems like a devastating downgrade.
The Jenner, well that's an insane jumpjet count. On a side note reverse joint legs would make it significantly easier to leg compared to standard Jenners. Top speed of 145 is quite impressive in my eyes considering it's a Clan mech. At the same time, remember that all jumpjets are mandatory if the part that has them is equipped. All legs include 2 JJs each, so there's 2 tons locked up (4x 0.5 ton JJs). Endo/ferro forced (makes me very sad, SUPER crit limiter here!).
HBK, 64.8 kph. This slow: I love it; but watch the tears flow.
(That's pre-quirks).
Orion, 64 kph and limited hardpoints assures it'll be carrying either a mixed load or a heavy load. The slower speed will make it more long range reliant than the Timber Wolves.
I am looking forward to the Highlander nevertheless, though. I didn't even know the Clans had one, and lets be honest... I need new ways to play the best mech in the game. Clan weapons? It'll make my already DPS-oriented builds feel that much more like the Mechwarrior game I wanted.
Kon's Heavy Metal
1 - Two player team alongside a recon unit.
2 - Commanding 11 other players via battlegrid, leading the combat charges, and getting mass kills.
3 - Competitive variation for 12 mans (at a time when it was 5-12 players only in the group queues).
Rock on.
(Heavy Metal [left of image], Koniving. Highlander, PTC [correct if wrong?]. Screenshot: The Perfect Screenshot thread's Lordred).
Good thing you can upgrade the engine to a 325 and go 64 kph in the HGN-IIC, with Clan Weapons. I bet you can probably squeeze a Gauss and 3 cLPLs, with enough DHS to be viable..
#108
Posted 29 June 2015 - 04:12 PM
#109
Posted 29 June 2015 - 04:15 PM
#110
Posted 29 June 2015 - 04:19 PM
Gas Guzzler, on 29 June 2015 - 04:04 PM, said:
Good thing you can upgrade the engine to a 325 and go 64 kph in the HGN-IIC, with Clan Weapons. I bet you can probably squeeze a Gauss and 3 cLPLs, with enough DHS to be viable..
I did some maths...
With the XL325, Endo, and Clan FF, you'll get a whopping 46 tons to spend on equipment...The second highest of any Clan mech so far.
For your specific build, the maths are...
Add Gauss + 3 tons of ammo: 31 tons left
Add 3 Clan LPL: 13 tons left
Add obligatory TC1: 12 tons left
Heatsinks: 3 can go in your engine, but you still need to slot 9 on the outside
If you don't run out of critslots, this gives you 53% heat efficiency in Smurfy's terms, aka 30 seconds until you overheat (with 2x elites). In other words, pretty heat efficient.
EDIT: Had to redo the maths because I made an error a few days ago.
Edited by FupDup, 01 July 2015 - 06:29 AM.
#111
Posted 29 June 2015 - 04:21 PM
FupDup, on 29 June 2015 - 04:19 PM, said:
With the XL325, Endo, and Clan FF, you'll get a whopping 53.5 tons to spend on equipment...more than the Dire Wolf itself lol (but far fewer hardpoints). With 3 JJs mounted, you'll have 47.5 tons, which is still a shitload.
For your specific build, the maths are...
Add Gauss + 2.5 tons of ammo: down to 33 tons left
Add 3 Clan LPL: 15 tons left
Add obligatory TC1: 14 tons left
Heatsinks: 3 can go in your engine, but you still need to slot 11 on the outside...
I think you might actually run out of critslots before tonnage on that build. Might need to take off FF and maybe even Endo to fit everything.
No, with Endo+FF+XL325+max armor-3 points = 51 free tons, not 53.
Edited by IraqiWalker, 29 June 2015 - 04:22 PM.
#112
Posted 29 June 2015 - 04:22 PM
IraqiWalker, on 29 June 2015 - 04:21 PM, said:
The way I did the math was filling up an Executioner with the same armor cap as a 90 ton mech, and then adding that amount of armor weight to a XL325 + Endo Highlander.
EDIT: I just looked in SSW and apparently a 90 tonner gets 15 tons of Clan FF, not 13 tons. That explains the 2 ton difference.
Edited by FupDup, 29 June 2015 - 04:23 PM.
#113
Posted 29 June 2015 - 04:23 PM
FupDup, on 29 June 2015 - 04:22 PM, said:
Why not just use a regular highlander, and fill it up with endo+FF+XL325. The only difference is the slot count. Highlander has a max of 558 armor points.
HGN-732
Edited by IraqiWalker, 29 June 2015 - 04:24 PM.
#114
Posted 29 June 2015 - 04:24 PM
IraqiWalker, on 29 June 2015 - 04:23 PM, said:
Clan FF is lighter.
That being said, as in my edit above, apparently I somehow got 13 tons of armor instead of 15 like SSW shows.
Edited by FupDup, 29 June 2015 - 04:26 PM.
#116
Posted 29 June 2015 - 04:28 PM
90 ton mech with XL325 and Endo: 23.5 tons
Add about 14.5 tons of Clan FF: now 38 tons
Add 3 JJs: 44 tons
90 - 44 = 46 tons of guns
So I was off a bit...though 46 tons is still a crapload. Editing GasGuzzler's build above to reflect this.
Edited by FupDup, 29 June 2015 - 04:38 PM.
#117
Posted 29 June 2015 - 04:30 PM
Koniving, on 29 June 2015 - 03:15 PM, said:
The Highlander one I don't believe you'll need to worry about.
48 kph (Direwolf speeds). Compared to my nearly 65 kph endurance brawler (HM), the IIC seems like a devastating downgrade.
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#118
Posted 29 June 2015 - 04:38 PM
FupDup, on 29 June 2015 - 04:28 PM, said:
90 ton mech with XL325 and Endo: 23.5 tons
Add about 14.5 tons of Clan FF: now 38 tons
Add 3 JJs: 44 tons
90 - 44 = 46 tons of guns
So I was off a bit...though 46 tons is still a crapload.
Though with somewhat few hardpoints. Still, that IS a crapload of guns. This is why I'm concerned: As the IS HGN lacks significant quirks, while Clan ballistics are horrible (gauss excepted, obviously) and there's not a LOT of hardpoints, and ghost heat limits large energy to 2...
Light missiles and other weapons allow the Clan HGN IIC to mount at best... 4E, 2M 1B or 2E 3M 2B(same side torso, so space limits)
With 44t of guns... Say, 2 LPL, 2 ERML in the arms for 14t. 2xALRM15 for 9t, + say 5t ammo for 14; a total of 28. Add a Gauss rifle and 4t ammo for another 16 and that's 44t.
2LPL, 2ERML, 2ALRM15, Gauss? That's a pretty hefty loadout, and a decided pug stomper. Just rough thinking, mind you - would probably want to trim some to get better cooling, maybe just lose the ERML's for heat concerns.
Or, on the later build, 2xLBX5 (no explosive ST, pretty high DPS output despite yucky lbx characteristics) or LBX20, 2 LPL, ASRM6's or more LRM's.
EDIT: Whoops, I had the tab open to Orion variants, but scrolled down. Still hardpoint selections are quite similar when all is said and done.
Edited by Wintersdark, 29 June 2015 - 04:42 PM.
#119
Posted 29 June 2015 - 04:40 PM
#120
Posted 29 June 2015 - 04:41 PM
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