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Origins IIC Clan Collection Pre-Order Is Here!


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#161 FupDup

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Posted 29 June 2015 - 07:10 PM

View PostFrost Lord, on 29 June 2015 - 07:09 PM, said:

yeah but do they die after lousing one or two sides?

With Clan XL, it'll take 2 sides.

#162 Frost Lord

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Posted 29 June 2015 - 07:41 PM

View PostFupDup, on 29 June 2015 - 07:10 PM, said:

With Clan XL, it'll take 2 sides.

that will be such a bad move, it will just inflame the clan IS OP rage and claners will use IIcs, there really needs to be a trad off the negative quirks will be hereundus. wich to cleaners will prov that IS mechs are better wile IS will say Clan tech is better. I hope they get the other mechs sorted before they come out.

#163 Daehoth

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Posted 29 June 2015 - 07:43 PM

Why do they keep coming up with meaningless (in the long run) variants or add new mechs but ignore substantiating the content of the game? CW currently is a joke and everyone can clearly see there is very little interest in dropping into CW games unless there's an event going on.

How long do they think that introducing new mechs is all that's required to ensure the survivability of this game?
It's very narrow minded thinking if that's what they truly believe.

This game is more, the developers are giving us players so much less than what this game should be. "Mechwarrior" is so much more... Pity.....pity...

Edited by Daehoth, 29 June 2015 - 07:44 PM.


#164 Wintersdark

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Posted 29 June 2015 - 07:53 PM

View PostFrost Lord, on 29 June 2015 - 07:41 PM, said:

that will be such a bad move, it will just inflame the clan IS OP rage and claners will use IIcs, there really needs to be a trad off the negative quirks will be hereundus. wich to cleaners will prov that IS mechs are better wile IS will say Clan tech is better. I hope they get the other mechs sorted before they come out.
You say this while the IS HBK can fire gauss rounds, or AC20(and as single shells!) rounds, twice as fast as the Clan variants?

They'll lack positive quirks, but it's highly unlikely they'll launch with negative quirks.

I do their there will be some balance issues with the Jenner and Highlanders, but there's a rebalanced pass slated for August, so we'll see what happens then.

#165 Wintersdark

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Posted 29 June 2015 - 07:56 PM

View PostDaehoth, on 29 June 2015 - 07:43 PM, said:

Why do they keep coming up with meaningless (in the long run) variants or add new mechs but ignore substantiating the content of the game? CW currently is a joke and everyone can clearly see there is very little interest in dropping into CW games unless there's an event going on.

How long do they think that introducing new mechs is all that's required to ensure the survivability of this game?
It's very narrow minded thinking if that's what they truly believe.

This game is more, the developers are giving us players so much less than what this game should be. "Mechwarrior" is so much more... Pity.....pity...
I shouldn't respond to this, but I will.

Mech packs pay the bills, keep the servers going. They are necessary. Everything else is seeing progress too. Assault is being reworked, maps are being upgraded, CW phase 3 is soon. Hit registration fixes this patch. Listen to the town hall for upcoming goodness.

They've made vastly faster progress over the last 9 months or so, and there's no indication of it slowing. .

Nobody is making you buy anything.

#166 Daehoth

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Posted 29 June 2015 - 08:13 PM

View PostWintersdark, on 29 June 2015 - 07:56 PM, said:

I shouldn't respond to this, but I will.

Mech packs pay the bills, keep the servers going. They are necessary. Everything else is seeing progress too. Assault is being reworked, maps are being upgraded, CW phase 3 is soon. Hit registration fixes this patch. Listen to the town hall for upcoming goodness.

They've made vastly faster progress over the last 9 months or so, and there's no indication of it slowing. .

Nobody is making you buy anything.


And I'm well aware of this. I'm a founder and have bought 2 more different clan collections since. I support this game. But too much time is spent on developing and designing new mechs. It's been more than 3 years since this started and for all its entirety, we constantly see a slew of new mechs coming up and nothing much else.

It's getting really old.

Edited by Daehoth, 29 June 2015 - 08:14 PM.


#167 Earthtalker

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Posted 29 June 2015 - 08:21 PM

View PostTwoHammers, on 29 June 2015 - 06:22 PM, said:

I couldn't throw my money at the screen fast enough, the moment I saw "IIC" I had to have it. Highlander IIC is my dream mech both table top and in this game (disapointed it wasn't in the game sooner, haha).

WE ARE AMPLIFIED!


THINGS WILL GET LOUD NOW



EDIT:
Aaaaaaaaaaaand bought.

Edited by Earthtalker, 29 June 2015 - 08:42 PM.


#168 IraqiWalker

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Posted 29 June 2015 - 08:23 PM

View PostDaehoth, on 29 June 2015 - 07:43 PM, said:

Why do they keep coming up with meaningless (in the long run) variants or add new mechs but ignore substantiating the content of the game? CW currently is a joke and everyone can clearly see there is very little interest in dropping into CW games unless there's an event going on.

How long do they think that introducing new mechs is all that's required to ensure the survivability of this game?
It's very narrow minded thinking if that's what they truly believe.

This game is more, the developers are giving us players so much less than what this game should be. "Mechwarrior" is so much more... Pity.....pity...

For the quintillionth time: The guys that work on the mechs, are not the same teams that work on maps, and other content. Different teams, with different people. If PGI slows down mech releases, or even stops them, they still won't be releasing content any faster than they are already doing. The teams have different people in them, with skills that don't cross over.

#169 RussianWolf

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Posted 29 June 2015 - 08:23 PM

I must really be getting burned out.... I'm going to pass on this set too.

Solaris VII

#170 Daehoth

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Posted 29 June 2015 - 08:27 PM

View PostIraqiWalker, on 29 June 2015 - 08:23 PM, said:

For the quintillionth time: The guys that work on the mechs, are not the same teams that work on maps, and other content. Different teams, with different people. If PGI slows down mech releases, or even stops them, they still won't be releasing content any faster than they are already doing. The teams have different people in them, with skills that don't cross over.



Seems to me, resources still need to be upped on developing content. I applaud all of you with inexhaustible patience for the same ol' game year after year. But seriously, paint dries faster in a thunderstorm than what they're currently putting out.

View PostRussianWolf, on 29 June 2015 - 08:23 PM, said:

I must really be getting burned out.... I'm going to pass on this set too.

Solaris VII


You and many others like myself Solaris. Why pour money into more or less of the same thing year after year after year after year after year....

#171 IraqiWalker

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Posted 29 June 2015 - 08:30 PM

View PostDaehoth, on 29 June 2015 - 08:26 PM, said:



Seems to me, resources still need to be upped on developing content. I applaud all of you with inexhaustible patience for the same ol' game year after year. But seriously, paint dries faster in a thunderstorm than what they're currently putting out.


They just don't have the manpower. PGI is about 50 people. Split those into the 10 or so necessary teams, and you quickly realize that they are extremely undermanned for a game of this scale. I think for most us it's that we can say the improvements coming, and we have patience, knowing this game is now moving in the right track, and at a decent pace helps ease our minds. At least that's for me.

I don't look at the current game, and then at what it could have been. I look at the current game, and what's coming. The day I feel this game is going downhill, I'll pack and leave. However, for me, even though it gets repetitive, it's still very fun.

#172 The Boneshaman

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Posted 29 June 2015 - 08:31 PM

I want to get them but....**** I'm sick of the 6+ month wait for my wave 3 and resistance 2

#173 Daehoth

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Posted 29 June 2015 - 08:33 PM

View PostIraqiWalker, on 29 June 2015 - 08:30 PM, said:


They just don't have the manpower. PGI is about 50 people. Split those into the 10 or so necessary teams, and you quickly realize that they are extremely undermanned for a game of this scale. I think for most us it's that we can say the improvements coming, and we have patience, knowing this game is now moving in the right track, and at a decent pace helps ease our minds. At least that's for me.

I don't look at the current game, and then at what it could have been. I look at the current game, and what's coming. The day I feel this game is going downhill, I'll pack and leave. However, for me, even though it gets repetitive, it's still very fun.


And the battles still continue to be awesome to me as well. Just saying...such awesome battles deserve a better supporting backdrop.

#174 IraqiWalker

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Posted 29 June 2015 - 08:37 PM

View PostDaehoth, on 29 June 2015 - 08:33 PM, said:


And the battles still continue to be awesome to me as well. Just saying...such awesome battles deserve a better supporting backdrop.

Amen to that (My vision for what this game could be is ... ambitious, but that's my dream).

#175 stealthraccoon

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Posted 29 June 2015 - 08:39 PM

You missed the most important IIC mech, and I'll give you a hint - it starts with a U...

No Urbie, no $$$.

#176 Nightshade24

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Posted 29 June 2015 - 08:44 PM

View PostLevi Porphyrogenitus, on 29 June 2015 - 02:09 PM, said:

These variants look like they're going to be monsters.

I hope the HBK-IIc gets some max armor reduction quirks.


It already does in the form of 2 huge hunches that will be able to be hit by virtually any angle even the rear.

View Postfocuspark, on 29 June 2015 - 02:31 PM, said:

The "Prime" version will operate as a hero - so there, they can begin whining now.


You can get the prime/ 1 with c-bills.

View PostGreyNovember, on 29 June 2015 - 02:37 PM, said:

I'd totally order the Jenner package.

On the condition that IS Jenners get the FIrestarter esque quirk pass that this seems to call for.

With this package out, I have no reason to use my Oxide anymore, apart from CW. Which I don't play.


Firestarter should focus on flamer quirks.

wouldn't mind flamer buff as well...

#177 Nightshade24

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Posted 29 June 2015 - 08:50 PM

View PostRogue Jedi, on 29 June 2015 - 02:48 PM, said:

I am a bit disappointed,

when Russ said that he felt they could justify selling these at IS pack prices I assumed it was because they needed lots of upgrades, but most of them already have Endo, Fero, DHS and a Clan XL engine.
they are not Omnimechs but I can see no reason for these to be less expensive than the Clan Wave packs.

I have ordered the Orion pack, as I do not usualy enjoy piloting assaults as much as the other weight classes (especially Lights) and the Highlander IIC does not look to offer anything exceptional.

I think we may have a new top tier Light and Medium in this pack


I still think IS still have a lot of lights to compete... 1 jenner IIC will not be able to out do every IS mech out there... can't replace any Ballistic light mechs... can't replace any of the uber fast smaller fellas and stuff... no ECM... etc.

View PostFupDup, on 29 June 2015 - 02:51 PM, said:

Clan tech is a quirk in and of itself. :P


If a Nova can mount 12 IS medium lasers or 12 IS small pulse lasers.
Then the Nova would be my sheer example of how this statement is wrong. as the Nova (1 of the worst mechs in game) is suddenly the most hardest hitting mech in game due to using IS weapons.

View PostGorgo7, on 29 June 2015 - 02:55 PM, said:

The engine should be fixed. Where do they speak of swapping engines?


The IS should get fixed engines too.

#178 IraqiWalker

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Posted 29 June 2015 - 08:51 PM

View PostNightshade24, on 29 June 2015 - 08:44 PM, said:

You can get the prime/ 1 with c-bills.

I think he's talking about it having a C-Bill bonus


View PostNightshade24, on 29 June 2015 - 08:50 PM, said:

If a Nova can mount 12 IS medium lasers or 12 IS small pulse lasers.
Then the Nova would be my sheer example of how this statement is wrong. as the Nova (1 of the worst mechs in game) is suddenly the most hardest hitting mech in game due to using IS weapons.

No, it really wouldn't. The IS lasers don't deal as much damage. However, it will definitely run cooler than with C-ERMLs. An Alpha strike would still probably kill it.

#179 Wintersdark

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Posted 29 June 2015 - 08:52 PM

View PostDaehoth, on 29 June 2015 - 08:13 PM, said:


And I'm well aware of this. I'm a founder and have bought 2 more different clan collections since. I support this game. But too much time is spent on developing and designing new mechs. It's been more than 3 years since this started and for all its entirety, we constantly see a slew of new mechs coming up and nothing much else.

It's getting really old.
Nothing much else?

Just this year:

Faction chat. Voip. New CW mode game mode. Several rounds of CW improvements, gameplay and UI. Faction groups. LFG. New mechlab (yay smurfy style builds!), a couple rounds of quirk updates. Countless bug fixes. 4 or so new maps.

July has the updated River City, destructible terrain elements, hit registration fixes, more...

What more do you expect?



#180 Nightshade24

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Posted 29 June 2015 - 08:56 PM

View Postknightsljx, on 29 June 2015 - 03:00 PM, said:

here comes the power creep.

if the IICs can change all their equipment AND use Clan weapons, doesn't that make them outright better than IS mechs? Who in the right mind is going to go back to the old Jenners once the IICs are out? Better engine, more JJs, Clan weaponry, same or MORE hardpoints.

I was expecting IIC mechs to be a new flavour, i.e. no fixed equipment/upgrades/crit slots, no omnipod system, not able to change engine but benefits from Clan XL rules, able to use Clan weaponry. Or a balance of IS/Clan characteristics.

PGI really needs to come out and clarify how this is all going to be handled


I'll still use jenners.

I still used jenners when Firestarters came out...
I still used Ravens when Jenners were running around.
I use the commando even when Locusts get quirks.
I use locusts even when the Jenner still does everything it can and more.

I still use Atlas even though the direwolf and king crab is released.

I still use the hunchback 4G back before quirks when it was worse then the 4H in every way.


I don't make a mountain out of a mole hill. I can see many ways the Jenner can still work when the Jenner IIC is around. It has the fire rate advantage and the heat advantage. Not only that but a better profile minus the legs.

View PostThatGuy539, on 29 June 2015 - 03:08 PM, said:

And here I was thinking of skipping the next mech pack, and they come out with some IIC mechs. Now I have to think about it. :mellow:



I was planning to not get any packs unless it has the Kodiak or Longbow in it (or Unseen obviously but that's unseen).

then this **** happened and I forgot what was my Fave clan battlemech light and medium was and the bad assery the orion IIC is...

View PostIraqiWalker, on 29 June 2015 - 08:51 PM, said:

I think he's talking about it having a C-Bill bonus



No, it really wouldn't. The IS lasers don't deal as much damage. However, it will definitely run cooler than with C-ERMLs. An Alpha strike would still probably kill it.

Would be able to do a 12 small pulse alpha strike without over heating. and the damage is rather minor in changes however x12 this is a huge change. however there heat per damage is much more different as well as beam duration.





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