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Origins IIC Clan Collection Pre-Order Is Here!


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#201 IraqiWalker

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Posted 29 June 2015 - 09:48 PM

View PostAlik Kerensky, on 29 June 2015 - 09:44 PM, said:

Can't remember if Clans have STD engines or not. :)

They do XD. Kingfisher is a clan assault omni with a STD engine.

EDIT: NINJA'D AGAIN by Fupdup. That's two posts in two separate threads, back to back!

Edited by IraqiWalker, 29 June 2015 - 09:48 PM.


#202 FupDup

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Posted 29 June 2015 - 09:48 PM

View PostIraqiWalker, on 29 June 2015 - 09:48 PM, said:

They do XD. Kingfisher is a clan assault omni with a STD engine.

There's also the Stooping Hawk as a 55 tonner with STD.

Edited by FupDup, 29 June 2015 - 09:49 PM.


#203 Alik Kerensky

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Posted 29 June 2015 - 09:49 PM

View PostFupDup, on 29 June 2015 - 09:46 PM, said:

They do, they just prefer not to use them on most mechs because their XL engines are so amazeballs.

For this pack, most of the Orion and Highlander IIC variants come with stock STDs.

View PostIraqiWalker, on 29 June 2015 - 09:48 PM, said:

They do XD. Kingfisher is a clan assault omni with a STD engine.

EDIT: NINJA'D AGAIN by Fupdup. That's two posts in two separate threads, back to back!


Thanks, :D

#204 FupDup

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Posted 29 June 2015 - 09:51 PM

View PostIraqiWalker, on 29 June 2015 - 09:48 PM, said:

EDIT: NINJA'D AGAIN by Fupdup. That's two posts in two separate threads, back to back!

Posted Image

Edited by FupDup, 29 June 2015 - 09:52 PM.


#205 IraqiWalker

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Posted 29 June 2015 - 09:54 PM

View PostFupDup, on 29 June 2015 - 09:51 PM, said:

Posted Image

Oh I am adding that to my gif arsenal

#206 FupDup

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Posted 29 June 2015 - 10:01 PM

View PostIraqiWalker, on 29 June 2015 - 09:54 PM, said:

Oh I am adding that to my gif arsenal

You keep one too? ;)

#207 -Skyrider-

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Posted 29 June 2015 - 10:06 PM

Highlander IIC; Engine XL 325, 3 jumpjets, Cap, 1x Gauss rifle (ammo 3x), 3x ER large laser, 3x Ssrm6 (ammo 3x)

Its my boy... finally coming back home! :wub:

Edited by Skyrider1746, 29 June 2015 - 10:07 PM.


#208 Appogee

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Posted 29 June 2015 - 10:23 PM

How Robert Space Industries introduce new vehicles for sale:
https://robertsspace...nesis-Starliner

How PGI announce new vehicles for sale:
Posted Image

#209 FupDup

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Posted 29 June 2015 - 10:25 PM

View PostAppogee, on 29 June 2015 - 10:23 PM, said:

How Robert Space Industries introduce new vehicles for sale:
https://robertsspace...nesis-Starliner

How PGI announce new vehicles for sale:
Posted Image

More like:
Posted Image

#210 Woodstock

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Posted 29 June 2015 - 10:25 PM

Will we be able to full customise these mechs?

EG - remove engines, Endo / Ferro etc?

Woodstock (Rick)

#211 Navid A1

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Posted 29 June 2015 - 10:27 PM

with current US/CA conversion rate, it will be more than 100$ here... I think i'll pass on this one. Already sank 800$ on mwo.

But man.... dat hunchie... i need that hunchie... damn.!

#212 Speedy Plysitkos

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Posted 29 June 2015 - 10:57 PM

I like, that you are happy with another 4 new mechs, which are MIX, ie, IS mechs with clan weapons, and no-omni. so far so good.

But we are getting 200-250 mechs portfolio, with 10 playable maps only, in which 2 are best, 2 are totaly garbage. 6 mediocre.
CW is deadend. wasting resources there only. nobody will play that ****.
Where are new weapons also ? RAC ? Rocketlauncher ? more techs like distraction, selfrepair modules ?

its fine to have 250+ mechs, (im going opposite way, so 20-30 max total.)
But trust me, its now complicated to choose the mech , thats right for newbie.
For steam release, it will be TOO much complicated , too much mechs to choose from, they would have no idea, what is the difference, and will be probably choosing only from "LOOK". This will ofc bring money to PGI, but only in short term horizont. At the end, only the same hardcore players will stay here as we have it now.

We need MAP packs, and we need them BEFORE steam goes live.
Double the maps from 10, into 20. at least.

Seems to me, more collecting game, then anything else.

#213 CHH Badkarma

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Posted 29 June 2015 - 11:04 PM

If i wanted to "preorder" nerfs and in game content that looked nothing like the artwork I would be all over this.
No more blind loyalty from me pgi. Wallet is closed.

Edited by CHH Badkarma, 29 June 2015 - 11:05 PM.


#214 Ace Selin

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Posted 29 June 2015 - 11:11 PM

I don't see how IS mechs can compete with these IIC variants. Damn it gonna be funny when in MWO the Clan frontline mechs are the newly released IIC mechs.

#215 Vellron2005

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Posted 29 June 2015 - 11:12 PM

Ok, this is seriously starting to piss me off...

Origins mecs are overpowered off the line, and then PGI AND the community will once again be crying about breaking game balance!

I mean, seriously?!

A hunchback with 2 friggin UAC20's?? As if the 4G wasen't bad enough...

That out-guns most clan mechs right of the bat, and many ASSAULT mechs too.. How can a medium mech have the firepower of an assault and be in a game that is considered "balanced"?

Oh, yeah, cose it's pay to win now... right...

PGI... please... just stop.

P.S.

For the next "mech pack" I guess we can expect a Timberwolf wit 12 large lasers and no negative quirks, a Direwolf with 4 UAC20's, a Mist Linx with ECM, AMS, LRM20 and 4 ERLL, and a Hellbringer with 2xLRM20 and 2xUAC20's...

God... this game has such obvious power creep..

P.P.S.

You guys realise that with the Origin Hunchback, you'r basically releasing a Fafnir, right?

Edited by Vellron2005, 29 June 2015 - 11:20 PM.


#216 Nightshade24

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Posted 29 June 2015 - 11:33 PM

View PostTitannium, on 29 June 2015 - 10:57 PM, said:

I like, that you are happy with another 4 new mechs, which are MIX, ie, IS mechs with clan weapons, and no-omni. so far so good.

But we are getting 200-250 mechs portfolio, with 10 playable maps only, in which 2 are best, 2 are totaly garbage. 6 mediocre.
CW is deadend. wasting resources there only. nobody will play that ****.
Where are new weapons also ? RAC ? Rocketlauncher ? more techs like distraction, selfrepair modules ?

its fine to have 250+ mechs, (im going opposite way, so 20-30 max total.)
But trust me, its now complicated to choose the mech , thats right for newbie.
For steam release, it will be TOO much complicated , too much mechs to choose from, they would have no idea, what is the difference, and will be probably choosing only from "LOOK". This will ofc bring money to PGI, but only in short term horizont. At the end, only the same hardcore players will stay here as we have it now.

We need MAP packs, and we need them BEFORE steam goes live.
Double the maps from 10, into 20. at least.

Seems to me, more collecting game, then anything else.


Mechs are only bad if players play them bad.
Do not like how to play 1 map but doing it hundreds of times in a row and wondering why it isn't fun isn't PGI's fault. it's kinda your fault for taking your hottest mech into the middle of terra therma and wounder why it is hot in the hottest part of the map.

That and they are currently doing mad redesigns that is quite amazing to be honest seeing there work on the recent maps and sneak peaks.

RAC is extremely out of time line. 3060's around the time they became in the form of prototypes and it was 3070's or 3080's where they are finally out conventionally.
Rocket launchers are dumb fire 1 time use weapons which can be very OP (100+ damage alpha) and very UP (can have bad accuracy, spread, heat, already has extremely low ammo, can be slow/ low velocity, etc).
All the other weapons are rather too big without crit slot splitting (12-15 crit slot for arrow artillery missile, 12-15 for long tom cannon I think it was... 30 crit slots and 30 tons for long tom artillery, etc...)
It is rather out of time line, or extremely complicated or big for MW: O, or out of date/ extinct...

Distraction? WE already have that in the form of UAv, machine guns, flamers, light mechs, etc...
Self Repair modules? extremely far away... 3100 kinda tech and it's kinda heavy... fyi it 's 3050, that's a very large time difference to be ballanced at all...
for eg the difference between having a hand gun on a triplane and adding 50 years to aviation military history and now you got planes going 15 times faster, 100 times higher, and have weapons that can kill people out of sight instead of being 20 meters to a target. Between now and 3100 we got unjammable UAC's, RAC's, Heavy gauss rifles, heavy ppc's, machine gun sized mini gauss rifles, MGA's, LBX mix Gauss rifle things that do 40 damage. LRm's with double range. Stealth armour. Compact gyro, XL gyro, compact cockpit and sensors... CT cockpits. so many extreme things that would urin a game based in 3050.

Map packs are not the best idea ever. having maps that only users that paid can go on is the worst idea in any MMO as this seperates the player base. Unless you meant mech packs that fund for maps. which isn't exactly needed as we already have a very good and steady focus on maps atm.

Maps will not be doubled anytime soon as we are working on the current '10' maps and making them better.

#217 Nightshade24

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Posted 29 June 2015 - 11:42 PM

View PostAce Selin, on 29 June 2015 - 11:11 PM, said:

I don't see how IS mechs can compete with these IIC variants. Damn it gonna be funny when in MWO the Clan frontline mechs are the newly released IIC mechs.

View PostVellron2005, on 29 June 2015 - 11:12 PM, said:

Ok, this is seriously starting to piss me off...

Origins mecs are overpowered off the line, and then PGI AND the community will once again be crying about breaking game balance!

I mean, seriously?!

A hunchback with 2 friggin UAC20's?? As if the 4G wasen't bad enough...

That out-guns most clan mechs right of the bat, and many ASSAULT mechs too.. How can a medium mech have the firepower of an assault and be in a game that is considered "balanced"?

Oh, yeah, cose it's pay to win now... right...

PGI... please... just stop.

P.S.

For the next "mech pack" I guess we can expect a Timberwolf wit 12 large lasers and no negative quirks, a Direwolf with 4 UAC20's, a Mist Linx with ECM, AMS, LRM20 and 4 ERLL, and a Hellbringer with 2xLRM20 and 2xUAC20's...

God... this game has such obvious power creep..

P.P.S.

You guys realise that with the Origin Hunchback, you'r basically releasing a Fafnir, right?


For eg the Jenner vs Jenner IIC...

Jenner advantage will have fire rate and DPS and heat effeciency as advantages as well as a smaller profile and better legs.

Hunchback IIC vs Hunchback?

The IIC will rely less on weapon related quirks and more on structure I think and possibly armour. This able to get more damage out on an instance but not over time as the IS ones are superior at that and with better ammo effeciency too.

Orion IIC vs Orion ?

Rather hard to say besides DPS and heat effeciency and rate of fire as the current orion is relatively bad to even other IS mechs, but it seems the IS orion has better quirks by far and the orion IIC has nothing toooo powerful for a heavy.

Highlander IIC vs Highlander?

the IIC has the lowest engine cap in game and has max 3 jumpjets. IS highlander is better in JJ and speed at least. the IIC also has rather simular hardpoints however will not be supported to heavily by quirks.



Ironically the advantages here are the same in MW4 and such... DPS / Fire rate / Colder...
(main reason "clans' are better in previous games is that they are not exactly... it's people mixing the best of IS and clan tech in the previous games specifically MW4).
So yea. I do not view these as OP at all. look at hard enough and you see huge parts of ballance...


HUnchback IIC having duel UAC 20's? it does have double the hunch thus double the vonerability and to use duel large ballistics it needs a clan XL engine which makes it much more fragile then the IS counterparts due to the double hunch = death.
The IS ones have good quirks and fire rate to peform similarly to these IIC's but without the double weapons and vulnerability.

Clan UAC 20's already scatter there shots thus making it much harder to brawl as most brawlers are qurik to turn and roll damage. unlike the big punch the IS hunchbacks throw.

Look on the forum, most clan players are already ditching the idea of using UAc 20's on the hunchback IIC. I am the only person I have seen who wants to keep it on.

I do not see the errors with ballancing here...in fact I think these battlemechs can be the footnote on ballancing clan tech in general and thus ballance the clan side completely.



The Hunchback IIC only has 54 damage alpha, many mediums+ can do that. double firing however goes to 94 damage alpha with over 30 or 40% jam chance and not fire your weapon for a long time AND with weapon spread...

Hunchback 4SP and the Centurion D can do a simular thing over the same course of time.

Also the 270 range isn't exactly the best

Oh, also lets talk about how this thing has only TWO TONS stock ammo, omg very op much wow.

Rawr firepower isn't the only statistic for damage...

Damage over time, damage per heat... and actually having ammo.

just because I can put 2 ac 20's on a cicada, doesn't make it better then all mechs in game.


Also timberwolf will over heat at 12 large lasers and the direwolf can already do 4 uac 20 but ghost heat is very bad as well as ammo.

if you found the hunchback 4G a problem now then I can't say anything besides this: learn to play.



Note: Hunchback IIC is not basicly a Fafnir.

The Hunchback IIC can not do a nearly 0 heat duel ballistic shot doing 50+ damage at range and this is excluding the duel or tripple large lasers you can probably fit on it as well with all hard points mind or high and with max armour possible in game.

You are releasing a squishy duel ballistic mech that would ever be good for the ballistics only under duel gauss doing a mere 30 will less ammo then a grid iron while being slower and being squishy.

Edited by Nightshade24, 29 June 2015 - 11:59 PM.


#218 Fireeagle

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Posted 30 June 2015 - 12:14 AM

Well - as i wrote in the german section:

Every one understands : PGI wants to make Money.

BUT BEFORE NEW MECHS:

GIVE US MORE CONTENT!
MORE MAPS
MORE GAME MODES (Solaris has been mentioned many many times)
MAKE CW INTERESTING / TACTICAL (its allways about rushing...)
MAKE GAME MODE FOR SOLOPLAYERS (not a Story but a Kind of tournament mode for the ones who want to fight 1:1)


Maybe this is just my opinion but : make the game more like an Simulator than an egoshooter...

#219 Kinski Orlawisch

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Posted 30 June 2015 - 12:20 AM

I don t care.
Bought it. Finish story.

#220 TanE

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Posted 30 June 2015 - 12:23 AM

Next Busstop: IS-OmniMechs. That's the way and they will come. Prepare for the next OMFGP2W2MUCHPOWERGETTHECHEESERDY thread... ;-)
Before I pay for the IICs, I want to get more Information about the degree of customization. OK,  they don't have Omnipods. That's easy, but the rest? Are there any restrictions in comparison to an IS Mech?
Early adopter is until 31.7.15. So I'm sure we get some more informations before that date.Posted Image

Edited by TanE, 30 June 2015 - 12:25 AM.






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