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Iic "origin" Mechs


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#81 Bishop Steiner

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Posted 19 December 2015 - 10:35 PM

View PostGyrok, on 19 December 2015 - 10:31 PM, said:


ERPPC + Capacitor is same heat, same damage, same range...?

IS Plasma Cannon is actually better *outright* than the clan version too...

Plus the clans never get the equivalent of the MRM40...ever...



Because everyone says clans are OP...so it surely must be true... /s

PGI believes it...of course, they use CW to get "balance data" even though all the top organized units are always clans in those events...but what does skill actually matter in a skill based game...right?

-ERPPC already weighs one more ton and 1 more crit, and now has to add an EXtra capacitor to match clan erppc..and requires around to charge it first.
-Which faction invented plasma rifles? Shock that the people who invented it would have the better versions.
-gosh who won Tuk...again?
-Which tech base do the comp temas keep flocking to? (Because Comps are famous for handicapping themselves).

This is why I stopped listening to you man. You want an uber crutch. Becauses results show Clans are still better, but that's not enough for you.

#82 topgun505

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Posted 20 December 2015 - 12:16 AM

The 6 missile hardpoint jenner.

All I can say is ... PGI ... seriously?? What ... were ... you .... thinking??

Whoever thought that was a good idea needs to be kicked in the groin then pushed out a window.

#83 Jon Gotham

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Posted 20 December 2015 - 01:17 AM

View PostAlexEss, on 29 June 2015 - 02:15 PM, said:

Well there goes my argument for not running clan mechs seeing how both my beloved Jenner D and HBK 4SP can be recreated pretty much down to a tee.

I will have to take a long and hard think over this...

Your Jenner D and 4SP are both superior to the IIc versions. Quirks>all.

#84 Weeny Machine

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Posted 20 December 2015 - 02:54 AM

View Posttopgun505, on 20 December 2015 - 12:16 AM, said:

The 6 missile hardpoint jenner.

All I can say is ... PGI ... seriously?? What ... were ... you .... thinking??

Whoever thought that was a good idea needs to be kicked in the groin then pushed out a window.


Fragile....ungainly...no ECM...not even that fast for a light...needs to be right on your *** or the missiles spread quite a bit

Seriously, what else do you want from lights? Free kills which cannot even fight back?

And seriously: I doubt you even own one.

Edited by Bush Hopper, 20 December 2015 - 03:00 AM.


#85 Lightfoot

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Posted 20 December 2015 - 04:21 AM

They are all incredibly weak to damage and the Highlander IIc and Orion IIc have about the same hardpoints as the standard variants. Clan tech is nerfed based on most omnimechs getting hardpoints like 6-7x Energy, 6x Missile, 4-6x Ballistic and the Orion IIc and Highlander IIc can't do this. They have bigger hitboxes, or so it seems, and no quirks yet so they are hard to play. If you learn to play them though you can make the standard versions very good mechs because most load-outs are interchangeable into quirked Inner Sphere versions.

Jenner and Hunchback IIc's get good hardpoints though so they can get a boost from Clan tech.

#86 Hit the Deck

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Posted 20 December 2015 - 04:59 AM

View PostLightfoot, on 20 December 2015 - 04:21 AM, said:

They are all incredibly weak to damage and the Highlander IIc and Orion IIc have about the same hardpoints as the standard variants. Clan tech is nerfed based on most omnimechs getting hardpoints like 6-7x Energy, 6x Missile, 4-6x Ballistic and the Orion IIc and Highlander IIc can't do this.
....

Just wait dear Clanner for Clan heavy and assault Battlemechs which can boat energy and ballistics. Or just ask your Khan to deploy them earlier on the front line. Maybe he/she will agree.

#87 Mechwarrior Buddah

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Posted 20 December 2015 - 06:35 AM

View PostFupDup, on 29 June 2015 - 02:15 PM, said:

Notes:
  • Same engine caps as IS, except that the Jenny is faster (315 cap instead of 300)
  • Most of them seem to have hardpoint inflation
  • Lots of PGI-custom variants, which in some cases beat the canon ones (like 6E Jenner, energyboat Hunchie, etc.)



6 lrm5 jenner. A catapult at 145 kph

#88 Weeny Machine

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Posted 20 December 2015 - 09:02 AM

View PostMechwarrior Buddah, on 20 December 2015 - 06:35 AM, said:



6 lrm5 jenner. A catapult at 145 kph


...until a Wolfhound finds you or another light mech which you cannot outrun.

#89 Moldur

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Posted 20 December 2015 - 09:19 AM

They are more balanced, i.e. worse than we all thought they would be.

Blessing and a curse. Now that I've outfitted the hunchbacks right, they're quite potent. Hopefully they don't get the bad touch by uncle nerf.

#90 Lightfoot

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Posted 20 December 2015 - 01:42 PM

View PostHit the Deck, on 20 December 2015 - 04:59 AM, said:

Just wait dear Clanner for Clan heavy and assault Battlemechs which can boat energy and ballistics. Or just ask your Khan to deploy them earlier on the front line. Maybe he/she will agree.

I am a Merc, I am just Beta testing Clan tech until CW has Mercenary Units enabled in a way you can RP them. That's where everyone will go once it's enabled, if they do it right of course. No more Clan players or very few. PGI is setting themselves for a shock by making all the IS mechs so resilient in combat. Compare to Clan mechs and there are only 5 that compete and another 4 that are marginal and the rest need a lot of quirks.

Not sure why the IIc mechs were made so fragile, but they are very hard to make work and should not have been released as they are. It points to a greater problem of which mechs are you balancing Clan tech for if some chassis are trash and some are great? You will just never be able to achieve any sort of balance across the chassis and players will only buy the few Clan mechs that actually work.

#91 Mechwarrior Buddah

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Posted 20 December 2015 - 06:58 PM

View PostBush Hopper, on 20 December 2015 - 09:02 AM, said:


...until a Wolfhound finds you or another light mech which you cannot outrun.


henve why you stay with the group ffs

#92 Bishop Steiner

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Posted 20 December 2015 - 07:07 PM

View PostLightfoot, on 20 December 2015 - 01:42 PM, said:

I am a Merc, I am just Beta testing Clan tech until CW has Mercenary Units enabled in a way you can RP them. That's where everyone will go once it's enabled, if they do it right of course. No more Clan players or very few. PGI is setting themselves for a shock by making all the IS mechs so resilient in combat. Compare to Clan mechs and there are only 5 that compete and another 4 that are marginal and the rest need a lot of quirks.

Not sure why the IIc mechs were made so fragile, but they are very hard to make work and should not have been released as they are. It points to a greater problem of which mechs are you balancing Clan tech for if some chassis are trash and some are great? You will just never be able to achieve any sort of balance across the chassis and players will only buy the few Clan mechs that actually work.

Posted Image

oh...wait...were you being serious??? .................................... Posted Image

#93 Lightfoot

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Posted 20 December 2015 - 08:43 PM

View PostBishop Steiner, on 20 December 2015 - 07:07 PM, said:



oh...wait...were you being serious??? .................................... Posted Image

Don't tell me they fixed the Summoner?

The Hunchback IIc and Jenner IIc have the hard points to utilize Clan tech. The Orion and Highlander IIc, do not and Clan weapons are all nerfed to need to be boated since the top omnimechs can boat them. More hardpoints or structure buffs for the Orion and Highlander IIc are needed. Will they? I doubt it judging from the Summoner, so I wasted my money on them too.

If you mean my comment about most players switching to Merc Units once it's enabled, this is possible. Merc Units have the best RP options and abilities usually, are heroic RP, and Clans are always seen as the evil invaders born from arcane science. Add to that that Inner Sphere tech actually works in the sense that you can combine a variety of different weapon abilities and have the mech work well while Clan tech is really just ER Medium Lasers with everything else too nerfed to bother with and you have boring Clan gameplay vs innovative Inner Sphere gameplay. So the forces are set to see an exodus of players from the Clan factions into Merc Units when they go Live.



.

Edited by Lightfoot, 21 December 2015 - 04:00 AM.


#94 SkyHammyr

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Posted 20 December 2015 - 09:26 PM

Only thing IIC mechs are good for is crossing fire lanes with their giant asses, getting shot in the back and then b*tching about friendly fire.

Edited by SkyHammr, 20 December 2015 - 09:26 PM.


#95 topgun505

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Posted 21 December 2015 - 08:58 AM

Evidently YOU don't have one.

Travel 140 kph (with JJ) and can do just shy of 100 damage in less than 3 seconds!

Are the hitboxes as good as the ACH? No. But it simply is the point of how much damage this can put out in such little time simply wasn't well thought out. I'll put money down that the nerf bat will fall on this sooner rather than later.

View PostBush Hopper, on 20 December 2015 - 02:54 AM, said:


Fragile....ungainly...no ECM...not even that fast for a light...needs to be right on your *** or the missiles spread quite a bit

Seriously, what else do you want from lights? Free kills which cannot even fight back?

And seriously: I doubt you even own one.






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