1453 R, on 29 June 2015 - 05:59 PM, said:
The real tooth-grinder is that all of this is basically because Spheroids don't have any of their goodies yet.
If this was a hundred years into the timeline's future? Nobody would bother with Clans, even with Clan gear in straight-from-TT form. Not when the Sphere has seventeen varieties of PPC, MMLs, MRMs, rotary everythings, Heavy everythings, Light everythings, VSPLs, at least three stealth systems the Clans never come close to parity on...
Heck, even ten measly years gives the Inner Sphere everything they need to hit back with. Frankly, as soon as MRMs hit the game us Clan-side folks are done. Nothing can really compare to stuffing forty tubes of death into a single hardpoint. Jenner IICs will not really be worrisome whatsoever when the Oxide can do three MRM-10s instead. Or worse.
It's not quite that cut-and-dry, man.
The MML and MRM together act as the IS equivalent of the ATM. The MML is lighter than the ATM, while the MRM is the same weight. For any given weight, the ATM offers greater damage potential. The ATM nearly obsoletes the C-SRM and it makes even IS SRM look under-powered. What 9 tons of SRM6 do, you can manage with 7 in a single ATM-12. The MRM40 can't even compete with that. In real-world effect, it'll probably end up a wash among the three systems..
All of those PPC variants are trying to be the C-ERPPC, but the closest they get is a standard ERPPC with a PPC capacitor making it both hotter and heavier as well as taking more slots on 'Mechs that don't really have slots to spare once you add in 3-slot DHS, 14-slot Endo, and either XLEs or LFEs. A pair of Light PPC gives the IS 10 damage for 6 tons and range between standard and ER, but occupies an extra slot and has a 90 m minimum firing range. Snub nose is a PPC AC/10 almost exactly, but has the same weight and size characteristics of a C-ERPPC. Heavy PPC is just a bad choice on everything but the largest 'Mechs, weighing 10 tons, taking 4 slots, having the same range characteristics as a standard PPC, and dealing 15 heat for 15 damage. A quartet of LPPC will probably become the ideal set-up; I know that's what I'd put on my Blackjack.
Clans get RACs and, with the exception of slot requirements, they are better than IS RACs. Clans also get ProtoMech ACs, which are lighter than LACs and can be mounted on normal 'Mechs. 3.5 ton AC/2? Where do I sign?
Clans get those awesome-looking Heavy Lasers, and the IS never come close to truly matching Clan pulse lasers. X-Pulse are too hot and both they and the VS Pulse are too short-ranged. VS-PL are also too heavy. Forget about C-ER Pulse, those are in a class all their own. The X-Pulse might be marginally handy on 'Mechs that can get enough cooling due to lack of hard-points or excess tonnage, but the VS look like they'll be terrible without a significant damage bump.
Clans and IS both get tiny Gauss rifles; MagShot and AP Gauss, respectively. The latter is superior. Heavy Gauss is pretty awesome, but so is Hyper Assault Gauss. PGI would have to make it fire those rounds over a period greater than one second to make the HAG really suck next to the HG, and I don't think they'd do that. The high velocity will help a
lot. The size of the HG makes mounting difficult on smaller 'Mechs. Grid Iron without any lasers is the smallest, maybe? That'll get you 4 tons of ammo on a STD235, or 24 rounds if we keep it at 150 damage/ton.
IS gets HV ACs, but they are sort of terrible at 12 tons for a mere HV-AC/5. I guess they could sort of stand-in as a really anaemic C-Gauss, but there's also that slightly less anemic L Gauss to compete with. I'd not mount one for any reason other than amusement. HVAC/2 could be super annoying on a map like Alpine. If we had more maps of that scale, then I could see HV-AC carving out a niche for themselves.