This kind of sickens me. If the mechs had the same number of hardpoints as their IS counterparts, I'd be more likely to accept it. However, the combo of the following makes this hard to take:
1.) Clan XL - Need I say more?
2.) Clan Weapons - weigh less, more damage, more range
3.) Fully min/max capable - now you aren't limited to the single engine choice, and you can't complain about being "forced" into Clan XL, because you can STD as much as you want.
4.) MORE HARDPOINTS - WHY? This makes zero sense. Clan weapons already do more damage per hardpoint than IS weapons. Did these mechs really need more hardpoints?
Up to this point, power creep has been somewhat subtle. An extra hardpoint here, a better designed overall mech there. This straight up just make the four IS counterparts inferior. I only own Jenners out of the group, but this Jenner IIC is so much better in every regard that it's an insult to Oxide owners.
They really need to explain why it even makes sense to own any of the old mechs. I want to hear more information on the limitations of this new crop of power creeping mechs.
This crap is making time to kill shorter and shorter with each new wave, and it's destroying the previously unique gameplay. We are getting too close to having Mech of Duty rather than Mechwarrior.
Edited by Greenjulius, 29 June 2015 - 04:04 PM.