

First Medium Mech?
#21
Posted 02 July 2015 - 07:57 AM
#22
Posted 02 July 2015 - 10:03 AM
Inveramsay, on 02 July 2015 - 07:57 AM, said:
range is almost the same. keep in mind that the ac10 optimal range is very close to the ac20 1/2 dmg range (both 10 dmg at about the same range)
It has a higher rate of fire but higher alpha wins over dps and the dps of both mechs are almost the same.
The 4H also seems hotter on paper. having 32% cooling efficiency while the 4G has 40% (have not tried it since i dont own it)
priority target might be true but only if people check the loadout and that takes a bit. at first glance they look the same.
#24
Posted 02 July 2015 - 06:55 PM
#25
Posted 02 July 2015 - 07:16 PM
Inveramsay, on 02 July 2015 - 07:57 AM, said:
Yes and No.
Good pilots will shoot your hunch either way.
Most Puggers wont prioritize the variant, they just shoot whatever is in front of them.
G has better energy quirks at the expense of hardpoints.
#26
Posted 03 July 2015 - 06:27 AM
InspectorG, on 02 July 2015 - 07:16 PM, said:
Yes and No.
Good pilots will shoot your hunch either way.
Most Puggers wont prioritize the variant, they just shoot whatever is in front of them.
G has better energy quirks at the expense of hardpoints.
4H
20% heat gen (Mlas)
20% cooldown (Mlas)
4G
15% heat gen (energy)
15% range (energy)
I wouldn't say they're better. The extra range is useful for poking but you're only poking with 3 lasers vs 5 on the 4H.
#27
Posted 03 July 2015 - 06:36 AM
PowerOfNapes, on 03 July 2015 - 06:27 AM, said:
4H
20% heat gen (Mlas)
20% cooldown (Mlas)
4G
15% heat gen (energy)
15% range (energy)
I wouldn't say they're better. The extra range is useful for poking but you're only poking with 3 lasers vs 5 on the 4H.
The generic energy for the H is only 10%
I was looking at a 2LL, AC10 build for the H.
#28
Posted 03 July 2015 - 06:40 AM
I think it needs stronger velocity and cooldown quirks.
#30
Posted 03 July 2015 - 07:08 AM
PowerOfNapes, on 03 July 2015 - 06:53 AM, said:
Ah alright. in that case you are right.
Ml + AC10 is decent but the LL range synchs up and is better for poking.
if you are gonna poke and expose yourself to gauss, why trade 10 damage for 15/30 if you can make it 28 for 15/30 and use timing to evade incoming fire?
just a though.
#32
Posted 05 July 2015 - 02:58 PM
therealswilly, on 05 July 2015 - 10:14 AM, said:
Am I the only one who enjoys the 4H? I kick a ton of ass in the 4H. Its the only mech I have where I got 1205 damage in a single round.
Im not saying the H is bad, just the others offer a bit more.
H and G kinda compete for the Ballistic HBK and the G has better generic energy quirks. Mainly what im basing it on.
That and a single IS AC10 is kinda meh.
#33
Posted 05 July 2015 - 03:57 PM
Clans is Stormcrow, that is all.
#34
Posted 05 July 2015 - 06:25 PM
Palor, on 05 July 2015 - 03:57 PM, said:
Clans is Stormcrow, that is all.
Shadowhawk isn't really all that great at this point in time. Enforcers are a generally better choice for JJs+Ballistics+Energy.
Sure, you can throw on a bunch of mixed hardpoints, but it's pretty limited in its options, in my honest opinion.
#35
Posted 05 July 2015 - 07:46 PM

#36
Posted 07 July 2015 - 03:51 AM
I use the 3 SL+2 machine gun+ AC-20 build. It is basically one of the most in your face brawlers you can play. the SL's+dual machine guns, just wreak internals with crits, and takes down mechs very fast. It runs in the 6+ DPS range with high crit chance. Most games are in the 225-400 damage range, but will typically have 3+ kills. It excels at getting in close, and staying in a spot, to open up, and kill a mech in seconds then it is time to get to cover. Very much a hit and run mech. Great for those that don't see as well at range, or just wan't a 100m Brawler.
the 4H, or mechs i have run using the AC_10 + ML set up, is much more of a ranged fighter, you can set back at the 300-400m mark use cover, or do some longer range brawling, like in open areas on alpine/tourmline, or other maps. To me they are just drastically different.
Sure you can go with the 3ML+ac-20 G, but after trying the other set up, i just find it very lack luster. It just feels weak at the ranged game. I ran this set up for at least 500 matches.. but after playing the other, i just can't go back. You guys should try it.
To the OP, if you are getting into mediums, HBK's, are a cheap, and varied platform so perfect to try out many builds. Shadow Hawks, are also good due to their flexibility with multiple weapon systems, and also have Jump jets. the shadow hawk can also go with a STD or XL build, and has some interesting set ups. Another bonus, is they pretty much can use what weapon and set up you wan't as they are basically all generic quirks, aka missile, energy, ect. They are pretty solid mechs, with good hit-boxes, and when played well, they can shine on the battle field. Don't be scarred that they aren't the flavor of the month, it just means they are now balanced..

Centurions, are the goto 50 ton medium brawlers with XL's to shine. Basically, they are the fastest AC-20 mechs in the game, and also have a AC-10, and LBX-10 version. And let's not forget the AH, which is an SRM8 +ac-20 monster. You wreak mechs with heavy ballistics+SRM's and lasers.. all and all very fun mechs. While one of the fastest mediums, they don't have JJ's, You would need to move into an XL wolverine for have similar speed and JJ's,. though wovlies are mainly missile/energy mechs, though there is one that carries an AC-5/UAC-5 well, but as anyone can tell you, that ain't no AC-20.
HBK's are the cheap way to get into mediums, Shadow Hawks, and Cents, can use XL builds, which can add cash, if you are going to run an XL-265, XL-280, or XL-300 builds. Then again, all of those engines are great to own anyway, if you are a person that likes to use many mechs, and are used in tons of builds, from lights to heavies.
#37
Posted 07 July 2015 - 04:24 AM
Nova prime
Speed 89.1, but come with jumpjet for maneuvrability
Firepower 84, more than a lot of assault
In fact, that thing got so much laser, that the trigger is litteraly couple with the selfdestruct button
Orrrr, you could play it safe with a SCR (but I don't like it), Wolverine, Griffin or Shadowhawk
#38
Posted 07 July 2015 - 05:10 AM
HBK-4H: AC10 6.3 DPS @ 585m MLAS 7.9 DPS @ 297m
HBK-4G: AC20 8.6 DPS @ 364m MLAS 4.0 DPS@ 338m
AC10 is a lot more forgiving for a newbie. Each tonne of AC10 ammo will give you 20 shots (todays patch!), while for the AC20 you only get 7 shots per tonne. AC20 has a slower projectile, with more bullet drop. You have to make each shot count, and long range plinking is usually a waste of ammo.
I say start with the 4H and buy the 4G when your accuracy goes up.
PS. If you want to go full brawl, the 4SP can reach 15 DPS using only the twin A-SRM6s. And it does not have hunch.
#39
Posted 07 July 2015 - 05:06 PM
Vaskadar, on 05 July 2015 - 06:25 PM, said:
Shadowhawk isn't really all that great at this point in time. Enforcers are a generally better choice for JJs+Ballistics+Energy.
Sure, you can throw on a bunch of mixed hardpoints, but it's pretty limited in its options, in my honest opinion.
Edited by Narcissistic Martyr, 07 July 2015 - 05:07 PM.
#40
Posted 13 July 2015 - 01:34 AM
Good one, but mediums are not for me.... too weak in armor and weapons. So staying on assaults/heavy + urbie.
GL on your medium. Some people are insanely good on it. i saw once, 6K player does 1100 damage in my pug game....
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