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That Love/hate Relationship With The Dev's


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#21 Juodas Varnas

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Posted 30 June 2015 - 02:34 AM

View PostAlistair Winter, on 30 June 2015 - 02:29 AM, said:

Hate is a very powerful word.

I prefer the words: despise, abhor, detest, loathe and scorn.

#22 Alistair Winter

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Posted 30 June 2015 - 02:39 AM

View PostJoseph Mallan, on 30 June 2015 - 02:32 AM, said:

I can't be sure from just a few seconds... but is that ALL nations or just MOST of them???

No idea. But if Burundi is missing, then I'm pretty sure the message he was trying to communicate is still "We are all one." and not "We are all one - but f*** Burundi."

View PostJuodas Varnas, on 30 June 2015 - 02:34 AM, said:

I prefer the words: despise, abhor, detest, loathe and scorn.

I save those words for really special occasions :)

#23 Joseph Mallan

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Posted 30 June 2015 - 02:43 AM

View PostAlistair Winter, on 30 June 2015 - 02:39 AM, said:

No idea. But if Burundi is missing, then I'm pretty sure the message he was trying to communicate is still "We are all one." and not "We are all one - but f*** Burundi."
Would you think that if you were from Burundi? Cause I'm sure there would be some RAGE from that nation if it was left off. Nature of the beast.

Similar to the Pitch for Planet Fitness.

No Judgement Zone

YET

No Lunks allowed.

Isn't that passing judgement???

Edited by Joseph Mallan, 30 June 2015 - 02:45 AM.


#24 El Bandito

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Posted 30 June 2015 - 02:44 AM

View PostVellron2005, on 30 June 2015 - 12:41 AM, said:

That Love/hate Relationship With The Dev's


I do not love the devs. Not one bit.

Hate? I do not hate them either. Cause hating them means I actually think they are worthy of it.


The correct term for me would be "interested/dejected" relationship.

Edited by El Bandito, 30 June 2015 - 02:47 AM.


#25 TheCharlatan

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Posted 30 June 2015 - 02:45 AM

Ok... but i'll just go 3 pros and 3 cons. Don't hit me.

Things i love the Devs for:
1) Gameplay. I just love the way this game plays out, watching mechs duke it out and manouvering tactically to get the jump on the enemy team.
2) Aesthetics. Mechs are beautiful. Maps are beautiful too. The art departement at PGI is awesome.
3) Weight balance. I don't care what other people say. I feel that my lights are as good as my heavies (maybe a bit harder to do well in).

Things that make me hate the devs confused at the devs:
1) CW. So much wasted potential... who thought that forcing players to funnel through a gate over and over again would be fun or intresting? It's not.
2) NPE and earnings. I got a few of my friends willing to come play the game with me. Then i started thinking: i have to take them to the group queue...and i suddenly felt a chill down my back. And not one of the good kind. And then i have to explain to them the way the grind works... i doubt they will stay long.
3) Unpolished stuff/Band aid solutions. Stuff like ECM, LRMs, Streaks, invisible walls, Ghost-heat, the high alpha meta, the power creep, and things like that. Some parts of the game just don't feel polished or well thought out.

All in all i really love this game, and I'm happy to play it and throw some money at it every once in a while.
What really irks me is that the amount of wasted potential sometimes is just... depressing.

Edited by TheCharlatan, 30 June 2015 - 02:49 AM.


#26 Alistair Winter

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Posted 30 June 2015 - 03:15 AM

View PostJoseph Mallan, on 30 June 2015 - 02:43 AM, said:

Would you think that if you were from Burundi? Cause I'm sure there would be some RAGE from that nation if it was left off. Nature of the beast.

Similar to the Pitch for Planet Fitness.

No Judgement Zone

YET

No Lunks allowed.

Isn't that passing judgement???

I thought you were joking before. Now I'm worried that you're serious.

#27 STEF_

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Posted 30 June 2015 - 03:29 AM

Just watched dev vlog12.
Two devs there stated that thier fav maps are: Therra therma and Viridian Bug.

GG clothes...... :D

#28 Joseph Mallan

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Posted 30 June 2015 - 03:34 AM

View PostAlistair Winter, on 30 June 2015 - 03:15 AM, said:

I thought you were joking before. Now I'm worried that you're serious.

I was joking before... I wasn't in the second post.

#29 Raggedyman

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Posted 30 June 2015 - 03:55 AM

View PostVellron2005, on 30 June 2015 - 12:41 AM, said:

1) Beeing slow to provide content such as maps, mechs and game immersion
2) Making a game oriented solely on PVP instead of launching with PVE elements
3) Nerfing the Timberwolf
4) Constantly releasing mech pack that cost as much as full fledged games from other developers
5) Not listening to and not communicating with your player base even though your forums are aflame with sugestions and quality material

Origin mechs - Seriously, Dual UAC20 Hunchback?!


1 - they could be quicker, but then again they could easily be slower.
2 - PVE content is highly expensive to produce as it's essentially 'write once, play once', where as PVP is 'write once, play many' in nature. I am totally in favour/gagging for PVE content but I totally get why it's not here yet.
3 - It was OP, get over it
4 - The reason the mechs cost as much as a whole game is because 90% of the whole game is given to you free and the mechs are the main thing that sells. No money, no MWO.
5 - The forum is also ablaze with nonsense and stupidity, and you have no idea how much is or isn't being read and then incorporated/aggregated into the designs.

Dual UAC20 Hunchback - I know, isn't it awesome!!

Edited by Raggedyman, 30 June 2015 - 11:16 AM.


#30 Felbombling

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Posted 30 June 2015 - 06:21 AM

Interesting topic idea.

Things I love about PGI...

1. They gave us back big stompy robots in the form of MechWarrior/Battletech.
2. They hired Alex to do the Mech design rework/concept art. He actually made some Mechs that made little visual sense to the mind into something that looked at least functional.
3. Taking a crack at introducing Clan Mechs and actually coming fairly close to game balance with them compared to already existing Inner Sphere Mechs.
4. Look and aesthetics of the Maps. Some really nice touches when you take the time to look at them in the training grounds.
5. Their overall good egg attitudes when constantly bombarded with negativity on the forums, Twitter and in game. They do seem to get their fair share of beat-downs.

As to negative things I 'hate' about PGI, I'll tone it down a little bit and say the things that disappoint me about the game.

1. Core game mechanics that still remain, even when in Closed Beta we were telling them that they'd cause problems later on. They were warned that high pin-point damage alpha strikes, pop-tarting and other tactics would come into play... and they all came to fruition. Instead of revisiting their core mechanics, we now have things like ghost heat, ECM [Super Angel ECM, really] or 'double' heat sinks.
2. Maps look great, but play fairly bad. NASCAR around a central point on multiple maps is a thing in the game.
3. Twitter.
4. Constantly chasing game balance while, at the same time, giving the players great freedom in the Mech Lab. It must be like herding cats. In fact, it has proven to be like herding cats.
5. Wasted potential. Where do I begin? They have a whole universe and thirty years of canon material to draw upon, and there is nothing to really draw you into the game and make you feel part of the Battletech universe.

Honourable mention...

5a. A general sense that 'ok' is good enough for the boss. Invisible hit-boxes in game that have lasted for years, and still new ones that creep into the game on new maps. A pilot tree that hasn't been updated, despite the fact that skills on it no longer have an in-game effect, for years.

-------------------------------------

All in all, still enjoy the game. Too bad some of the game breaking mechanics are still in place after all this time, but Russ seems to think they've nailed it. Enjoy the game they have given you, not the game you wish they had.

#31 Tom Sawyer

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Posted 30 June 2015 - 06:32 AM

View PostRaggedyman, on 30 June 2015 - 03:55 AM, said:



Dual UAC20 Hunchback - I know, isn't is awesome!!


The Hunchback IIC is a Clan-tech refit of the venerable Hunchback. Its meager six tons of armor, coupled with paltry ammunition and lack of long-range weapons, led Inner Sphere observers to conclude that this 'Mech was a last-ditch effort for failed warriors to die with glory. In truth, the assignment of a Hunchback IIC was essentially a death sentence. Warriors given this machine were not expected to survive their next battle. However, despite the attrition rates expected for pilots of this BattleMech, the number of Hunchback IICs within all Clans has remained more or less constant, a surprisingly high 3% of the entire touman of each Clan.[2][5]
After the actions of a star of Smoke Jaguar Warden MechWarriors, however, this 'Mech has become popular with Clan Jade Falcon sibbies during their first Trial of Position as it often allows them one quick kill, though the practice is often derided by older Clanners. Perhaps the only bright spot in this design is the inclusion of jump jets that allow it to more easily traverse difficult terrain so that it can bring its mammoth guns into play.[2][5]

So IF and ONLY IF so called MWO clan pilots where true to their "clan loyalties" once they have a timber or any other omni mech they would NOT be caught dead in one, talking to the pilot of one, acknowledging they drove one.

The IIC mechs are now second line mechs reserved for the dregs. But someone I think our so called fantical I am a true born clanners in here will be first in line to drive one.

And THAT cracks me up as a BT fan :)

#32 EvilCow

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Posted 30 June 2015 - 06:37 AM

It should not be matter of love or hate, one should appreciate the result of their efforts or not appreciate it.

Note, appreciate the result, not the effort in itself. Effort without result is wasted time.

#33 Alan Davion

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Posted 30 June 2015 - 07:19 AM

View PostEvilCow, on 30 June 2015 - 06:37 AM, said:

It should not be matter of love or hate, one should appreciate the result of their efforts or not appreciate it.

Note, appreciate the result, not the effort in itself. Effort without result is wasted time.


The problem is, at least from what I've seen on a number of subjects, the result is often mediocre at best, and game-breaking at worst, such as the still broken ECM system. Obviously there was effort put into that, but the result was found lacking.

The only results that seem to be widely appreciated are the work on the mechs, while the gameplay continues to languish in limbo.

#34 Jazzbandit1313

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Posted 30 June 2015 - 07:27 AM

Nerfing the TBR...ahahahhaha.aaaahahaaa....hheh

#35 Juodas Varnas

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Posted 30 June 2015 - 07:55 AM

View PostJazzbandit1313, on 30 June 2015 - 07:27 AM, said:

Nerfing the TBR...ahahahhaha.aaaahahaaa....hheh

OP probably meant "Not nerfing the TBR ENOUGH" :ph34r:

#36 MoonUnitBeta

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Posted 30 June 2015 - 08:13 AM

[+ + +] Making Mechwarrior game.
[+ + +] Russ holding Town Halls that go on for hours, giving us details, settling our concerns.
[+ + +] Great art. River City redux looks really nice, attention to detail.
[+ +] Listens to the community: Urbanmech, UI2.0 improvements.
[+ +] Ongoing improvements: netcode, balance, game options, improvements, bug fixes, voip…
[+ +] Tutorials with VO and more scripting/triggers is on the way.
[+] Weekly weekend events
[+] Big mech selection
[+] Distinction between Clan and IS mechs, (heat, range, restrictions, etc)

[- - -] CW is botched, and hasn’t become a bigger feature outside of dropping into a different game mode.
[- -] Long development time.
[- -] Short TTK. Making small positioning mistakes is often very unforgiving, difficult for new players.
[- -] We’re STILL CrashingToDesktop…
[- -] Stagnating gameplay, shallow objectives/game modes, doesn’t offer anything other than blob tactics and kill kill kill mechs.
[-] Sounds are somewhat lacking (BB still is very muddy sounding. No laser recharge indication/sound).
[-] Wondering where that 5mil from Founders went… (see next point)
[-] Still pissed off at IGP because they were money hungry, and likely is the reason for a lot of wastefulness of funds and inefficiencies during development.
[-] PGI’s often short-sightedness on design, or shallow/incomplete features.
[-] What they did to the catapult… Bless its heart.

Edit: added an “out of three” rating system. 3 rated are big deals to me. 1 rated are nitpicks or bonuses.

Edited by MoonUnitBeta, 30 June 2015 - 08:39 AM.


#37 GreyNovember

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Posted 30 June 2015 - 08:13 AM

This is the first Mechwarrior game I've ever willingly chosen to use a light. Or hell, anything that isn't a 100 tonner that can mount Gauss + ERPPC clan tech. For the better it seems, I now have to respect every mech I see on the battlefield; as opposed to scoffing and alphaing at any AI controlled lighter mech that shows it's face in the campaign of previous games.

It's also the first game where torso twist has been... actually important? Went back to MW4 a while back. Try as I might, twisting does not stop the AI from landing instant damage lasers on that damaged bit you don't want falling off.

And for an FPS? I actually don't suffer as bad lag compared to, essentially any other FPS I've played online. Say what you will about HSR, but I wouldn't be here without it.

The only possible gripe I'd have is how I scoff at the pricing of things. I understand all too well that the game is a product meant to generate revenue, but really? If someone put a price tag of 30$ for some digital shineys? Were it 5$ for a mech, fully kitted out, PGI would see something from me every weekend.

#38 Water Bear

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Posted 30 June 2015 - 08:25 AM

I know I'm doing it wrong, but I don't feel a need to post appreciation for people who get paid to do what they're doing.

I appreciate doctors without borders. I don't appreciate Apple.

#39 Raggedyman

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Posted 30 June 2015 - 11:15 AM

View PostTom Sawyer, on 30 June 2015 - 06:32 AM, said:

The Hunchback IIC is a Clan-tech refit of the venerable Hunchback.


Yes, yes it is.
I'm quite sure you said words after that, so I'm assuming that they were "OHMYGODOHMYGOD WE HAVE NEW HUNCHBACKS TO PLAY WITH SQUEEEEEEE!!!!" because I was too busy fanboying. Hard.

#40 Tyler Valentine

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Posted 30 June 2015 - 02:20 PM

Stuff I Love:

1, 2 and 3: They made me a free to play Battletech game! (I honestly can't overstate how much this one overshadows all the rest, good and bad. be thankful for what you've got 'cause it could be nothing.)
4: Constant development and updates. Not always major things but I can rely on a patch at least once every couple weeks or so.
5: Made almost everything accessible for free assuming you have the time and patience.

Extra Credit: They try, and I'm not trying to be patronizing, they really do try and I appreciate it.

Hate:

1. Russ just comes off as a little unprofessional and prone to display frustration/insecurity for a CEO.
2. Lack of attention to the forums, which have SO many good ideas. (maybe they just don't have the staff?)
3. Tendency to focus on fluff (more 'mechs, a new map here and there) rather than fixing major issues (general level design philosophy, lack of immersion/gameplay variability, hit reg issues/server speed).
4. Fly by the seat of their pants operation. It's always some new direction. Lay out a 2 year plan for the game and stick to it.
5. Constant quirk changes combined with slow credit accumulation rate so the 'mech I spent a week saving up for suddenly sucks.

Lightning Round!

I know they've tried but just friggin' blow someone and get me unseen 'mechs PLEASE :P





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