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Size Comparisons Redux

Balance BattleMechs

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#81 Quicksilver Aberration

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Posted 03 July 2015 - 07:11 PM

Bumping this given the recent poles, not sure whether that is allowed but it would be nice to see these linked in their respective threads or something.

Quick, someone page Tina.

#82 Tennex

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Posted 03 July 2015 - 08:31 PM

I found the link from the last guy that was able to do this for the catpult and the stalker. Maybe it'll be helpful

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Here are 2 mechs, that aren't the same weight class, but are whacky in size, that were assembled from the in game geometry (not the fat torso catapult model that is never used in game you see often).
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These numbers should be fairly accurately measured. It's not completely 100% exact, as making the enclosed model in the space of 5mins instead of possible hours brings in a small inaccuracy of the surface, this is the level of inaccuracy >
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Edited by Tennex, 03 July 2015 - 08:32 PM.


#83 Jaeger Gonzo

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Posted 04 July 2015 - 04:27 AM

View PostTennex, on 03 July 2015 - 08:31 PM, said:

I found the link from the last guy that was able to do this for the catpult and the stalker. Maybe it'll be helpful

Now, I would like to see some more real data like this.

#84 Tarogato

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Posted 04 July 2015 - 10:59 AM

Quicksilver, would it be possible to do an image of the Catapult with K2/Jester ears instead of LRM pods on the same scale as the missile-apult you have here?




I used these images to do some pixel counts and made some charts. Reddit thread here.

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#85 Quicksilver Aberration

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Posted 04 July 2015 - 11:27 AM

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The Catapult isn't nearly as bad with the Jester/K2 arms, not a real surprise there. Though it is still the worst scaled heavy by a decent margin imo. It needs to be around the size of the Ebon Jaguar to be scaled good.

Edited by WM Quicksilver, 04 July 2015 - 11:28 AM.


#86 Koniving

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Posted 16 July 2015 - 03:35 AM

View PostWM Quicksilver, on 01 July 2015 - 09:46 AM, said:

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Whenever I try to separate the parts of a mech in Wings, I instantaneously crash or lock up for hours (until giving up and crashing it myself).

How do you convert the models to be used for wings? The 3DS files that can be found are not friendly to wings; I can't separate the parts. Hee-- or whatever his name is (the make your own art guy)'s method of using Blender is...unfriendly (Blender itself is extremely un-user-friendly). The whole convert triangles into quads, then quads into triangles to get them into a 3DS format is...for lack of a better word, convoluted.

Do you by chance have a better or more direct method? Please say you do.

#87 Quicksilver Aberration

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Posted 16 July 2015 - 06:43 AM

View PostKoniving, on 16 July 2015 - 03:35 AM, said:

Whenever I try to separate the parts of a mech in Wings, I instantaneously crash or lock up for hours (until giving up and crashing it myself).

How do you convert the models to be used for wings? The 3DS files that can be found are not friendly to wings; I can't separate the parts. Hee-- or whatever his name is (the make your own art guy)'s method of using Blender is...unfriendly (Blender itself is extremely un-user-friendly). The whole convert triangles into quads, then quads into triangles to get them into a 3DS format is...for lack of a better word, convoluted.

Do you by chance have a better or more direct method? Please say you do.

I use Heffay's method, but I don't do the conversion anymore (shouldn't have to).

My process is fairly simple:
  • Convert all ".cga" to ".cgf"
  • Remove LOD and damage files
  • Process all ".cgf" to ".obj" using Noesis (remembering to type -flipuv in commands)
  • Run the importer script for the mechs to generate python code to import into Blender
  • Import into Blender
  • To import it into Wings I just export the model from Blender back into a single ".obj"
It is generally much safer to use ".obj" files for simple models when importing/exporting between programs, it is the most standard file type.





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