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Time For A Serious Debate: Merging Is Factions


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#21 Vellron2005

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Posted 06 July 2015 - 03:11 AM

View PostJoshua McEvedy, on 01 July 2015 - 04:55 AM, said:

And I've said it before and I'll say it again, PGI should have started with 3015 and the Third Succession War, including the various smaller "Brush Wars," among the Great Houses and minor powers, rather than with the Clan Invasion. Everyone would have been on an equal footing, more or less, both strategically and technologically. Future events and changes could have been implemented, like the Grey Death Legion's discovery of the Helm Memory Core in 3028, on a regular chronological basis, much like Star Trek Online does with its "featured episodes."


Your statement has merit, and if we could have fought since the first succession war, maybe they wouldn't have the balance problems they have now, but they would again eventually have them.

But then, we as players also wouldn't have clan mechs, or many of the innersphere mechs either (since it would be too early for them)

Not to mention that the overall diversity would be much smaller than it is now.

I strongly believe that planet value with overall immersion in terms of more game modes, PVE elements, and lore-fluff is the only thing that can save CW.

No amount of tweaking this or that will help. There simply needs to be... more.

Right now, the CW is in "Beta2"... And this title befits it perfectly.. because it is a BETA.. half the stuff that should be there simply isn't.

And we, the players much learn to respect this fact and hope that PGI as a company will be solvent and willing long enough to turn CW into a proper MWO: Campaign mode that it deserves to be.

#22 kesmai

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Posted 06 July 2015 - 03:17 AM

Set the rewards for a win for rasalhague to 500000 cbills and leave it there for a month. Guess who will dominate the map then.

#23 Vellron2005

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Posted 06 July 2015 - 03:24 AM

View Postkesmai, on 06 July 2015 - 03:17 AM, said:

Set the rewards for a win for rasalhague to 500000 cbills and leave it there for a month. Guess who will dominate the map then.


Naturally, Rasalhague would dominate the map, because every other player would then join them in one way or another to farm c-bills, and most drops would be ghost drops because there would be no one to defend. This would last as long as the c-bill farm was profitable, than things would return to the way they are now.

#24 Ace Selin

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Posted 06 July 2015 - 09:33 AM

View PostMonkey Lover, on 30 June 2015 - 08:57 PM, said:

Really the problem is no one wants to play cw. They see no reason to fight or hold planets.

Not even counting how many people in IS mechs hate fighting clans. I have never talked to a IS pilot who would pick a clan planet over an IS.

Hey, I would rather fight Clan mechs over IS, i consider it a challenge considering how good Clan mechs are compared to IS mechs. Just unless there's an event its not many people playing and especially not in my TZ.

#25 Triordinant

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Posted 06 July 2015 - 09:45 AM

View PostMonkey Lover, on 30 June 2015 - 08:57 PM, said:

Really the problem is no one wants to play cw.

This is the simple truth. Many may argue the reason why (I've presented my reasons many times) but no one will argue against this highly accurate statement.

#26 SuomiWarder

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Posted 06 July 2015 - 11:17 AM

People on the forums can argue for the next century over if Clan mecs are better than IS. But as long as a majority of players believe it to be true it is their reality. The thought of being at a disadvantage in tech, and facing "evil 12-mans", combined with lackluster CW game mechanics simply leads to fewer players willing to do CW as IS - if they will play CW at all.

#27 Bregor Edain

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Posted 06 July 2015 - 09:44 PM

I have just the names for these new merged factions! Call the combined Clans, The Principality of Zeon and the combined Great Houses, Federation. While we are at it, change the way we call the heaps of metal we pilot to Gundams and the name of the game Gundam Pilot Online and scratch that ugly Battletech licence. :rolleyes:

The only faction merge I support is Steiner and Davion into the Federated Commonwealth as that is how they are suposed to be depicted in the timeline we are currently playing in. If people want to attack the Clans, they should switch to a different faction to support that.

#28 SeventhSL

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Posted 06 July 2015 - 09:58 PM

Wow so many balance posts the last few days simply due to the big Merc units joining clan an stomping IS. The OP is right that it isn't a question of mech balance but population balance. Yes you could merge factions but then the balance completely changes again when all the Merc units swap back to IS for some other farming exploit.

The big Merc units are clearly not self regulating. It has been mentioned in other posts today that we need a system of diminishing returns to soft cap both unit and faction population. Hit them in the C-bills and run events that do not advantage quantity over quality.

#29 Deathlike

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Posted 06 July 2015 - 10:05 PM

View PostMonkey Lover, on 30 June 2015 - 08:57 PM, said:

Not even counting how many people in IS mechs hate fighting clans. I have never talked to a IS pilot who would pick a clan planet over an IS.


Fighting Clans "seems" bad if you're grouped with PUGs vs organized units.

Clan Davion isn't a challenge. :P ;)

As an aside - merging IS factions doesn't really solve CW participation, no matter how you cut it.

Edited by Deathlike, 06 July 2015 - 10:06 PM.


#30 Imperius

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Posted 06 July 2015 - 10:21 PM

And I told all of you the community focus should have been single player /co-op campaign but no a ton of you insisted CW would be great. While I agree the concept is great let's be honest the issue has always been the community.

Too many purists
Too many babies
Too many lone wolves
Too many nerf that threads
Too many it's too hard
Too many why am I not winning
Too many my performance sucks I play on a laptop
Too many I'm not paying for this
... I could go on for days!

The issue with COMMUNITY warfare is there isn't a big enough community let alone the small group that does play this game still is too diverse.

I will get on play a few rounds if I see NASCAR or my group back out of the center of mordor I know my team are potato and I've already lost. This game is boring online because so many people are bad and so many want to play alone the focus should have always been let the AI play the **** side so you can get your winning power trips.

People accept losing and beating AI but once they lose to a real person oh he's cheating or lagging or has insert bs excuse.



#31 Deathlike

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Posted 06 July 2015 - 10:33 PM

View PostImperius, on 06 July 2015 - 10:21 PM, said:

And I told all of you the community focus should have been single player /co-op campaign but no a ton of you insisted CW would be great. While I agree the concept is great let's be honest the issue has always been the community.

Too many purists
Too many babies
Too many lone wolves
Too many nerf that threads
Too many it's too hard
Too many why am I not winning
Too many my performance sucks I play on a laptop
Too many I'm not paying for this
... I could go on for days!

The issue with COMMUNITY warfare is there isn't a big enough community let alone the small group that does play this game still is too diverse.

I will get on play a few rounds if I see NASCAR or my group back out of the center of mordor I know my team are potato and I've already lost. This game is boring online because so many people are bad and so many want to play alone the focus should have always been let the AI play the **** side so you can get your winning power trips.

People accept losing and beating AI but once they lose to a real person oh he's cheating or lagging or has insert bs excuse.


Too be fair, I doubt the AI will be good enough given how Turrets and Dropships behave.

Also, very often the PvE experience is wholly different from the PvP experience and requires people to be "retrained" to play a much different game (LRMs are great vs turrets... just not the decent player that knows how to use cover).

#32 Ssamout

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Posted 06 July 2015 - 11:51 PM

View PostDeathlike, on 06 July 2015 - 10:33 PM, said:


Too be fair, I doubt the AI will be good enough given how Turrets and Dropships behave.

Also, very often the PvE experience is wholly different from the PvP experience and requires people to be "retrained" to play a much different game (LRMs are great vs turrets... just not the decent player that knows how to use cover).

PvP experience in this game doesn't give you much time to practice before you got a opportunistic light on your ass. So for new players, they could at least put some turrets to the training grounds.. :D

#33 Imperius

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Posted 07 July 2015 - 12:08 AM

View PostDeathlike, on 06 July 2015 - 10:33 PM, said:


Too be fair, I doubt the AI will be good enough given how Turrets and Dropships behave.

Also, very often the PvE experience is wholly different from the PvP experience and requires people to be "retrained" to play a much different game (LRMs are great vs turrets... just not the decent player that knows how to use cover).


Tbh Death you know our level of play AI can be brutal if they want it to be. As for the majority of potatoes that make up the MWO community even bad AI and turrets wreak them. Look at assault why did they remove turrets? Too hard?

#34 IraqiWalker

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Posted 07 July 2015 - 12:12 AM

View PostJoshua McEvedy, on 01 July 2015 - 04:55 AM, said:


Bingo! Nobody wants to put the massive time investment into a campaign that will be wiped away again in a few short weeks.

I can handle that, if we could get some kind of prize at the end before the reset.

#35 Deathlike

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Posted 07 July 2015 - 12:37 AM

View PostImperius, on 07 July 2015 - 12:08 AM, said:

Tbh Death you know our level of play AI can be brutal if they want it to be. As for the majority of potatoes that make up the MWO community even bad AI and turrets wreak them. Look at assault why did they remove turrets? Too hard?


Bots in MW4 were still bad @ max level (even after Mektek adjusted it, although at least Mektek made them somewhat "realistic" to real online play).

Turrets in MWO shoot into terrain (aka no code for checking of environmental obstructions - also known as AMS).

Dropships in MWO core CT, but use turret code, so it'll spear the back of any friend (I've seen dropships TK teammates). Also, "Dropships MVP".


Currently, I have zero faith in PGI to "fix this".

Assault mode lost its turrets because it stopped Light rush capping (OP according to people that refuse to scout and/or use brain for situational play).

Edited by Deathlike, 07 July 2015 - 12:38 AM.


#36 IraqiWalker

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Posted 07 July 2015 - 01:33 AM

View PostDeathlike, on 07 July 2015 - 12:37 AM, said:

Turrets in MWO shoot into terrain (aka no code for checking of environmental obstructions - also known as AMS).


Except AMS never really shoots into the ground. Early in beta testing they made AMS fire an animation, instead of actual ammo being fired. So the bullets you see, the mini explosions, and all of that is just a scripted animation. Missiles enter within AMS range, and they start receiving damage over time, while AMS ammo is being spent. However, there are no physical bullets that hit the terrain.

#37 Imperius

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Posted 07 July 2015 - 01:45 AM

Regardless CW was a huge waste of time and resources.

#38 Deathlike

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Posted 07 July 2015 - 01:55 AM

View PostIraqiWalker, on 07 July 2015 - 01:33 AM, said:


Except AMS never really shoots into the ground. Early in beta testing they made AMS fire an animation, instead of actual ammo being fired. So the bullets you see, the mini explosions, and all of that is just a scripted animation. Missiles enter within AMS range, and they start receiving damage over time, while AMS ammo is being spent. However, there are no physical bullets that hit the terrain.


I don't think you understood my point.

The "AI" doesn't account for terrain at all.

AMS doesn't account for terrain at all either... and it's not even AI driven... it's just automation/triggers.

What's still amusing is that the Flamer animation can go through terrain (whether it can hurt targets behind walls is another matter).

In any case... it just seems to me that they haven't figured certain things quite out for some really odd reason.

#39 Ssamout

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Posted 07 July 2015 - 02:00 AM

View PostDeathlike, on 07 July 2015 - 01:55 AM, said:


I don't think you understood my point.

The "AI" doesn't account for terrain at all.

AMS doesn't account for terrain at all either... and it's not even AI driven... it's just automation/triggers.

What's still amusing is that the Flamer animation can go through terrain (whether it can hurt targets behind walls is another matter).

In any case... it just seems to me that they haven't figured certain things quite out for some really odd reason.

You mean those moments when you are walking in tunnel and AMS goes to overdrive n wastes everything to missiles that were going to miss anyway. Yeah one of the reasons I find it useless to pack them other than b33f like trolling (pointblankAMS to victory).

#40 IraqiWalker

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Posted 07 July 2015 - 02:13 AM

View PostSsamout, on 07 July 2015 - 02:00 AM, said:

You mean those moments when you are walking in tunnel and AMS goes to overdrive n wastes everything to missiles that were going to miss anyway. Yeah one of the reasons I find it useless to pack them other than b33f like trolling (pointblankAMS to victory).

Btw, you can manually turn them off now. I think the "~" key does it? Check the key bindings. Keeps them useful, without wasting ammo.





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