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Commando Whining Dark Corner


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#221 TercieI

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Posted 29 May 2016 - 02:41 PM

View Postel piromaniaco, on 29 May 2016 - 01:55 PM, said:

I'd put some ammo the head.
It gets used up first, so I'd take the risk of a headshot over ammo exploding in other essential components.


Last, actually. Changed a year+ ago.

#222 el piromaniaco

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Posted 30 May 2016 - 01:32 PM

View PostTercieI, on 29 May 2016 - 02:41 PM, said:


Last, actually. Changed a year+ ago.


Oh, didn't noticed that.
Nevertheless, getting hit on a leg is still more likely than a headshot, isn't it?

#223 TercieI

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Posted 30 May 2016 - 01:32 PM

View Postel piromaniaco, on 30 May 2016 - 01:32 PM, said:

Oh, didn't noticed that.
Nevertheless, getting hit on a leg is still more likely than a headshot, isn't it?


Oh yeah. I always put ammo in my head. Figure if I get hit hard there, I'm likely hosed anyway and no matter what else I lose, I have one ton of ammo left.

#224 el piromaniaco

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Posted 30 May 2016 - 01:39 PM

View PostTercieI, on 30 May 2016 - 01:32 PM, said:


Oh yeah. I always put ammo in my head. Figure if I get hit hard there, I'm likely hosed anyway and no matter what else I lose, I have one ton of ammo left.


Also the SRMs are the last weapon you'll loose probably,so you should have ammo even without both arms and a leg.

Edited by el piromaniaco, 30 May 2016 - 01:40 PM.


#225 TercieI

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Posted 30 May 2016 - 01:44 PM

View Postel piromaniaco, on 30 May 2016 - 01:39 PM, said:

Also the SRMs are the last weapon you'll loose probably,so you should have ammo even without both arms and a leg.


Makes sense to me. And underscores a point I often make: Ammo placement is art, not science. There are a lot of factors to consider and it varies build by build.

#226 Mole

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Posted 30 May 2016 - 01:53 PM

I'll not whine about my Commando because I find it to still be plenty effective. I pull 400+ damage easy in my 1B. I don't have any screenshots to back that up though, unfortunately.

#227 el piromaniaco

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Posted 30 May 2016 - 01:54 PM

If it's likely to loose one weapon first, carrying around useless ammo can be dangerous.
So you should think twice about the amount you take to the drop and its best placement inside your mech.

#228 InspectorG

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Posted 09 June 2016 - 04:28 PM

So...Commandos...

Ammo quirks still on the table for these poor guys?

#229 Autologus

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Posted 13 June 2016 - 07:00 AM

View PostSource Mystic, on 09 June 2016 - 05:39 PM, said:


They do not look that bad better armor than a Jenner faster than a locust and decent damage looks like you cannot have jj and go faster than a locust but at least one of the mechs is manageable as well the commandos got the heat buff so really these guys are CRYING that they do not have a mech that goes faster than a locust has jj does more damage with better heat management you can NOT HAVE EVERYTHING >>>!!!!


What are you talking about, the Jenner is a 35 ton mech and the Commando is a 25 ton mech, how does the Commando have more armor? Also the Commando does not have jump jets, do you know the difference between a Firestarter and a Commando? Play a Commando them come back and talk about them.

#230 Virlutris

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Posted 13 June 2016 - 07:45 AM

Maybe he's talking about stock values or quirks?

I don't have snafets or smurfy pulled up to check, but I'm trying to consider it from all angles.

I'm wondering too.

#231 Bluefalcon13

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Posted 18 June 2016 - 04:20 PM

Just had a fun match in my TDK... domination on mining collective. Had to put some people in their places. I was the only one on point and called for back over voice. One guy was like "I'm already cored gonna stay back...". I replied with "I'm in a ******* commando, and still up here. Get on point.". The team listened and we rolled the other team. People get all scared when the stuff hits the fan, but they don't know scared till the are brawling 3-4 mechs solo in a TDK!

#232 stealthraccoon

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Posted 21 June 2016 - 09:00 AM

Pulled off a 5 kill/800+ damage game in my 1B; XL210, 2ML, LPL.
Funny how big mean mechs ignore you...


Don't ask me to do it again!

#233 Autologus

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Posted 21 June 2016 - 12:44 PM

View Poststealthraccoon, on 21 June 2016 - 09:00 AM, said:

Pulled off a 5 kill/800+ damage game in my 1B; XL210, 2ML, LPL.
Funny how big mean mechs ignore you...


Don't ask me to do it again!


Are the big Popeye weapon pods still there?

#234 stealthraccoon

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Posted 21 June 2016 - 02:24 PM

View PostAutologus, on 21 June 2016 - 12:44 PM, said:


Are the big Popeye weapon pods still there?


Yeah the arm-mounted weapons still seem to double the surface are of the arms, but all last night I didn't seem to be dropping arms like a startled crawfish. Don't know if the dice were in my favor or what, but I was only totally disarmed one or two games out of 25 - and thankfully it was when I was running 3 ML's and a SRM2 (love zombie style STD200 builds)

#235 DJ Mitchell

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Posted 08 August 2016 - 05:11 AM

After experimenting with an 200XL and 210XL to free 1 tonnage for extra ammo, the speed loss of 7kph was really a significant. Got more hit often, especially my arms. On the otherside with 210XL the ammo shortage is annoying, I'm always out of ammo for the last quarter of the fight. So some ammo quirks would be appreciated.

#236 Arianrhod

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Posted 19 August 2016 - 12:19 AM

Couldn't you argue that the Commando actually received a passive buff in the rescale due to all of the heavy-hitting IS light mechs getting bigger?

I mean they're still easy to pop arms off but predator lights aren't so threatening anymore now that you can hit them more easily.

#237 3xnihilo

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Posted 19 August 2016 - 02:48 AM

View PostArianrhod, on 19 August 2016 - 12:19 AM, said:

Couldn't you argue that the Commando actually received a passive buff in the rescale due to all of the heavy-hitting IS light mechs getting bigger?

I mean they're still easy to pop arms off but predator lights aren't so threatening anymore now that you can hit them more easily.


I am entertaining a theory that secretly PGI is using the commando as the standard to which all lights should perform.

#238 WANTED

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Posted 19 August 2016 - 05:44 AM

I use this build....commando 2d with SRMs ( http://mwo.smurfy-ne...e257c891bd951f4 ) sorry for long link...posting on phone.

You get SRMs, MDL and decent speed and ECM. Yes ammo runs out but if you like you can get rid of SRM 2 in arm and add ton of more ammo. Also I win most games when I run this for some reason cause everyone ignores the Commando.

#239 Virlutris

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Posted 19 August 2016 - 08:43 AM

I like to pull the ML, strip that arm and the head, and run an XL195, for moar spammo. Probably not better, but that's my recipe.

I've been calling it "One Way Trip," but I might start calling it "Comm-ikazi." ;)

Just as you said, the built-in "Ignore Me" module is pretty strong on the Commie. Not much else is, but still ...

#240 WANTED

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Posted 19 August 2016 - 09:36 AM

Not a bad idea Virlutris. I lose my Popeye arms the most anyways. And yes you can run just 3 armor on your head cause it's just the eye now and I've never been killed by cockpit yet.

Also I found running up and down irregular terrain makes it tough to hit the commando as he pops up and down.





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