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Commando Whining Dark Corner


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#181 Cion

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Posted 12 January 2016 - 10:02 AM

View PostVirlutris, on 11 January 2016 - 11:38 PM, said:


I think that whether OP was off or not, this has turned into the de facto Commando thread. Let's not be in a hurry to see it jettisoned from the forum's airlock, shall we? Posted Image


In before jettison! :)

I have nothing else to add to this awesome thread, other than I'm also a Commando pilot and I'm sad how left behind this chassis has been.

#182 Virlutris

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Posted 12 January 2016 - 11:11 AM

View PostBrizna, on 12 January 2016 - 09:23 AM, said:

Commando is now in a better position than back then when I started the thread but it's still pretty meh, so the thread is still relevant.

*Goes to whine to a dark corner*

I have only found some success with TDK and 1B, never managed to carry enough ammo for the SRM versions including the 2D. That mech only has ECM going for it and it isn't neither as powerful as it was (range nerf) nor so exclusive as it was a year ago when only a few mechs could use ECM and most paid a heavy a price for having the ability to.

Still it makes for an excellent rabbit, nothing better than a commando to hit a wasps hornet and start a rabbit hunt, only useful in low tier matches though.

View PostCion, on 12 January 2016 - 10:02 AM, said:


In before jettison! :)

I have nothing else to add to this awesome thread, other than I'm also a Commando pilot and I'm sad how left behind this chassis has been.


Hey OP!

Thank you for returning us to our roots in the thread ;)

*Curiosity intensifies*

What do you run on your TDK and 1B? LL+ML, ML+MPL, MLs or MPLs only?

Even though it's been left behind (2D most of all), it does seem like it's begun to get at least a little attention again.

I'd like to see 2D get a 225 engine cap so it can pull that DHS into the engine and free up crits. It would open up a couple more build options on a pretty limited variant. There are times when I've gone to build one and been short by 3 or less crits because of that externally-mounted DHS. >:(

I'd aslo like to be able to design a Champion/Trial Commando, but multiple posters' pleas on the Feature Suggestions subforum have thus far gone unanswered.

#183 Brizna

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Posted 12 January 2016 - 02:22 PM

Very classic builds.

TDK: 4xML + Beagle
1B: 2xML + 1LL

All in all they are lacking both in DPS and precision, that and I am spoiled from using cSPLs too much as of late.

#184 Virlutris

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Posted 12 January 2016 - 03:23 PM

View PostBrizna, on 12 January 2016 - 02:22 PM, said:

Very classic builds.

TDK: 4xML + Beagle
1B: 2xML + 1LL

All in all they are lacking both in DPS and precision, that and I am spoiled from using cSPLs too much as of late.


Same here.

Been thinking trying 3MPL on 1B after watching the video of Krivvan's 1200 dmg match. 0.o I'm nowhere near the pilot he is, but it's like 42% of a Thunderwub, with a lot more speed. Why not, right?

I use 2MPL, 2ML on my Pirate's Bane sometimes, thinking of giving it a try on the TDK.

So many mechs, so few matches in the day ...

#185 WANTED

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Posted 12 January 2016 - 04:23 PM

Honestly I still run the default 3xssrm2s and 1 mdl and get 400-500 damage. It would be more if I didn't run out of ammo ;) . Seems people ignore the little bugger and that damage adds up. Also he doesn't fall apart from one shot like before. This is the ECM 2d btw.

Edited by WANTED, 12 January 2016 - 04:24 PM.


#186 Virlutris

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Posted 12 January 2016 - 04:39 PM

View PostWANTED, on 12 January 2016 - 04:23 PM, said:

Honestly I still run the default 3xssrm2s and 1 mdl and get 400-500 damage. It would be more if I didn't run out of ammo ;) . Seems people ignore the little bugger and that damage adds up. Also he doesn't fall apart from one shot like before. This is the ECM 2d btw.


I tend to run the Streak2s on it myself for variety, but I'm not particularly satisfied with any build on it. I even did 3 regular SRM2 and an ML for a while, too. :/

#187 TercieI

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Posted 12 January 2016 - 04:44 PM

View PostVirlutris, on 12 January 2016 - 04:39 PM, said:


I tend to run the Streak2s on it myself for variety, but I'm not particularly satisfied with any build on it. I even did 3 regular SRM2 and an ML for a while, too. :/


It was my very first mech, its name is "Terciel 1" and it's the last Commando I'd run and nearly the last light mech I'd run. :(

#188 3xnihilo

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Posted 12 January 2016 - 05:04 PM

View PostWANTED, on 12 January 2016 - 04:23 PM, said:

Honestly I still run the default 3xssrm2s and 1 mdl and get 400-500 damage. It would be more if I didn't run out of ammo Posted Image . Seems people ignore the little bugger and that damage adds up. Also he doesn't fall apart from one shot like before. This is the ECM 2d btw.


I usually run the 2xsrm2 with 1 ml. I have had really good rounds and really bad rounds. It is definitely not as consistent as the heavily quirked locusts. I have toyed with the ssrm build just to change things up sometime.

#189 WANTED

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Posted 12 January 2016 - 05:40 PM

Mine is named Chappy ( yeah like the movie ;) and it was one of the first mechs I did well in before they changed the way lights navigate terrain. I don't think I ever have got use to that change. I could leap across crevices and turn and Zoom but no more.

#190 Chagatay

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Posted 12 January 2016 - 06:06 PM

A fun mech to pilot and great for keeping down your PSR if it gets too close to the dreaded T1 status and believe me you don't want that. Its all but guaranteed to go down in ranking on a loss and gains are very slow on wins. You kill 3 mechs maybe even a solo kill or two and around 300 damage....nope still go down on loss!!!

#191 Virlutris

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Posted 12 January 2016 - 08:41 PM

Running this for tonight:

ECM, XL195, 2SRM4+SRM2, 3.5tons spammo

Edit: I think I'm gonna call it "One Way Trip" Posted Image

Edited by Virlutris, 12 January 2016 - 08:48 PM.


#192 WANTED

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Posted 12 January 2016 - 08:56 PM

Haha! That is a one way trip! Better make those missile hits count!

#193 Chagatay

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Posted 12 January 2016 - 09:10 PM

Sadly, the 2D is the worst variant at least for me. It shouldn't be....but that engine cap really hamstrings it.

#194 Virlutris

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Posted 12 January 2016 - 09:38 PM

View PostWANTED, on 12 January 2016 - 08:56 PM, said:

Haha! That is a one way trip! Better make those missile hits count!


Looks like I messed up my screenies Posted Image

Just had a 5k, 6a, 450dmg match in the ghetto behind the citadel on river city. With the above build.

Posted Image

But I made those missile hits count!

Edited by Virlutris, 12 January 2016 - 09:40 PM.


#195 Virlutris

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Posted 26 January 2016 - 12:46 PM

Double-post, no regrets:

https://mwomercs.com...champion-build/

Go post your favorite build for a c-bill variant, and/or vote for your favorite. The winner becomes the new Champion for the Commando chassis.

Go git 'em!

Edited by Virlutris, 26 January 2016 - 12:47 PM.


#196 3xnihilo

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Posted 26 January 2016 - 03:43 PM

View PostVirlutris, on 26 January 2016 - 12:46 PM, said:

Double-post, no regrets:

https://mwomercs.com...champion-build/

Go post your favorite build for a c-bill variant, and/or vote for your favorite. The winner becomes the new Champion for the Commando chassis.

Go git 'em!


Posted my favorite 2d build: xl210, ML, 3xSRM2

#197 stealthraccoon

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Posted 14 March 2016 - 06:50 PM

Thought it would be appropriate to rehash the this thread - as all I want to dredge up is more tough love for the little army guy.

So maybe it's been a while since I drove my Commandos, and yes, it was probably a quirk pass or two and the redesign.
All I can say is: I don't ever remember losing arms like they do now! It's like cruising around in a nervous hermit crab - one wrong look from the enemy and a friggin' arm pops off!

Not having success being fast, been running cast-off Locust engines just to fit some more ammo and hanging back, keeping the flies off the fatties.

Edited by stealthraccoon, 14 March 2016 - 06:51 PM.


#198 WANTED

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Posted 14 March 2016 - 07:12 PM

View Poststealthraccoon, on 14 March 2016 - 06:50 PM, said:

Thought it would be appropriate to rehash the this thread - as all I want to dredge up is more tough love for the little army guy.

So maybe it's been a while since I drove my Commandos, and yes, it was probably a quirk pass or two and the redesign.
All I can say is: I don't ever remember losing arms like they do now! It's like cruising around in a nervous hermit crab - one wrong look from the enemy and a friggin' arm pops off!

Not having success being fast, been running cast-off Locust engines just to fit some more ammo and hanging back, keeping the flies off the fatties.


So true. While they seem to be a bit more durable than before, their arms are so big and Popeye like that every shot hits you there. I am always running around with "skeleton arms". Extremely lucky to get through a match without having lost one. That's why I run a build that has 1xMDL in the arm and SRM 4 in other arm and CT has 1 SRM 6. That way if I lose one I have something to back up and if I lose both, I have at least 1 CT weapon to use and it's the most powerful one.

Edited by WANTED, 14 March 2016 - 07:12 PM.


#199 Exilyth

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Posted 15 March 2016 - 04:52 AM

Back in the day I used to pilot Commandos...

3x SSRM2 plus TAG was great for showing ECM'd lights a world of pain.

#200 Surn

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Posted 15 March 2016 - 06:26 AM

I recently elites my commandos and sold all but the ecm version. It is really annoying to whittle down an opponent, then a Jenner IIC runs up and steals the kill almost everytime.





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