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Commando Whining Dark Corner


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#141 Brizna

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Posted 20 November 2015 - 03:54 PM

Guys try the new hit boxes before saying they suck; Commando is now a very tanky light, it reminds me of ACH in terms of survivability, of course minus the high DPS, jump jets and ECM ;P (2D sucks anyway).

I don't know why people whine so much about commando's arms falling off, when I lose an arm I don't think :( I think yay :D , I'm alive. You hopefully still go the other one, though ;P

The only bad change in the new hit boxes is the reduction to the head hit box, I once face tanked a direwolf by stoping the gauss bullet with my teeth (read head hit box), that big head hitbox was extra "CT" armor for most CMD builds even if unreliable, stille very bit helps.

@Tarogato: *Deep bow* Thanks for the hit boxes man :D

#142 Poonbahbah

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Posted 24 November 2015 - 10:14 PM

I've just come up with this monster of a COM-2D. Yes it's a silly build but it amuses me and I think it could be effective on occasion so long as it sticks with the big guys providing fire support and ECM.

So stop whining and go have fun. I plan to.

PS. I wish they had more things going for them too.

#143 Brizna

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Posted 25 November 2015 - 11:31 AM

I strongly discourage using that build, if you want to provide ECM to the heavies better to use a single ERPPC.

#144 Johny Rocket

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Posted 27 November 2015 - 11:44 AM

View PostBrizna, on 25 November 2015 - 11:31 AM, said:

I strongly discourage using that build, if you want to provide ECM to the heavies better to use a single ERPPC.


Why? He brings ecm and area denial. You can dish a lot of damage with 3 lrm5 sticking right behind the fatties taking little if any damage. You can also clear a path for them to push, no one is going to sit there and let you lrm spam them. Be an awesome ecm escort for an assault lrm boat.

Though he might be able to drop a couple heatsinks with a bigger engine. but for hanging with the fatties he doesn't really need to.

Edited by Tractor Joe, 27 November 2015 - 11:45 AM.


#145 stjobe

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Posted 28 November 2015 - 04:50 AM

View PostTractor Joe, on 27 November 2015 - 11:44 AM, said:

Why?

Because when the LRM-hunters come he has only a medium laser and barely enough armour to withstand a single alpha. He'll be a smoking slag heap next to the LRM assault he was "escorting".

Also, triple LRM-5s cannot do "a lot of damage" other than in theory - he'll get a few assists when the AMS runs dry on his targets, and perhaps the occasional lucky kill every few matches, but with that load-out he'll do crap damage and more importantly, very ineffectual damage.

#146 WANTED

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Posted 28 November 2015 - 05:14 AM

Hmmmm...hope you are right. I own so many "bad" mechs. Commando 2D was my fave until it became Mr Glass. Then Victors until they lost their jump sniping and are practically extinct. Really loved my Commando and sometimes for grins will run it out with various builds ( SRMS or 1 ER PPC ). Might even go back to Streaks for Arctic Cheatah annoying.

#147 Poonbahbah

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Posted 29 November 2015 - 06:54 AM

I thought LRM hunters went after the guy hiding way back by himself launching his LRMs not the middle of the brute squad. And I think you're overrating the prevalence of AMS. When there is some I can launch all three together and punch through to cause that lovely screen shake. Though on second thought I significantly lowered head armor now that I've read it's not a second torso and increased leg armor.

#148 Husker Dude

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Posted 01 December 2015 - 11:34 AM

Damn, the new quirks removed the missile range quirk from the 2D, replacing it with a velocity quirk.
I'd rather have kept the range quirk.

#149 Lorian Sunrider

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Posted 03 January 2016 - 08:41 PM

You've failed your highness, I'm a Commando Pilot, like St. Jobe before me!

Posted Image

Posted Image

Completely unbasic'ed, 2nd match out with it after buying it. Love it. It's matches like this that make me love my light mechs.

#150 Virlutris

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Posted 03 January 2016 - 10:37 PM

View PostLorian Sunrider, on 03 January 2016 - 08:41 PM, said:

You've failed your highness, I'm a Commando Pilot, like St. Jobe before me!

<screenies>

Completely unbasic'ed, 2nd match out with it after buying it. Love it. It's matches like this that make me love my light mechs.


Wat'cher build?

MPL+SRM2, ML+SRM4, 2ERLL, something ... else? Posted Image

#151 Lorian Sunrider

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Posted 04 January 2016 - 07:53 AM

View PostVirlutris, on 03 January 2016 - 10:37 PM, said:


Wat'cher build?

MPL+SRM2, ML+SRM4, 2ERLL, something ... else? Posted Image


Two Medium Lasers, One SRM 4 and One SRM 2 (I like the lesser spread than an SRM 6). Can't remember what engine size but full armour minus one or two ticks on the legs.

Edited by Lorian Sunrider, 04 January 2016 - 07:53 AM.


#152 stjobe

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Posted 04 January 2016 - 07:55 AM

View PostLorian Sunrider, on 04 January 2016 - 07:53 AM, said:

full armour minus one or two ticks on the legs.

Take those two armour points off the head instead. You need all the leg armour you can get.

#153 Virlutris

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Posted 04 January 2016 - 09:28 AM

View Poststjobe, on 04 January 2016 - 07:55 AM, said:

Take those two armour points off the head instead. You need all the leg armour you can get.


Seconded :D

The head hitbox is nigh unto impossible to hit on a Commie since they were recently adjusted.

View PostLorian Sunrider, on 04 January 2016 - 07:53 AM, said:


Two Medium Lasers, One SRM 4 and One SRM 2 (I like the lesser spread than an SRM 6). Can't remember what engine size but full armour minus one or two ticks on the legs.


I run that exact same weapons loadout on my LCT-1M when I want to run mixed lasers and SRMs. I've been thinking of trading down one of my two SRM4 to a SRM2 on the COM-1D to pack some extra ammo. Looks like that might not be a bad call based on your anecdotal evidence :)

I liked the way the tonnage worked out on LCT-1M, but the only "problem" was the unsync'ed cooldowns for the 2 different missiles. I don't consider it a problem, but some don't like it.

Edit: Can someone confirm in-client what the cooldown times are on the SRMs? I could swear I spotted an adjustment in-client (SRM2 and 4 to 2 sec, SRM6 to 3 sec), but Smurfy isn't showing that. I'm on mobile at the moment, and I can't verify :(

Edited by Virlutris, 04 January 2016 - 10:02 AM.


#154 Lorian Sunrider

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Posted 04 January 2016 - 10:51 AM

View Poststjobe, on 04 January 2016 - 07:55 AM, said:

Take those two armour points off the head instead. You need all the leg armour you can get.

View PostVirlutris, on 04 January 2016 - 09:28 AM, said:

Seconded Posted Image

The head hitbox is nigh unto impossible to hit on a Commie since they were recently adjusted.



I run that exact same weapons loadout on my LCT-1M when I want to run mixed lasers and SRMs. I've been thinking of trading down one of my two SRM4 to a SRM2 on the COM-1D to pack some extra ammo. Looks like that might not be a bad call based on your anecdotal evidence Posted Image

I liked the way the tonnage worked out on LCT-1M, but the only "problem" was the unsync'ed cooldowns for the 2 different missiles. I don't consider it a problem, but some don't like it.

Edit: Can someone confirm in-client what the cooldown times are on the SRMs? I could swear I spotted an adjustment in-client (SRM2 and 4 to 2 sec, SRM6 to 3 sec), but Smurfy isn't showing that. I'm on mobile at the moment, and I can't verify Posted Image


Thanks Gents, I'll give it a try.

I think on the SRM's I'm running 2.5 tons of ammo and I found myself not running out until the very end, and I was literally firing them the entire match.

For the SRM's I usually line up my shot as best I can before firing and I've not really noticed the slight timing difference to be honest. I'm so used to firing SRM 4's and almost never using SRM 2's so I usually time mine off an instinctive timing pattern based on SRM 4's reload time.

I know I'm not running the absolute max engine, but pretty darn close.

Edited by Lorian Sunrider, 04 January 2016 - 10:52 AM.


#155 Virlutris

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Posted 04 January 2016 - 11:24 AM

The difference in timing is only relevant if you're hanging around in the brawl so much that you're firing right when the SRM2 comes off cooldown.

That's not always healthy in a Commie, but YMMV. Sounds like you've got the timing on that dialed in though. :D

I think the 2.5 tons is probably about right for that build, given the SRM cooldown quirks and the number of tubes you're running. Sounds like you're running an XL225 or XL235, both of which are very good engines for Commies.

GGs!

#156 Lorian Sunrider

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Posted 05 January 2016 - 01:41 PM

View PostVirlutris, on 04 January 2016 - 11:24 AM, said:

The difference in timing is only relevant if you're hanging around in the brawl so much that you're firing right when the SRM2 comes off cooldown.

That's not always healthy in a Commie, but YMMV. Sounds like you've got the timing on that dialed in though. Posted Image

I think the 2.5 tons is probably about right for that build, given the SRM cooldown quirks and the number of tubes you're running. Sounds like you're running an XL225 or XL235, both of which are very good engines for Commies.

GGs!


In my drops last night I now understand a bit more what you mean about the cooldowns. As soon as you are panicking a bit more while being chased or in a brawl it can be irksome for sure. Threw off my aim a bit when trying to snap off that SRM 4 volley after I already fired my SRM 2 too fast.

XL 235 you nailed it btw.

Didn't have any 500 damage matches but I didn't have any lower than 200 damage which in a Commando I'll take. Was usually 300-350.

#157 TercieI

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Posted 08 January 2016 - 05:03 AM

Returning to the fold...I've finally picked up the two I didn't have (1D&3A) and am leveling them. Omai the structure buffs make the little buggers fun now. Heheeeheheeheheee

#158 WANTED

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Posted 08 January 2016 - 05:44 AM

I just run my 2D still and with the usual 3xStreaks and 1xMDL. Amazingly, I will put out 500 damage games at times with that bugger now. Many times I think the fatties ignore me too much while fighting others and my streaks finally punch through them,. I was only running that Streak setup to at least intimidate the Arctic Cheetahs a bit so I get a hit everytime on them but more times I do pretty well against larger targets to get the high damage points. And I might add, I still love the Commando's engine sound...sounds like a futuristic cricket or something heh.

#159 TercieI

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Posted 08 January 2016 - 06:34 AM

View PostWANTED, on 08 January 2016 - 05:44 AM, said:

And I might add, I still love the Commando's engine sound...sounds like a futuristic cricket or something heh.


I'd forgotten just how much I love the engine sound, too. To me, it sounds like it's just barely holding together...really enhances the edge-of-your-seat experience.

#160 noobicus

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Posted 08 January 2016 - 07:35 AM

View PostWANTED, on 08 January 2016 - 05:44 AM, said:

I just run my 2D still and with the usual 3xStreaks and 1xMDL. Amazingly, I will put out 500 damage games at times with that bugger now. Many times I think the fatties ignore me too much while fighting others and my streaks finally punch through them,. I was only running that Streak setup to at least intimidate the Arctic Cheetahs a bit so I get a hit everytime on them but more times I do pretty well against larger targets to get the high damage points. And I might add, I still love the Commando's engine sound...sounds like a futuristic cricket or something heh.


I haven't played since the Beta (or maybe Closed Beta? It has been a while), but I played Commandos almost exclusively. It sounds like they have had a rough go of things the past several years but they may be on their way back.

I started up again yesterday and am working on getting back into the swing of things. I haven't tried my 2D light hunter yet, but will have to give that a try! I'm trying to gather information on the current state of things, and it seems like a lot of people are down on SSRMs currently. Why is that?

I played my 3A with ML/SRM6s and it seems to do okay...





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