What Exactly Is Going On With The Clans Right Now?
#1
Posted 01 July 2015 - 11:00 AM
WTF is going on within clan space right now? CGB has practically no terrority... Their primary enemy right now seems to be Wolf, which just seems odd to me.
Did something happen? Was a treaty broken or something. I'm seriously confused as to what's been going on with everything, anyone got any answers?
#2
Posted 01 July 2015 - 12:47 PM
#3
Posted 01 July 2015 - 02:20 PM
As for other CGB units, no idea.
#4
Posted 01 July 2015 - 08:42 PM
#5
Posted 01 July 2015 - 08:58 PM
PGI, Please reconsider how you have the game set up.
Why not have several clan factions, and their loyalists. Then have IS and Mercs. Have it so that Mercs can float around IS, and the Clan loyalist (but not proper factions) and then identify points via whomever people align with. The loyalists get big perks, the Mercs get performance perks, and the Clan loyalists get very little by the way of perks. This would hopefully push people into the loyalist groups for clans, and distribute those amongst the mercs.
(Sorry that might not have been clear, I'm tired). In any case, PGI please DO SOMETHING. It's amazing this isn't talked about or on the agenda.
#6
Posted 01 July 2015 - 09:19 PM
Daisu Saikoro, on 01 July 2015 - 08:58 PM, said:
PGI, Please reconsider how you have the game set up.
Why not have several clan factions, and their loyalists. Then have IS and Mercs. Have it so that Mercs can float around IS, and the Clan loyalist (but not proper factions) and then identify points via whomever people align with. The loyalists get big perks, the Mercs get performance perks, and the Clan loyalists get very little by the way of perks. This would hopefully push people into the loyalist groups for clans, and distribute those amongst the mercs.
(Sorry that might not have been clear, I'm tired). In any case, PGI please DO SOMETHING. It's amazing this isn't talked about or on the agenda.
Non-aggression pacts? What the hell did you people do to the Smoke Jaguars?
#7
Posted 01 July 2015 - 09:31 PM
#8
Posted 02 July 2015 - 01:13 AM
#9
Posted 02 July 2015 - 12:27 PM
Daisu Saikoro, on 01 July 2015 - 08:58 PM, said:
PGI, Please reconsider how you have the game set up.
Why not have several clan factions, and their loyalists. Then have IS and Mercs. Have it so that Mercs can float around IS, and the Clan loyalist (but not proper factions) and then identify points via whomever people align with. The loyalists get big perks, the Mercs get performance perks, and the Clan loyalists get very little by the way of perks. This would hopefully push people into the loyalist groups for clans, and distribute those amongst the mercs.
(Sorry that might not have been clear, I'm tired). In any case, PGI please DO SOMETHING. It's amazing this isn't talked about or on the agenda.
Its been talked about....until i and many other are blue in the face.
PGI moves at the speed of smell...its will take them 3 months to figure out what is wrong (even though we are screaming the answers at them) and then they will try to do some dumb fixes for half a year while running off any players left.
This mode is dying on the vine and PGI seems to not care one bit, im pretty sure they set CW up to fail so that they could say "hey we tried but it didn't work, back to arena mech shooter full time, sorry guys and gals"
#10
Posted 02 July 2015 - 12:40 PM
Edited by Knight2416, 02 July 2015 - 12:41 PM.
#11
Posted 03 July 2015 - 03:36 AM
Flutterguy, on 01 July 2015 - 09:19 PM, said:
Nothing. In the lore there were NAPs during the invasion. Each Clan was to stick to their assigned invasion corridor & not go after territory delegated to a particular Clan. The only real disputes were between Wolf & Ghost Bear for Rasalhague which ended up being bid on so no fighting took place between the two Clans & after Ulric was voted ilKhan, when he put the Vipers with the Falcons & the Cats with the Jaguars & even then those were just Trials of Possession for worlds which would have been expected.
Our goal is the conquest of the Inner Sphere, thanks for trying to derail us. Buh bye.
Edited by Jaroth Corbett, 03 July 2015 - 03:36 AM.
#12
Posted 03 July 2015 - 05:00 AM
#13
Posted 03 July 2015 - 05:08 AM
#14
Posted 03 July 2015 - 06:05 AM
Can we agree we allhate mercs and no jag want to help these guys?
Edited by Memnon Valerius Thrax, 03 July 2015 - 06:06 AM.
#15
Posted 03 July 2015 - 06:18 AM
Angel Devereaux, on 03 July 2015 - 05:00 AM, said:
Before I get to the quote above, I went purple bird to play with some friends while I sort out the clan situation.
Thank you everyone for your replies to this thread by the way, I'm glad to hear from the various clans and get an idea of what's been going on. I can understand the frustration with how PGI has handled CW, as a vet player from the Xbox 360 game Chromehounds, which the only reason to play that game was to play a somewhat smaller scale Community Warfare [there were only 3 factions, and much less territory to take].
Now on to Angel's quote.
Again, I can completely understand the frustration with the CW reset's... but there's only really one way to handle CW, and that's a reset at the end of the war.
The problem is how PGI has settled on handling this. Now, as my prior connection to a game that functioned even close to MWO's cw mode was Chromehounds, I'll lay out how they handled it.
In Chromehounds, you had 3 nations you could ally with. You were a merc under these nations, and were given access to equipment that was nation specific. You fought for terrority on the various fronts, until your nation took over another nation's capital, or your capital was taken. you HAD to stick with a nation until you won, or your nation fell.
In the event your capital was taken, you could move to another nation for the remainder of the war, or stay as a rebel, and attempt to retake your home capital.
I think that this, is the best way that PGI could actually handle the CW mode. At the beginning of each CW term, you have to ally yourself with a specific house or clan. Homeworlds should NOT be locked, and if a nation looses it's homeworld, the rebel's must either retake it, or the decision to move on should be made.
The game is over when 1: An IS house control's all other IS House Capitals. Or 2: The Clans push to Terra. This gives 2 distinct end-game scenario's... and allows the war to wage 24/7 without interruptions. It also makes it so that there is encouraged IS v IS play. As the infighting didn't just come to a stop because of the clans [as there was constant warfare going on still yet.]
The point of CW will always be the chance to say that your unit was the one to clutch a crucial victory at a specific point. That's all it should be frankly. BUT you should have much more incentive to fight over planets.
The other issue with CW on the whole, is logistics and equipment not really being a concern. If CW is ment to be the hardcore mode, where's Repair/rearm? Where's logistics, where's planets mattering? Reduced prices for mechs while allied to a specific house?
Further more, there could be further limitations, or incentives... Perhaps as an IS player, you are restricted early on in your military carrer to stock mechs, as you rise through the ranks in your faction, you get the option to utilize your own custom's.
Things like this, should have been considered ages ago, yet we're just sitting here battling over a halfassed leaderboard that has no real impact in any way, CW's economy should be seperate from the PUG que, outside of mechpack mechs, you should have a completely seperate mechbay to the PUG side of things. CW should practically be it's own game.
But it's not. Do I like the maps? For the most part. the mode itself is the most battletech feeling thing in the game outside of the mech designs... but I will agree with you guys, it just doesn't feel like there's enough reason to play. And that sucks.
#16
Posted 03 July 2015 - 07:12 AM
#17
Posted 03 July 2015 - 07:52 AM
Daisu Saikoro, on 01 July 2015 - 08:58 PM, said:
PGI, Please reconsider how you have the game set up.
Why not have several clan factions, and their loyalists. Then have IS and Mercs. Have it so that Mercs can float around IS, and the Clan loyalist (but not proper factions) and then identify points via whomever people align with. The loyalists get big perks, the Mercs get performance perks, and the Clan loyalists get very little by the way of perks. This would hopefully push people into the loyalist groups for clans, and distribute those amongst the mercs.
(Sorry that might not have been clear, I'm tired). In any case, PGI please DO SOMETHING. It's amazing this isn't talked about or on the agenda.
The Merc Unit which is trying to convince people to break that non-aggression-pack is BSK <--- cause they just give a **** about politics!
CyclonerM, on 03 July 2015 - 07:12 AM, said:
And i just want to see -MS- broken down and splitted up into serveral Units! Obviously some of them then are good ones, but the majority of them then just will be crap !!!
#18
Posted 03 July 2015 - 07:57 AM
Marc von der Heide, on 01 July 2015 - 09:31 PM, said:
Hey Marc... So you are just because of this tournament in that BSK Unit ( Which is breaking lore and non-aggression-pack) and after the Events you aren´t BSK... so how could u tell understanding the real nature of clans? pfff...
#19
Posted 03 July 2015 - 08:12 AM
CyclonerM, on 03 July 2015 - 07:12 AM, said:
Because if there's no end game, then all the other factions feel left out.
There has to be a continual flow. The point of the game is to win each "War" each war, is a war for Terra, or to unite the inner sphere.
If say, the clans play to terra, then we just let things go, well then FRR sits there with it's entire nation destroyed [meaning no one will EVER play FRR because screw it.] And the clans simply expand out until there is no IS, there's just clan held terrorty.
The Clans entire modius operendi, is to capture Terra, that is the end game goal for the Clans, because once Terra is taken, then they will hold the seat of power for the entirety of the IS. They will have achieved their initial goal.
In time, that could be expanded on, but as the game sits right now, the clan's goal should be nothing beyond the capturing and control of terra... let the clans take terra, and then they have to hold it for x amount of time, then they win.
#20
Posted 03 July 2015 - 08:55 AM
Edited by Marc von der Heide, 03 July 2015 - 08:55 AM.
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